Alrighty then, first of all, I enjoyed the Halo series. Secondly, I loved Halo 1. Thirdly, I hated and despised Halo 2. Fourthly, I loved (though not quite to the same extent as Halo 1) Halo 3. I'll tell it to you like this. When Halo 1 came out I was a wee little lad with no money. A couple of my friends with money were playing it, but since I was coming out of N64 room where I played Goldeneye and Turok 2, I sucked at the controls. Later on in my life I had reason to go back to the wonders of Halo 1 and I started learning the controls. I'm still not as good as some, but I can manage. I got really excited by the story line. Obviously, me being rather young (and rather poor and relatively bad at games) I hadn't gotten the chance to learn about all these story lines and innovations that I keep hearing Halo ran amok with. It does merit the question, "How does a little known game publisher come out with a game on a new system (that apparently has a lot of games with the same sort of controller scheme) get so much hype that we can all bicker about it like eight year old school boys who think girls have coodies and therefore stay away from them like the plague?" From my standpoint I can't really think of hearing about Bungie before Halo, and I believe that back in the day, they made games for Macintosh. So I'll add to the question. How does a game get all the hype to get game of the year and gather enough of a following for the third and final installment to get record sales in the history of MANKIND, without having something new and innovative? (Notice I'm not using the "millions of people play that" line, sino the "why do millions of people play that?") I mean, come on, it's not like it has sex. I like the freedom of the controls (two sticks instead of one stick and C-directions from N64). Also, people keep saying that Halo steals from a smorgasboard of different games. Now, to make a point, in the martial arts community the dojos with the biggest numbers recently are MMA (mixed martial arts). Why? Because people want the best of everything to defend themselves. Halo combines a lot of innovations from other games, throws in a few of its own, and comes out with MFPS (mixed first person shooter). Why? Because most people want the best of everything. I admit, I could be a little lost on the story if I hadn't read the books, but they were damn good books. If I want crazy amounts of backstory in a game I'll go play an RPG, and Cortana does give some backstory as you toddle along. The storyline wasn't half bad, but it could draw parallels to the Marathon series (Bungie's FPS for Macintosh that came out around the same time as Doom, and beats Doom shitless, if you ask me.) In all, while Halo has its flaws, why do people play it? Because they enjoy a mediocrity competition? No, because they actually like the game. They find it easy to immerse themselves into the storyline. They like the controls, they like the gameplay. They just FUCKING LIKE IT. And if you don't, nobody's asking you to.