Death Magnetic said:
The only things I like in half life 2 is grav gun when it can pick up enemies, G-man and Dog. The rest of the game's shit as well as the sequels which missions are all too similiar. I didn't like portal, gimmicky, boring, glados was annoying and who gives a fuck about cake. Team fortress 2 was mildly amusing but not entertaining to play.
I just didn't like a thing on the orange box and I'm glad that I'm not alone since so many gamers claim it as the messiah. It's not. It's slightly better than the average game, however, the average game is shit now a days anyway.
-Ricky
Then I hope to God your ideal game comes out in which there is no story, no subtlety, no humor, and no character development, and all there is simply a massive world and a million ways to kill people. Christ, man, maybe you should read a book or something.
In response to the thread creator: Some of your arguments are valid points, but they're arguments you could make about any FPS. True, it's linear. So is the Halo series. So is the Doom series. I haven't had much experience playing Call of Duty, but I'd bet it's the same way. The AI isn't the greatest, but we still haven't developed AI that will always respond like a highly trained human soldier. Also, notice that you're fighting creatures like zombies and giant insects, neither of which would be expected to have extra-sharp senses and lightning-fast reflexes.
Admittedly several of the weapons are standard FPS weapons, but it's not exactly unusual to have the basic 9mm/SMG/Shotgun/Grenade combo in any shooter. And have you forgotten the pulse rifle can launch an orb of energy that buzzes around the room like an angry insect, ricocheting off walls and vaporizing everything it touches? Or how about the crossbow that fires superheated rebars that nail enemies to the wall. I'd hardly call those boring weapons.
You said the story didn't make any sense? Guess what--
that's the point. I don't know if you realized this as the game's intro suggested, but Gordon's been in suspended animation for TWENTY YEARS. The G-man drops him onto a train all of a sudden, and he doesn't have the slightest clue where the hell he is and what's going on. The Combine are supposed to be a mystery, but the details of their invasion of Earth are explained if you pay close attention. And no, the characters are not particularly well-developed, but because the game's strict immersiveness doesn't allow for any time skipping, the entire game takes place over a period of about three days, which doesn't allow much time for the characters to have any great emotional revelations or any such thing. However, during this time, the characters manage to act surprisingly human, displaying emotion and reacting like people would. The fact that Freeman is silent, despite the awkwardness of being talked to and not responding, really allows you to pay attention to the other characters and establish a connection with them, right down to the end of Episode 2, which many, including myself, have been rather moved by.
Whoops, this ended up being longer than I intended. Basically, what I mean to say is that I respect your opinion, but you're not appreciating the game for what it is, but rather what you want it to be.