HALO 3 ODST

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Red Pawn

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Jun 3, 2009
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In reading fan-produced essays such as those of the blog "Ascendant Justice", it has come to my attention that some fans have hypothesized that "Halo 3: ODST" was developed as a 'fulfillment' of promised innovative, open, fast-paced gameplay; in point of fact, the aforementioned site dubbed "Halo 3: ODST" as "the Prodigal", citing the E3 2003 demo for "Halo 2". Was this kept in mind during development, and what other overall visions - or goals - were set for the final product?
 

The Rockerfly

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Dec 31, 2008
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Stubee said:
The Rockerfly said:
How are you going to differ the gameplay for stealth sections? Will it be more intelligent than Halo 3's "stealth" sections?

That help?
It had stealth sections? :S


Seriously im not trying to be clever i just never played "stealthily" in the game before, what bit did you have in mind?
I can't remember the level because I haven't played it for so long but at the start where there are a load of grunts asleep and you can kill them silently, using the invisibilty just ingenerally and various levels when brutes had their backs turned. Although to say Halo 3 had stealth is a bit...wrong really
 

Anton P. Nym

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Sep 18, 2007
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BolognaBaloney said:
Snowalker said:
BolognaBaloney said:
How will multiplayer vary from halo 3?
I can already answer that, NO. you get the exact same multiplayer, with one added feature, which is basically horde mode
And you've seen the finished product?
No, but I've talked with people who have... and besides, the information is in the studio's podcast and up on their web site. (NB: the most recent podcast, released July 7, has Nathan Fillion discussing his role in ODST among other things.)

ODST comes on two discs; the first disc is all ODST, including the single player and online co-op components, and the second disc is Halo 3's multiplayer component and all of the Halo 3 multiplayer maps. (Including the three new ones not yet released.)

-- Steve