ceyan said:
babinro said:
Why is timely DLC a bad thing?
DLC is planned internally LONG before the game is launched. What's the point in stringing players along for an arbitrary 3-6 months before releasing DLC? This only HURTS the consumer since it restricts their options until after they might have lost interest.
Creative Assembly is doing DLC right.
Having DLC planned well in advance is great. Having DLC all done and ready 1 week after release is either DLC that needs more content than a single reskin of one item, or DLC that was made for release and just pushed back to avoid flooding the market. If you're fine with the idea that production work done after gold but prior to release is something that should be charged extra for, then there isn't anything really wrong with this DLC. If you think production work done on a game prior to retail release is something that should be included in the retail release, then it's absolutely shitty DLC.
Edit:
To be fair, I don't mind paying for work done prior to the retail release, as long as it is part of work done over 6+ months for an entire expansion rather than pathetic day one or week one dlc.
My stance is simply that I don't care about the timing of this internal work. I'm forced to accept that DLC is something that exists in gaming like it or not. The days of having everything unlockable in game for free are gone...it sucks but that's reality. With that out of the way I now look at things as a consumer...would I rather wait a week for DLC options or months? This answers itself IMO. I want the content at the peak of when I'm playing a game.
My entire opinion on this comes with a caveat of course. DLC must never feel like it's mandatory. The core game has to feel complete without it. That's how I've always viewed DLC be it on disk or released a year later. We seem to agree on this point.
An example of DLC done WRONG seems to be Evolve. I'm not actually against how much DLC was released or the pricing of it...but from what I've seen from reviews (Angry Joe primarily)...the core gameplay modes are shallow and you don't feel like you're getting a $60.00 game experience. Even WITH the DLC the game feels very shallow. This implies that too much time was spent on DLC at the expense of the core game.
Take the exact same DLC market flooding and attach this to a game like Skyrim at it's launch and you'd be hard pressed to say the core game felt shallow or lacking.