Half-Life 2 Speedrun Record Falls To Sub-90 Minute Game

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WhiteTigerShiro

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bafrali said:
Umm, is this really a newsworthy occasion? I am all for bringing up the classics but this is ridiculous.
Yes, it's newsworthy. If you don't like it, there's about a dozen news posts a day, go read one of those. Seriously, these "is this newsworthy" posts are worse than people who act all proud because they managed to post a news bit before one of the editors did.

amaranth_dru said:
If its edited together, than its not a speedrun. Thats like saying you beat an older console game on an emulator without dying, but used savestates.
Speed runs come in all shapes and sizes. If this was a case of one person trying to hog all the glory and claiming it was his run, then you might have a point, but this is the team being up-front about what methods they used to complete the run. It's about the demonstration more than anything else.
 

Vigormortis

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Some_weirdGuy said:
Anyone else find that motamo's obsession with assess annoying after the first.... 50 or so times that they did it? Like really? every single woman , constantly, for every run you're doing? come on guy...

Could always tell when it was motamo's 'turn' because their entrance was always punctuated by lots of closeups, none of the others seemed to feel this compulsion >.<...
I found them annoying after the first time.

I was actually getting into the speed run until Matmo's runs started showing up more frequently. Every time I saw his name at the bottom of the screen I just tuned out for a minute or two.

Honestly, if he's not under fifteen years of age chronologically he's most certainly there mentally. Incessant close ups of every pair of breasts or female butt. Tea bagging almost every dead male. Even using a chunk of wood to mimic poking people with a penis.

I imagine the guy is incredibly annoying and abrasive in real life. Like that annoying, shitty cousin that everyone hates to see at holiday gatherings.

But then, to be fair, a vast majority of the speed runs I've seen over the years were done by people with the personalities of hormone and energy-drink fueled, ADHD afflicted teens. Even the older players.

So I guess the fact that the childish behavior was mostly limited to Matmos runs is actually quite surprising.
 

Teoes

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Neato accomplishment from the team and the video is cool to watch in bursts, but I wouldn't watch it all - unlike the tool-assisted Metroid runs, I don't know why.

Earnest Cavalli said:
Half-Life 2 is a monumental game. Not only is it inarguably one of the best shooters created to date, but it's underlying technology has also been used to create a handful of titles that are arguably even more popular.
Thanks - can you/this be blamed for the next glut of "What's so special about Half-Life 2?" threads? Surprisingly there isn't one currently in the first couple of pages of Gaming Discussion.
 

UNHchabo

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WhiteTigerShiro said:
th3xile said:
I guess that I'm dumb for not knowing; but how does he do that super fast backwards run and flying jump stuff?
It's something to do with the Source Engine. It's how Portal speed runs work, too; and also why I never care for watching speed runs of Source Engine games. It just isn't fun to watch people backwards-hop their way through the game; though admittedly some of the tricks they use are interesting, like how he grabbed that box so he could jump the line at the beginning, then pissed-off the guards so they'd smash-up a nearby bench so he could grab the board and put it into one of the actors to cause him to glitch straight to his next script location rather than him slowly walking there. Sections like that are why I might actually sit through the HL2 speed run at least. Always fun to see what glitches, exploits and work-arounds the speed runners found.
It's only as of the Orange Box engine; the release engine for HL2 had bunny hopping as the quickest way to get around. Valve tried to fix this by pushing you away from the direction you're facing if you're going too fast; this led to the backwards hopping you see in the later games. Since HL2 got updated to the Orange Box engine, that's the way it's done now for that game.

Hopefully you'd find either of the runs I linked to above more entertaining; they both use the release engine, so forwards-bunny-hopping is the key there.
 

Roofstone

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lacktheknack said:
DVS BSTrD said:
bismarck55 said:
Article needs moar Half Life 3 speculation. Why can't Valve speedrun HL3's development?

Half Life 3.
I want it.
All the internets to the one who can find the most convoluted way of proving this run time actually means HL3 confirmed
It was completed in three halfs of an hour.

Actually, not quite. It was completed in 1:27:51.9.

If we divide THAT by 3 by removing the colons to make 12751.9, then put the colons back in place, we get 59:17.1.

5 and 9 = September 5. 17.1 = 5:06 PM.

If you need further proof, 17.1 -> 171. 171 / 3 = 57. 5+7 = 12. Counting from twelve, it's five hours and seven minutes. If we take the half-life of that gap, it's a mere 30 seconds, and 30 -> 3+0 = 3.

The cincher is that 12 -> 1+2 = 3.

IT'S COMING, GUYS!

Bonus marks if you spot the mistake.
You're all making this needlessly complex, you forget that the guy on the train at start has transfered THREE times. Ergo, hl3 confirmed! I am gonna go pre order it right now~

OT: I like how he keeps stacking things, just out of boredom apparently.
 

Lovely Mixture

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Teoes said:
Earnest Cavalli said:
Half-Life 2 is a monumental game. Not only is it inarguably one of the best shooters created to date, but it's underlying technology has also been used to create a handful of titles that are arguably even more popular.
Thanks - can you/this be blamed for the next glut of "What's so special about Half-Life 2?" threads? Surprisingly there isn't one currently in the first couple of pages of Gaming Discussion.
Beat me to it.

Admittedly those threads are a guilty pleasure to me, but they're abundance is staggering.