Half Life 2

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irishstormtrooper

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In my time on these forums, I have seen dozens of posts praising Half Life 2 to be an amazing game. I have played it, and I'm afraid my appreciation for it is not nearly so high.

The game has almost no plot to speak of (or if there is, it is completely impenetrable), and I'm pretty sure that it only exists to send the character from one locale to another. You have no idea why or who you are fighting; only that you have to and get to another location for some reason or another.

Now, let's talk about the AI. Absolutely terrible. Squadmates get themselves killed by running into a fire that has been there since you came to the area, and the enemies stand still shooting at you and only rarely use any sort of sensible tactics, like flanking (and even then, I'm pretty sure its accidental).

Half Life 2 has most of the standard archeotype FPS weapons, like the pistol, the better pistol, the sniper-variant, the SMG, grenades, and the shotgun. Most of these weapons have almost no stopping power, and, to be frank, aren't all that fun to use. The shotgun is only effective at ranges varying from 1-4 feet, and most of the others are similar in their weakness. The exceptions to this rule are the magnum, crossbow, and rocket launcher, but most circumstances eliminate the possibility of using them. Most levels do not have enemies far enough away to safely use the rocket laucher or crossbow, and the magnum doesn't have the range to make it a viable alternative. Either way, there is barely any ammo for these guns, so using them is a serious decision.

The actually original weapons (the Gravity gun and the spider-thing controller) are nice, but once again, circumstances rarely allow or require their use. What objects the gravity gun can kill people with are few and far between, and even then, lugging them to the next battle is a pain. The spider control thing can be useful, but the only times thatit is of use is cancelled out be the auto-turrets that kill your allies, and even when there aren't these turrets, they aren't all that fun to use (except for setting off mines).

And, oh the puzzles. Most of them are ine, but their one and only one solution can be extremely frustrating. For example, in the Ravenholm level, there is an electrified fence that separates you and where you need to go. There is a wire attaching the fence to an electric source inside of a room on the third floor of a building. There is a room full of circle saw a little ways back, so one expects to be able to cut the wire in half by shooting a saw at the wire (the obvious solution). However, this does not work, and the game makes you grind through a house full of zombies to turn off the power, while cutting the wire would be much easier and makes more sense.

Now, I'm in no way saying that Half Life 2 is a bad game. Its environments are varied and interesting, and the controls are streamlined and work well. The graphics are good, and decent even by today's standards, and the weapons at least look cool. The enemiy types are varied enough for combat to stay interesting, and the vehicle controls don't suck, like in most FPSs.

This game is only original in that it uses a decent physics engine. If anything, it's more of a tech demo than a game.
 

Tryzon

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Jul 19, 2008
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I agree on a lot of points, but I still say that it's a good game, if somewhat overrated.
 

Armored Prayer

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Mar 10, 2009
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To make sense of the story you have play through the first one.

Good luck trying to figure the story out.
 

Internet Kraken

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Mar 18, 2009
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Keep in mind that the game is over 5 years old., yet your judging it by today's standards.

Though I don't get what problem you have with the story.
 

Elemental

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no plot? what are you talking about? HL's story is probably the deepest story ive ever heard
squadmates AI, i have to agree with you there they are dumbasses XD
weapons, are fun, for me at least.

i love this game and every other game in the series
 

The Youth Counselor

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irishstormtrooper said:
The game has almost no plot to speak of (or if there is, it is completely impenetrable), and I'm pretty sure that it only exists to send the character from one locale to another. You have no idea why or who you are fighting; only that you have to and get to another location for some reason or another.
It's a new type of storytelling. Where instead of having the narrative presented to the audience through traditional written preludes in the manual and unskippable cutscenes (i.e. out of the game), you the player have to figure it out through paying attention to the actions events and details.

Not everyone is so thick as to miss things when it isn't blantantly told without any work.

Some of us [http://members.shaw.ca/halflifestory/] noticed the newspaper headlines that reveal that the Earth was invaded by alien forces through portals that you accidently helped open. That the world's combined nations were defeated in seven hours. That for nearly twenty years an interplanetary and interdimensional regime has had the human race under their heels and exploit our planet for it's very gains. We see that the ocean has receded....drained and filled with parasites. We conclude that citizens are abducted and experimented on.

We figure out that the protagonist and his friends are being played in some sinister game by beings with power beyond our imagination.
 

Grayl

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Jun 9, 2009
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Half-Life 2 is 5 years old, and it's main attraction back then was the awesome graphics that could be run on almost any PC and the gravity gun, mixed with real physics.

These days most games have great graphics and physics. Why? Because Half-Life 2 did it and did it well. It worked for them, so it could work for everyone else.

It's a revolutionary game because it's different than the others. The story is great, but you have to look for it. The facial expressions are immense, and I don't even think a game to this date has made better use of a feature like that.

Plus, of-course you can use the gravity gun in useful places! Grab a barrel and use it as cover! Shoot back a grenade! Shoot barrels at enemies! The skies the limit!

In all honesty, though, Half-Life 2: Episode 2 is much better.
 

The Youth Counselor

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Grayl said:
And, oh the puzzles. Most of them are ine, but their one and only one solution can be extremely frustrating. .
You certainly didn't look hard enough if you say "one and only solution." Because of it's revolutionary use of physics, HL2 was one of the few games with multiple solutions.

Its real solution to that puzzle was pretty obvious to most. You see the wire connected to the building, and you should automatically assume there is a switch there. But using the gravity gun, you were just given you could have simply hopped over the fence!
 

ksn0va

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Jun 9, 2008
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irishstormtrooper said:
Half Life 2 has most of the standard archeotype FPS weapons
keep in mind that most "standard archeotype FPS weapons" originated from games like half-life.
 

WorldCritic

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Apr 13, 2009
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A lot of points here are true, but really, what FPS doesn't have terrible AI?
And let me also bring up that at least it isn't as overrated as Halo.
 

dudesrug

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Jun 3, 2008
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unlike most fps, the original story has bearing on the following episodes, like tv it is episodic, you want fancy ass, but useless guns and arcade physics get back to halo!!!!
 

sneak_copter

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Nov 3, 2008
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Allow me to respectfully disagree. There was just something about Half-Life 2 that made me love it.
 

Bigeyez

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MaxChaos said:
It's fun and, at the time, was a truly fantastic and groundbreaking game.
Same exact thing can be said for Halo but everyone here bashes it and praises Half Life. Both games are over hyped and neither is bad. Half-Life was awesome when it came out and like someone above me said a lot of FPS's following it were influenced by it. Comparing it to todays standards yeah it looks shitty but at the time it was great.

I do agree with the story point though...unless you noticed tiny things in the scenery you had no clue what the hell you were doing. And no that doesn't make for a deeper plot or whatever bs people say. If someone plays through your game and doesn't understand the plot you have either a) bad plot design, or b) a bad way of communicating the story to the player. Half-Life has a little of column a and b.
 

johnman

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Oct 14, 2008
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Spider controller thingy? By that i assuem you mean the antlions grenade, and honestly, if your calling them spiders you must not of been paying much attention. They are specifically mentioned as antlions thoughout. No wonder you missed out on the plot.
The A.I for the time was excellent,(friendlies were lacking true) and far supassed any contempary title, and as for the puzzles, I played that game when I was 12 and found that they all made sense.
 

USSR

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Oct 4, 2008
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The Youth Counselor said:
Grayl said:
And, oh the puzzles. Most of them are ine, but their one and only one solution can be extremely frustrating. .
Its real solution to that puzzle was pretty obvious to most. You see the wire connected to the building, and you should automatically assume there is a switch there. But using the gravity gun, you were just given you could have simply hopped over the fence!
I agree 100%

Most Half-Life puzzles barely caused me to think about them for more than 20-30 seconds =/
 

Vrex360

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Mar 2, 2009
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Honestly I agree, Half Life 2 has become the most overpraised game of this current generation, I never got what made it so special... sure it was fun and all but not utterly AMAZING by any means. In fact the shooting action I found rather subpar, but I can respect the opinions of those who liked it, I just personally don't see what the fuss is about. I don't really condone this kind of a post though because as I said before I have no right to complain about people making negative Halo threads if I allow anti Half Life threads to go unchallenged... so even though I agree with your points, even though I think it's overpraised, even though it's fanbase so frequently attacks my people with flaming... I must ask for respect. Though I do appreciate someone who actually IS boldly defying established trends by saying he doesn't like Half Life 2 for that is actually truly unique.

I didn't like this game and I do think it is overated, but if you (others on forums not the OP) liked it I respect that because personal taste cannot be proven 'wrong'.

P.S That said one thing that must be addressed NO ONE may still say that Half Life 2 is an 'underated shooter' because so many people have been praising it that it is now officially mainstream.
 

Kilaknux

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Jun 16, 2009
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Armored Prayer said:
To make sense of the story you have play through the first one.

Good luck trying to figure the story out.
Not entirely true. Having not played the first game, I found the plot coherant and self-contained enough that I could follow the story without having to look up the previous game. Of course, I had to actively look for hints and clues as opposed to being given the story, so there is something in that.