I can't stand reading these threads, some people just really don't understand how speedrunning works or what kind of speedrun this is. It's a segmented scripted oOB any% run.
http://speedrunslive.com/faq/glossary/
It looks like a TAS run and should be labelled as so if it is, but heck, it's still a speed run if it is.
It's the fastest run of HL1 in its category. If you don't like it, watch a single-segment non-scripted in-bounds run. It's not hard.
There's also a bug where you can crouch-jump right above a surface and you don't take fall damage.
Here's 3 hours of them explaining the run:
http://www.twitch.tv/dabigbooi/c/4067025
http://speedrunslive.com/faq/glossary/
It looks like a TAS run and should be labelled as so if it is, but heck, it's still a speed run if it is.
It's the fastest run of HL1 in its category. If you don't like it, watch a single-segment non-scripted in-bounds run. It's not hard.
There are many glitches that allow for falling from any height to not take damage, some are due to the angle of the surface you fall onto, others are to do with falling directly onto edges.michael87cn said:Something is screwy with that speed run. There were several points where the player fell a ridiculous distance and took no fall damage. In fact, they should have died several times but didn't. I dunno how they did that.
There's also a bug where you can crouch-jump right above a surface and you don't take fall damage.
Here's 3 hours of them explaining the run:
http://www.twitch.tv/dabigbooi/c/4067025