Half Life 3 probably never coming out

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Olas

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Dec 24, 2011
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How many times do I have to say this? If Valve had no intention of continuing the Half Life series, they would just come out and say so. There's no reason to keep quiet about something that you aren't doing, especially with as much interest and inquiry as this has gotten. I'm not saying you should hold your breath, it could still be a long time, and it could still wind up being canceled. But when if it ever is canceled completely, we'll find out about it.
 

silver wolf009

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Jan 23, 2010
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Olas said:
How many times do I have to say this? If Valve had no intention of continuing the Half Life series, they would just come out and say so. There's no reason to keep quiet about something that you aren't doing, especially with as much interest and inquiry as this has gotten. I'm not saying you should hold your breath, it could still be a long time, and it could still wind up being canceled. But when if it ever is canceled completely, we'll find out about it.
That, and if they didn't say anything people would be kind of pissed they strung them along for all those years about it. At least, I know I would be angry if they just casually dropped a sentence or two about it not being in development at E3 2023 or something like that.
 

vallorn

Tunnel Open, Communication Open.
Nov 18, 2009
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silver wolf009 said:
Edit:

They were bought by a company called Fullscreen. I can't find much about them, but I'm not exactly digging that hard. Just kind of funny, how a change in management or funding can correlate so nicely with other changes in production or final products.
http://www.fullscreen.com

I recognized the name since they are the network of someone I watch on Youtube. Considering who they are owned by, the move to clickbait nonsense doesn't surprise me.
 

silver wolf009

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Jan 23, 2010
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vallorn said:
silver wolf009 said:
Edit:

They were bought by a company called Fullscreen. I can't find much about them, but I'm not exactly digging that hard. Just kind of funny, how a change in management or funding can correlate so nicely with other changes in production or final products.
http://www.fullscreen.com

I recognized the name since they are the network of someone I watch on Youtube. Considering who they are owned by, the move to clickbait nonsense doesn't surprise me.
Thanks for the assist on Fullscreen. Who do they back that you watch, if you don't mind me asking?
 

vallorn

Tunnel Open, Communication Open.
Nov 18, 2009
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silver wolf009 said:
vallorn said:
silver wolf009 said:
Edit:

They were bought by a company called Fullscreen. I can't find much about them, but I'm not exactly digging that hard. Just kind of funny, how a change in management or funding can correlate so nicely with other changes in production or final products.
http://www.fullscreen.com

I recognized the name since they are the network of someone I watch on Youtube. Considering who they are owned by, the move to clickbait nonsense doesn't surprise me.
Thanks for the assist on Fullscreen. Who do they back that you watch, if you don't mind me asking?
I went through the list of my subscribed channels trying to find it but couldn't. I definitely remember seeing their titles on the front of their videos though. If I figure out who it is I'll PM you and edit this.

EDIT: Found it, it was TheUnknownVenom who does a lot of TF2 stuff.
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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It'll come out, whenever they can answer these questions for themselves:

1) Will it still be a single player FPS? And if it is, do we just want to improve on what Wolfenstein has been doing, or do we need to cause a quantum shift like with HL2? Does a Half-Life release HAVE to change everything?

2) Would it be worth losing that sweet console money in order to make it an exclusive for Steam OS/Steam Machines? Is Half-Life enough of a draw that people would install Linux on their machines to play the new one, knowing that people accepted (at the time non-functional) online DRM in order to play HL2?

3) Can we change the way things work from a first person perspective enough for HL3 to be an extremely compelling reason to adopt our VR technology?

4) Is it financially viable for us to have it simply be a single-player FPS? How can we make long term money with multiplayer and user-made content for a game that the fans expect to be devoid of a heavy multiplayer slant, when we also have CS:GO and L4D2 and TF2 on offer?

Basically, I see them putting the pieces together for the kind of drastic shift that is expected of a Half-Life release (Steam OS, Steam machines, VR, Steam controller, Source 2 engine), and I also think the paid mods test bed with Skyrim was to also test the reception for the sales of the kinds of mods that exploded in the HL 1 and 2 communities.

They're smart businessmen, and theyre not going to just push out a third one in the source engine without the stop-gap loading times and better physics. On that note, there needs to the introduction of something as amazing as computational physics was in HL2, and I would bet they and many others are hoping that thing is VR. The only problem is, they may just wait so long to make it happen that those who were eagerly waiting have quit caring, and everyone is is too young for the name "Half-Life" to be any kind of draw to them.

Theres a lot on the table here, even a war with Windows and the traditional desktop box being "PC gaming". Im excited to see how it plays out at least.
 

BarkBarker

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How about....an animated movie on HOW THE PLOT ENDS. Fuck the game part of Half Life, wasn't even remotely interested anymore, I want closure on this narrative you've left.
 

EXos

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Nov 24, 2009
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CrystalShadow said:
EXos said:
CrystalShadow said:
-snip
Perhaps... But if anyone can afford that kind of risk right now, it's valve.
VR is an additional expense, sure. But it's not that bad in the scheme of PC hardware generally.
Do you recall the actual half-life 2 release? The source engine was a monster...
Nobody had hardware powerful enough to run HL2 back then. In fact, it took several years for the hardware to catch up.
Actually... I have the original Dvdbox right next to me. Minimal specs were:
- OS:98/2000/ME/XP
- Processor: 1.2 Ghz
- 256mb Ram
- HDD: 4.5Gb
And here is the counter argument
- DirectX7 Compatible Graphics Card.

Direct X7 was rolled out in 2000.

You needed a high end card to play it with all the bells and whistles but you didn't need a monster to run the game.
Even 1.2Ghz wasn't that impressive in 2004 as the highest cpu available was already 3.0 at that time.

Valve made sure everybody could run it which is another blow to the Mandatory VR argument.

CrystalShadow said:
Major PC upgrades make VR equipment look comparatively cheap. (even if VR demands framerates that also dictate rather serious Hardware to back it up)

VR really needs a 'killer app'. A company that has the resources to absorb the potential losses, and which is involved with the design of such hardware may well decide it's worth the effort.
Not for the sake of one game, but to push the take-up of the hardware.
That's another thing about VR. There is no practical reason to pick it up, only aesthetic. As you just mentioned you need some beefy hardware to run VR and for most people choosing between everything looking as good as it gets on a screen or compromising on VR; I think most would go to the screen.
This not including the fact that some people get nauseous after using VR too long.

CrystalShadow said:
This cost barrier is only a thing while nobody has the hardware.
It's like the problem of convincing people to buy a new games console.
To convince other devs to go through releasing games for your system, there has to be some guarantee of a market. (people who can reasonably be expected to have the hardware)
One way to try and make this happen is to release games that you are fairly sure a lot of people would want.
I highly doubt that... The comparison with consoles does make a point but, again, there is a difference between a brand new system and forcing the consumer to buy this (unnecessary) peripheral.

CrystalShadow said:
Valve is in a position where they could afford to do this if they chose to...
Doesn't mean they will, but I wouldn't be too quifk to rule it out...
Seeing how hard they've tried in the past to make their game accessible for everybody (Just look at TF2) I am certain we can expect HL3 to do the same. While I wouldn't rule it out I can guarantee that the backlash of making HL3 VR mandatory is one of the reasons why valve would never do it.
 

MatParker116

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silver wolf009 said:
The Know, six months ago:

-Hatred Hit with Second Ever Adults Only Rating for Violence, Keeping it off Consoles - The Know.
-New 3DS XL Launches with 2 Limited Editions + No New 3DS for North America - The Know
-343 Apologizes for Halo: MCC with Free Halo 3: ODST and More - The Know

The Know, up to a month ago:
-Cars Getting HACKED?! - The Know
-Is Reddit DOOMED? - The Know
-Fallout 4: WILL IT SUCK? - The Know

Know what happened since then and now? Rooster Teeth got bought. I can't remember when they discussed it, but it was on an episode of the Patch, which I'll probably go back and look up to get the name of the buyer. The usual cries of "Don't worry, we won't change, they're very supportive, we're still going to be the same." rang out.

Notice the all caps? The furious question marks and exclamation points?! The obviously sensationalized titles? Pure, unadulterated click-bait, and it's disgusting to see what was and could have been a fairly on the level venue for gaming and tech news turned into a view whore with spread legs and arrows drawn in sharpie around their mouths.

And don't even get me started on those jack 0ffs at Funhaus, talk about being a symptom of a disease. The news story here should be: "Fall from grace all but confirmed as The Know gets suckered in by crap sources again."

Edit:

They were bought by a company called Fullscreen. I can't find much about them, but I'm not exactly digging that hard. Just kind of funny, how a change in management or funding can correlate so nicely with other changes in production or final products.
Actually they changed The Know's thumbnails and titles after they hired the Funhaus guys and hell it worked the view counts for videos and there subscribers both near enough doubled.
 

silver wolf009

[[NULL]]
Jan 23, 2010
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MatParker116 said:
silver wolf009 said:
The Know, six months ago:

-Hatred Hit with Second Ever Adults Only Rating for Violence, Keeping it off Consoles - The Know.
-New 3DS XL Launches with 2 Limited Editions + No New 3DS for North America - The Know
-343 Apologizes for Halo: MCC with Free Halo 3: ODST and More - The Know

The Know, up to a month ago:
-Cars Getting HACKED?! - The Know
-Is Reddit DOOMED? - The Know
-Fallout 4: WILL IT SUCK? - The Know

Know what happened since then and now? Rooster Teeth got bought. I can't remember when they discussed it, but it was on an episode of the Patch, which I'll probably go back and look up to get the name of the buyer. The usual cries of "Don't worry, we won't change, they're very supportive, we're still going to be the same." rang out.

Notice the all caps? The furious question marks and exclamation points?! The obviously sensationalized titles? Pure, unadulterated click-bait, and it's disgusting to see what was and could have been a fairly on the level venue for gaming and tech news turned into a view whore with spread legs and arrows drawn in sharpie around their mouths.

And don't even get me started on those jack 0ffs at Funhaus, talk about being a symptom of a disease. The news story here should be: "Fall from grace all but confirmed as The Know gets suckered in by crap sources again."

Edit:

They were bought by a company called Fullscreen. I can't find much about them, but I'm not exactly digging that hard. Just kind of funny, how a change in management or funding can correlate so nicely with other changes in production or final products.
Actually they changed The Know's thumbnails and titles after they hired the Funhaus guys and hell it worked the view counts for videos and there subscribers both near enough doubled.
God I hope not. I'd much rather a faceless corporation I only vaguely understand be the cause, rather than a gaggle of people I already despise with a passion. That said, yes, it works, it gets tons of views, and that's terrible.
 

gnihton

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Mar 18, 2012
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Ugicywapih said:
Half-Life is a valuable IP and nothing lasts forever - at some point Valve (or at least Valve as we know it) will collapse.
I fail to see how the most popular and successful PC distribution platform and store-front (as well as socialised gaming platform, somewhat) will ever collapse. Particularly when their three current games are in position to generate massive sums of money for them permanently, I have no clue where this idea that they will ever change their development ways comes from. All they have to do is keep their innovations and customer good-will going without compromising what they already have, and they will continue to be a behemoth dominating the market.
 

Erttheking

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I'm surprised that there are still some people in the world that haven't realized this. I mean Valve never even announced the game. It isn't a thing, it's a concept.
 

Brown_Coat117

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Oct 22, 2010
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Wait another thread talking about how Half Life 3 isn't going to be released? Hey everyone Half Life 3 confirmed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

Charli

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Nov 23, 2008
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CritialGaming said:
They also said Final Fantasy VII would never get a remake.
This was the most heavily chanted line in every corner in the gaming internet.

It was practically law, gospel. "Final Fantasy Seven will never be remade."

And yet here we are. In the collapsed civilization that crossing this taboo has wrought.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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EXos said:
CrystalShadow said:
EXos said:
CrystalShadow said:
-snip
Perhaps... But if anyone can afford that kind of risk right now, it's valve.
VR is an additional expense, sure. But it's not that bad in the scheme of PC hardware generally.
Do you recall the actual half-life 2 release? The source engine was a monster...
Nobody had hardware powerful enough to run HL2 back then. In fact, it took several years for the hardware to catch up.
Actually... I have the original Dvdbox right next to me. Minimal specs were:
- OS:98/2000/ME/XP
- Processor: 1.2 Ghz
- 256mb Ram
- HDD: 4.5Gb
And here is the counter argument
- DirectX7 Compatible Graphics Card.

Direct X7 was rolled out in 2000.

You needed a high end card to play it with all the bells and whistles but you didn't need a monster to run the game.
Even 1.2Ghz wasn't that impressive in 2004 as the highest cpu available was already 3.0 at that time.

Valve made sure everybody could run it which is another blow to the Mandatory VR argument.
With all due respect, there are plenty of articles from that time showing the source engine to be too demanding for even high-end systems back then. Quoting minimum specs doesn't really prove much one way or another.

It also demonstrates nothing whatsoever about VR either really.


CrystalShadow said:
Major PC upgrades make VR equipment look comparatively cheap. (even if VR demands framerates that also dictate rather serious Hardware to back it up)

VR really needs a 'killer app'. A company that has the resources to absorb the potential losses, and which is involved with the design of such hardware may well decide it's worth the effort.
Not for the sake of one game, but to push the take-up of the hardware.
That's another thing about VR. There is no practical reason to pick it up, only aesthetic. As you just mentioned you need some beefy hardware to run VR and for most people choosing between everything looking as good as it gets on a screen or compromising on VR; I think most would go to the screen.
This not including the fact that some people get nauseous after using VR too long.
I don't find this a particularly valid point. It is almost always only said by people that have never even tried VR.

And strictly speaking you don't need beefy hardware to run VR. Not at all. It's just a trade-off.
You need to be able to run a game at a stable 90+ fps (as in, 90 fps is the lower bound, not an average)
Any hardware can do that if you want it to. But the graphical quality suffers.
The reason for needing beefy hardware is just the choice that was made. Rather than comprimise graphical quality, you push the hardware specs up.
This has been a known trade-off in PC game design for decades. It was a choice made largely by oculus. It's not essential, it's just the path they chose to take.
My 2006 era laptop (with I might add, low-end graphics even for the time) can run quake 3 at 300 fps. Or... I can ask it to run portal 2, and get maybe 22 fps.
It's a choice a dev can make. Not an absolute requirement.


Anyway,
VR doesn't really work as a tacked-on feature. The nausea you mention is partly a result of using games which were never intended to be VR based in VR.
A lot of rules and techniques you can get away with in regular games are disastrous in VR.

VR titles need to be designed with VR in mind. What makes a good game design for VR, makes it worse as a regular game, and vice versa.

The mistake is in thinking of this as a game with a few aesthetic tweaks. That assumption, and what game designers do if they follow it, leads to disaster.

VR just isn't what so many people assume it is. Just as there's a difference between a tv series and a feature film.
I also highly doubt your assertion about people choosing regular screens over VR by default merely because of graphics.
That's about on par with saying that people inherently prefer boats to trains or something.

As an argument it is practically a non-sequitur, and rests entirely on a faulty premise.
VR isn't regular gaming played with an unusual display.

Still, it is hampered by people not being able to understand the difference without actual experience with it.
It's also hampered by the state of technology involved.

It's a bit like comparing the difference between late era high end 2d games consoles (say, the neo-geo, to take an extreme), with the early 3d consoles. (or parhaps even more primitive. Say, the 3d graphics seen with starfox on the snes)

They are fundamentally different things, but one is a stable, mature technology, the other has only just started to be remotely practical as a concept.

Regular gaming is basically at the end of it's path. It has nowhere left to go. All the elementd involved are basically as complex as they are likely to get, and we are now merely refining smaller and smaller details.

VR is at a rather early stage, and rather crude. What it is working towards is something a game could never become. However, the primitive nature of the technology obscures what VR is.
The endpoint of traditional gaming? We're already there. What we have now is it. The endpoint, more or less.

The endpoint of VR (conceptually. The present technology is different) is stuff like the holodeck, and the matrix.
That's quite a different endpoint than current game techology.

Unless of course you'd like to imply that games and reality are basically the same.
That say, playing an actual tennis match is the same as playing virtua tennis.

Because that's what VR is. It's in the name. Creating a replacement for reality. Something which seems as real as our actual reality, but perhaps functions by different rules, or otherwise contains elements that simply wouldn't be plausible (or reasonable) to actually do.
The technology is nowhere near that level, but that's what VR aims for. Actual substitute for reality.

That is not domething conventional games can ever truly do, even conceptually.

Remember, to get to half-life 2, we had to get to pong first, and pass through everything inbetween.
VR won't reach it's endgoal without passing through the stuff in the middle.

If VR takes off now, it'll likely be something incredible in 2030 or so.
But, cut it off at the knees now, in 2015, when it is primitive, and really rough around the edges, and it won't ever have the chance to be more than it presently is.

Someone has to be willing to take the first few steps, even if it looks rather gimmicky at first.

CrystalShadow said:
This cost barrier is only a thing while nobody has the hardware.
It's like the problem of convincing people to buy a new games console.
To convince other devs to go through releasing games for your system, there has to be some guarantee of a market. (people who can reasonably be expected to have the hardware)
One way to try and make this happen is to release games that you are fairly sure a lot of people would want.
I highly doubt that... The comparison with consoles does make a point but, again, there is a difference between a brand new system and forcing the consumer to buy this (unnecessary) peripheral.
Again, I find your premise to be inherently faulty. VR isn't optional. It cannot succeed as an 'optional' component of games. You either design games around it, or you might as well not bother. Treating it as an optional extra is fundamentally going to lead to near guaranteed disaster.
VR isn't a peripheral by design. It's a peripheral because that's the easiest way to introduce it.
You call it unnessesary, but, that is a misunderstanding of what it is.
Optional bolt-on extra to existing games, it most definitely is not.
It is a new medium that shares technology with an existing one. Treating it as anything less than that is a fundamentally broken way of looķing at it.

It's like saying you don't need the ability to play DVD movies, because you can play games instead. That might be true for an individual if they prefer playing games, but it's not a valid reason to say you wouldn't ever want to watch a DVD, and therefore nobody needs or desires a DVD player.

CrystalShadow said:
Valve is in a position where they could afford to do this if they chose to...
Doesn't mean they will, but I wouldn't be too quifk to rule it out...
Seeing how hard they've tried in the past to make their game accessible for everybody (Just look at TF2) I am certain we can expect HL3 to do the same. While I wouldn't rule it out I can guarantee that the backlash of making HL3 VR mandatory is one of the reasons why valve would never do it.[/quote]

Accessible, huh? I xan't especially say I've noticed that really in comparison to pretty much anything really. Sure, there are notable examples of more demanding titles (crysis comes to mind, which to this day, still seems able to cripple some computers, 8 years later)

In general though, PC games have largely been tied to the console generations. There's a reason after all that my 6 year old upper-midrange PC can still run almost anything at reasonable reamerates and quality...
It's largely because since last gen it has been consoles that have dictated the pace of technical development in gamee, where prior to that it was PC's.
 

Vigormortis

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erttheking said:
I'm surprised that there are still some people in the world that haven't realized this. I mean Valve never even announced the game. It isn't a thing, it's a concept.
Actually, I'm surprised there are still so many that haven't clued into the numerous pieces of evidence over the last few years that show that the game was/is in development. Gabe Newell even discussed it during an interview in 2012.[footnote]Though, during the interview, he and the interviewer kept referring to it as Ricochet 2.[/footnote]

Now, whether the team working on it is still as large or active as it was post Episode 2, I can't say. But there's been a wealth of evidence showing that the game was, and may still be, in development.

Granted, there's more evidence that Left 4 Dead 3 is more actively in development than Half-Life 3, but still....
 

MatParker116

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Feb 4, 2009
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silver wolf009 said:
MatParker116 said:
silver wolf009 said:
The Know, six months ago:

-Hatred Hit with Second Ever Adults Only Rating for Violence, Keeping it off Consoles - The Know.
-New 3DS XL Launches with 2 Limited Editions + No New 3DS for North America - The Know
-343 Apologizes for Halo: MCC with Free Halo 3: ODST and More - The Know

The Know, up to a month ago:
-Cars Getting HACKED?! - The Know
-Is Reddit DOOMED? - The Know
-Fallout 4: WILL IT SUCK? - The Know

Know what happened since then and now? Rooster Teeth got bought. I can't remember when they discussed it, but it was on an episode of the Patch, which I'll probably go back and look up to get the name of the buyer. The usual cries of "Don't worry, we won't change, they're very supportive, we're still going to be the same." rang out.

Notice the all caps? The furious question marks and exclamation points?! The obviously sensationalized titles? Pure, unadulterated click-bait, and it's disgusting to see what was and could have been a fairly on the level venue for gaming and tech news turned into a view whore with spread legs and arrows drawn in sharpie around their mouths.

And don't even get me started on those jack 0ffs at Funhaus, talk about being a symptom of a disease. The news story here should be: "Fall from grace all but confirmed as The Know gets suckered in by crap sources again."

Edit:

They were bought by a company called Fullscreen. I can't find much about them, but I'm not exactly digging that hard. Just kind of funny, how a change in management or funding can correlate so nicely with other changes in production or final products.
Actually they changed The Know's thumbnails and titles after they hired the Funhaus guys and hell it worked the view counts for videos and there subscribers both near enough doubled.
God I hope not. I'd much rather a faceless corporation I only vaguely understand be the cause, rather than a gaggle of people I already despise with a passion. That said, yes, it works, it gets tons of views, and that's terrible.
To be fair there on record as saying there no fans either. But it works and they like staying in employment.
 

Ugicywapih

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May 15, 2014
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gnihton said:
Ugicywapih said:
Half-Life is a valuable IP and nothing lasts forever - at some point Valve (or at least Valve as we know it) will collapse.
I fail to see how the most popular and successful PC distribution platform and store-front (as well as socialised gaming platform, somewhat) will ever collapse. Particularly when their three current games are in position to generate massive sums of money for them permanently, I have no clue where this idea that they will ever change their development ways comes from. All they have to do is keep their innovations and customer good-will going without compromising what they already have, and they will continue to be a behemoth dominating the market.
The hows and the whys of their dominance are irrelevant, I'm not saying they'll fall tomorrow or the day after, but even the greatest empires - economical or otherwise - cannot withstand the test of time forever. Where is Rome today? The Aztecs? Teutonic Knights? Those were all great powers in their prime, with solid foundations. In terms of economy the image is far more blurry - does a company "die" if it is merely acquired, for instance? But I don't think that, say, 3 or 4 years before its bankrupcy anyone expected Take Two to go belly up the way it did. Valve seems to be doing well, for whatever my layman's opinion is worth, and they seem to treat their customers better than most of their competition, which certainly doesn't hurt, but time conquers all, and one day, it'll conquer Valve as well.
 

EXos

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Nov 24, 2009
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CrystalShadow said:
EXos said:
With all due respect, there are plenty of articles from that time showing the source engine to be too demanding for even high-end systems back then. Quoting minimum specs doesn't really prove much one way or another.

It also demonstrates nothing whatsoever about VR either really.
With all due respect, that's rubbish. I've played HL2 on a cheap 2004 laptop and while not smooth as silk I finished it without problems. (loading times were a ***** though)
I quoted the specs straight from the box, Right here [http://gamesystemrequirements.com/game/half-life-2]. You say there are articles, please provide them.

CrystalShadow said:
EXos said:
I don't find this a particularly valid point. It is almost always only said by people that have never even tried VR.
A terribly faulty assumption. I actually quite liked the Oculus I tried about a year ago but it didn't impress me as the next thing in gaming.

CrystalShadow said:
And strictly speaking you don't need beefy hardware to run VR. Not at all. It's just a trade-off.
You need to be able to run a game at a stable 90+ fps (as in, 90 fps is the lower bound, not an average)
Any hardware can do that if you want it to. But the graphical quality suffers.
The reason for needing beefy hardware is just the choice that was made. Rather than comprimise graphical quality, you push the hardware specs up.
This has been a known trade-off in PC game design for decades. It was a choice made largely by oculus. It's not essential, it's just the path they chose to take.
My 2006 era laptop (with I might add, low-end graphics even for the time) can run quake 3 at 300 fps. Or... I can ask it to run portal 2, and get maybe 22 fps.
It's a choice a dev can make. Not an absolute requirement.
The trade-off is obvious, basically you need to render everything twice. I do however question what point you are trying to make. It only shows that making it mandatory will force people to a lower standard as you'll need a system at least twice as powerful to get the same quality on VR than on a normal screen.


CrystalShadow said:
Anyway,
VR doesn't really work as a tacked-on feature. The nausea you mention is partly a result of using games which were never intended to be VR based in VR.
A lot of rules and techniques you can get away with in regular games are disastrous in VR.
No it is the result of the inner ear conflicting with the signals the brain is receiving from the eyes. It's the reverse of motion sickness people get in cars.
Granted the motions in a VR game need to be a lot better than in a normal game, partially to prevent motion sickness the other for immersion.
But a VR can be played perfectly on a single screen and thus still not viable to make it mandatory for the game's sake.

CrystalShadow said:
VR titles need to be designed with VR in mind. What makes a good game design for VR, makes it worse as a regular game, and vice versa.

The mistake is in thinking of this as a game with a few aesthetic tweaks. That assumption, and what game designers do if they follow it, leads to disaster.

VR just isn't what so many people assume it is. Just as there's a difference between a tv series and a feature film.
I also highly doubt your assertion about people choosing regular screens over VR by default merely because of graphics.
That's about on par with saying that people inherently prefer boats to trains or something.

As an argument it is practically a non-sequitur, and rests entirely on a faulty premise.
VR isn't regular gaming played with an unusual display.

Still, it is hampered by people not being able to understand the difference without actual experience with it.
It's also hampered by the state of technology involved.

It's a bit like comparing the difference between late era high end 2d games consoles (say, the neo-geo, to take an extreme), with the early 3d consoles. (or parhaps even more primitive. Say, the 3d graphics seen with starfox on the snes)
As someone who was born in 1986 I've seen the jump from 2D to 3D. But there is a flaw in the analogy. With the jump from 2 to 3 Dimensions it opened up possibilities, possibilities anyone could anticipate. The FPS was born in that era as well as a huge boost in the amount of platform games. (Look at the PSone and N64 Libraries.)
VR does not. The head tracking will be nice and I grant you that in Third and First person perception games it will ad a nice layer but again nothing that warrants making it mandatory.

CrystalShadow said:
They are fundamentally different things, but one is a stable, mature technology, the other has only just started to be remotely practical as a concept.

Regular gaming is basically at the end of it's path. It has nowhere left to go. All the elementd involved are basically as complex as they are likely to get, and we are now merely refining smaller and smaller details.

VR is at a rather early stage, and rather crude. What it is working towards is something a game could never become. However, the primitive nature of the technology obscures what VR is.
The endpoint of traditional gaming? We're already there. What we have now is it. The endpoint, more or less.

The endpoint of VR (conceptually. The present technology is different) is stuff like the holodeck, and the matrix.
That's quite a different endpoint than current game techology.
Benjamin Yahtzee Crowshaw from E3-2010 said:
Let me make my position clear - gaming should be about games, not about controllers. Controllers as they stand are a perfectly adequate conduit for connecting man to machine by way of thumbs. It doesn't matter if A Tale of Two Cities is printed on the side of a horse, or if every other word is in Greek, what matters is that Sydney Carton sacrifices himself for Charles Darnay at the end (spoiler alert). Delude yourself all you like with videos of happy families in pastel-coloured shirts spending quality time with bouncy-castle simulators, but in the long term people want to play games the same way they want to read books or watch TV: slouched on the settee with a big bag of Malteasers. How on earth do you think forcing them to do a sit-up every now and again is going to revolutionize entertainment?
I would love something like the holodeck or the matrix. Personally I would pound a wall into gravel for an AR system or something similar from the Iron man movies (when he designs the mark 2) and like I previously mentioned I enjoyed my time with an oculus but you still failed to provide a solid argument why it should be mandatory.

CrystalShadow said:
Unless of course you'd like to imply that games and reality are basically the same.
That say, playing an actual tennis match is the same as playing virtua tennis.

Because that's what VR is. It's in the name. Creating a replacement for reality. Something which seems as real as our actual reality, but perhaps functions by different rules, or otherwise contains elements that simply wouldn't be plausible (or reasonable) to actually do.
The technology is nowhere near that level, but that's what VR aims for. Actual substitute for reality.
In other words; 'immersion' and VR does this quite well. Still not enough to make it mandatory. There is no technical reason why a game that can be viewed on VR can't be viewed on a normal screen.

CrystalShadow said:
That is not domething conventional games can ever truly do, even conceptually.

Remember, to get to half-life 2, we had to get to pong first, and pass through everything inbetween.
VR won't reach it's endgoal without passing through the stuff in the middle.
Software =/= hardware.

CrystalShadow said:
If VR takes off now, it'll likely be something incredible in 2030 or so.
But, cut it off at the knees now, in 2015, when it is primitive, and really rough around the edges, and it won't ever have the chance to be more than it presently is.

Someone has to be willing to take the first few steps, even if it looks rather gimmicky at first.
But it is a gimmick and on that, again, is not strong enough to make something mandatory. Personally I expect more from an AR/VR mix where you can have a circular 'screen' projected around you.
First off, you can move your eyes around more freely. You won't get motion sickness as easily.

CrystalShadow said:
Again, I find your premise to be inherently faulty. VR isn't optional. It cannot succeed as an 'optional' component of games. You either design games around it, or you might as well not bother. Treating it as an optional extra is fundamentally going to lead to near guaranteed disaster.
VR isn't a peripheral by design. It's a peripheral because that's the easiest way to introduce it.
You call it unnessesary, but, that is a misunderstanding of what it is.
Optional bolt-on extra to existing games, it most definitely is not.
It is a new medium that shares technology with an existing one. Treating it as anything less than that is a fundamentally broken way of looķing at it.

It's like saying you don't need the ability to play DVD movies, because you can play games instead. That might be true for an individual if they prefer playing games, but it's not a valid reason to say you wouldn't ever want to watch a DVD, and therefore nobody needs or desires a DVD player.
You keep saying that I am wrong but I have yet to see a solid argument. Anequdotes and analogies don't do anything.
Dvd movies and Games? Two different mediums. Are you saying VR is a new medium? Does this mean 3d Movies are new mediums too? Last time I checked it was just an added layer on top of movies. And while I love 3D Movies, I have no problem seeing the same movie in 2D.

Again and again you fail to prove that VR needs to be mandatory!

CrystalShadow said:
Accessible, huh? I xan't especially say I've noticed that really in comparison to pretty much anything really. Sure, there are notable examples of more demanding titles (crysis comes to mind, which to this day, still seems able to cripple some computers, 8 years later)
Yes, valve really worked very hard on Crysis. I'am sure that Half-Cry 3's minumum specs will be through the roof.
I'm talking about games by valve and how they try to make their games run on a wide spectrum of systems not what different publishers do.

CrystalShadow said:
In general though, PC games have largely been tied to the console generations. There's a reason after all that my 6 year old upper-midrange PC can still run almost anything at reasonable reamerates and quality...
It's largely because since last gen it has been consoles that have dictated the pace of technical development in gamee, where prior to that it was PC's.
True, but that was because the PS3 and Xbox 360 were pretty powerful when they came out. This is quickly changing though seeing as how the current generation is already limping and holding development back.

Back to VR. It is still a gimmick. Without a new kind of controls it will be nothing more than an added layer like 3D movies.
 

Heidious

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I think what people want most is the story of Half Life to conclude. As Episode Two ended on a cliff-hanger, many fans feel like a sequel is inevitable and that's why everyone is waiting for the third installment.

If Valve intended the series to end on a cliff-hanger, they did it very successfully. But if they intend to keep the franchise going, they are definitely taking their time. Either way, it keeps plenty of people talking (good PR on their part, I guess).

My theory: Half Life 3 will come out eventually, but it will be almost an overnight launch with no media hype. Valve (in fact any development team/publisher) knows that most things don't live up to the hype and given that HL3 is one of the most hyped concepts in gaming history, they may just make the game in secret and release it without notice.

I also think if it's going to be made, it'll incorporate elements of Portal, but I think that's just because Aperture Science is mentioned towards the end of Episode Two. I think.

I'm probably wrong. It's all just a pipe dream really.