Halo 4 Creative Director Calls It Quits

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Hagi

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Apr 10, 2011
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Abandon4093 said:
A disorder isn't a cause, it is the diagnosis. The cause is the underlying genetic or psychological issues... duh.

But I see where you're coming from. You're talking about the cause of his state of mind. I'm talking about the cause of his depression.
TrilbyWill said:
right, yes i worded that completely shitly. i meant thats its caused by something else. like a symptom.

i sound like i'm covering my ass so much. i'm really shit at finding the right words.
All right, let me try to clear this up.

There's the diagnosis: severe depression. This is a list of symptoms and a result of a deeper underlying issue.

Then there's the disorder: severe depression. This is the cause of the above mentioned diagnosis, it consists of exactly those underlying genetic and psychological issues.

You guys seem to be referring to the diagnosis, while I'm referring to the disorder.

So yeah... his underlying genetic and psychological issues, his severe depression disorder, caused his symptoms, the problems at work. These symptoms, possibly combined with other existing symptoms, caused his diagnosis of severe depression.
 

V8 Ninja

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WarBossTilt said:
"one of the most popular FPS franchises of all time"
halo will lose that title without bungie making it just saying.
Yep, and that's exactly what happened to Call of Duty when Infinity Ward wasn't in the picture. Oh wait, that's not what happened at all [http://www.destructoid.com/new-record-call-of-duty-black-ops-hits-360m-in-a-day-186976.phtml]! I don't think you realize the power of brand names.

OT: Halo 4 makes people depressed. Huh. I want to laugh, but I feel that it's too much of a truth to dignify my laughter.
 

ShindoL Shill

Truely we are the Our Avatars XI
Jul 11, 2011
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Hagi said:
Abandon4093 said:
A disorder isn't a cause, it is the diagnosis. The cause is the underlying genetic or psychological issues... duh.

But I see where you're coming from. You're talking about the cause of his state of mind. I'm talking about the cause of his depression.
TrilbyWill said:
right, yes i worded that completely shitly. i meant thats its caused by something else. like a symptom.

i sound like i'm covering my ass so much. i'm really shit at finding the right words.
All right, let me try to clear this up.

There's the diagnosis: severe depression. This is a list of symptoms and a result of a deeper underlying issue.

Then there's the disorder: severe depression. This is the cause of the above mentioned diagnosis, it consists of exactly those underlying genetic and psychological issues.

You guys seem to be referring to the diagnosis, while I'm referring to the disorder.

So yeah... his underlying genetic and psychological issues, his severe depression disorder, caused his symptoms, the problems at work. These symptoms, possibly combined with other existing symptoms, caused his diagnosis of severe depression.
right, yeah. we were talking about different things, and then we got confused. sorry for that then.
 

PissOffRoth

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Abandon4093 said:
He was diagnosed with severe depression because things weren't going exactly how he wanted them to go?

The guys lucky he's got a job in the gaming industry. Because I think he'd have a hard time doing any normal job. Were you don't have any say over what you do.
He was diagnosed with severe depression because an entire studio of people were pulling in an opposite direction when he was supposed to be creative director. It would be like trying to conduct an orchestra to play classical music when all of the musicians kept wanting and trying to play Jazz. After months, years of that, I'd toss that podium and leave.
 

SergeMC

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Apr 18, 2010
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You know, you guys could stop being so stuck-up about this whole depression thing and fucking focus on the subject at hand.

Payton didn't "just" help in the development of MGS4. He basically designed the controls for the game to appease western players, which, I think, you really have to give him credit for, as the controls for other MGS-games were quite overblown with unnecessary button combinations.

That aside, he helped localize Metal Gear: Portable Ops and was the Western spokesperson in regard to that game.

That means, he did have, at least in his respective teams, high authority, as the japanese saw him as the representative of the Western gaming world.
If he did not like working with the guys from 343... Their loss. They will make another sequel to a cash-cow franchise that will not stray away that much from the Bungie games. So what the hell.

To Payton, it would have been instant success working on a certain best seller like a Halo game, but if he was not satisfied with the direction it was taking, we are not the ones to judge him. I don't think many of you guys would risk months of depression or at least a stressed environment for a quick buck, either.
 

dimensional

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Jun 13, 2011
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Well he gets +5 points from me always have respect for people blazing their own trail and not just staying with the safe option, hopefully his new games will be good he must be quite driven to do what he has done.
 

ViciousTide

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Aug 5, 2011
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I think this is just a ploy to split up the company and release one Halo game a year with two different Developers, to become more lucrative with competition, and happier ;)
 

Drop_D-Bombshell

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Apr 17, 2010
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Poor Ryan. I hope he recovers from this, but this won't stop me from buying Halo 4, it just means that i'd have to appreciate it more for the employees who got sick from making it.
 

books of war 13

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ZeroMachine said:
books of war 13 said:
it's official halo 4 won't be a worthy sequel it's being made by fans and it causes severe depression
Being made by fans is exactly why it could be worthy.

The depression thing, though... I'll get back to you.

I mean, what if it causes depression, but cures cancer?

EDIT:
undeadsuitor said:
Halo had a "Creative Director"? Does it really take an entire position to say "add more space marines"?
Oh, look. Someone else that doesn't pay any attention to what he's bashing.

What a surprise.

/sarcasm
a good sequel needs to use the the previous a metaphorical bouncing board and a bad sequel in the words of the amazing Yahtzee merely wallows in the original which it will if all fans will be thinking about is how was halo 3 good? how was halo reach good? instead of how can we make it better? i actually really liked halo reach and the thank you and goodbye thing at the end by bungie they ended the series so when i look back on it i can think ahh halo i remember that instead of uhhh halo i remember that being corpse frequently raped by Microsoft. i respected the fact that halo had done its time as they say all good things come to a end.
 

ZeroMachine

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books of war 13 said:
ZeroMachine said:
books of war 13 said:
it's official halo 4 won't be a worthy sequel it's being made by fans and it causes severe depression
Being made by fans is exactly why it could be worthy.

The depression thing, though... I'll get back to you.

I mean, what if it causes depression, but cures cancer?

EDIT:
undeadsuitor said:
Halo had a "Creative Director"? Does it really take an entire position to say "add more space marines"?
Oh, look. Someone else that doesn't pay any attention to what he's bashing.

What a surprise.

/sarcasm
a good sequel needs to use the the previous a metaphorical bouncing board and a bad sequel in the words of the amazing Yahtzee merely wallows in the original which it will if all fans will be thinking about is how was halo 3 good? how was halo reach good? instead of how can we make it better? i actually really liked halo reach and the thank you and goodbye thing at the end by bungie they ended the series so when i look back on it i can think ahh halo i remember that instead of uhhh halo i remember that being corpse frequently raped by Microsoft. i respected the fact that halo had done its time as they say all good things come to a end.
Trust me, they aren't looking to wallow in Halo's past glory. They are looking to change it up and tell a (mostly) new story and build upon it. Watch the Halo 4 panel from Halo Fest. That put most of my fears to rest.
 

Drops a Sweet Katana

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xXDeMoNiCXx said:
ZeroMachine said:
xXDeMoNiCXx said:
WarBossTilt said:
"one of the most popular FPS franchises of all time"
halo will lose that title without bungie making it just saying.
probably the best move he could make moving away from what is probably gonna be a train wreck
IMO, it lost that title years ago.
Caaan't exactly have an "opinion" on something like that dude. If you don't like it, hey, cool, good for you, but that doesn't change the fact that it is insanely popular.

Anyways, on topic, I'm glad for the guy. If he's supposed to be the creative director, and EVERYONE on the team seems to want something different, well... it'd be hell to work in that environment.

Besides, trying to make one of the main games in the series fundamentally different is asking for trouble. Halo is Halo not by title, but by sound, atmosphere, story, and tight gameplay. Yeah, put some twists to it, but fundamentally it should still be Halo.

Make drastic changes to spin off games. Not to the main series.
Actually I can. In my opinion Halo isn't the best FPS by any means, I didn't say it wasn't popular, there's a difference. It's not the worst though either but I find it extremely overhyped, except for glitching and superbouncing in Halo 2. That was very fun.
Actually, the quote pertained to popularity, not subjective quality. So no you can't have an opinion on it, because popularity is almost entirely based on sales figures.
 

xXDeMoNiCXx

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Mar 10, 2010
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ZeroMachine said:
xXDeMoNiCXx said:
ZeroMachine said:
xXDeMoNiCXx said:
WarBossTilt said:
"one of the most popular FPS franchises of all time"
halo will lose that title without bungie making it just saying.
probably the best move he could make moving away from what is probably gonna be a train wreck
IMO, it lost that title years ago.
Caaan't exactly have an "opinion" on something like that dude. If you don't like it, hey, cool, good for you, but that doesn't change the fact that it is insanely popular.

Anyways, on topic, I'm glad for the guy. If he's supposed to be the creative director, and EVERYONE on the team seems to want something different, well... it'd be hell to work in that environment.

Besides, trying to make one of the main games in the series fundamentally different is asking for trouble. Halo is Halo not by title, but by sound, atmosphere, story, and tight gameplay. Yeah, put some twists to it, but fundamentally it should still be Halo.

Make drastic changes to spin off games. Not to the main series.
Actually I can. In my opinion Halo isn't the best FPS by any means, I didn't say it wasn't popular, there's a difference. It's not the worst though either but I find it extremely overhyped, except for glitching and superbouncing in Halo 2. That was very fun.
The title the original dude you quoted, and therefore the article, gave Halo was "one of the most popular FPS franchises of all time".

You said "IMO, it lost that title years ago".

You said that it lost the title of "one of the most popular FPS franchises".

So yeah. You did say it wasn't popular.

And the glitches didn't end with Halo 2. Some of them got funnier. Check out Rooster Teeth's Fails of the Weak videos. Hilarious stuff :D
Yeah I didn't realize until now that it said that. My bad. lol Also I am quite familiar with post-Halo 2 glitches (I have vids of a few in Reach on Youtube :D) and RoosterTeeth, I watch RvB religiously, those guys are awesome. XD
 

Marik Bentusi

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Aug 20, 2010
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He says he already has two games in the works.
You know you have a lot of creativity shackled by suits if you have so much stuff in your head it's enough for two different titles.
 

ZeroMachine

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Oct 11, 2008
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xXDeMoNiCXx said:
ZeroMachine said:
xXDeMoNiCXx said:
ZeroMachine said:
xXDeMoNiCXx said:
WarBossTilt said:
"one of the most popular FPS franchises of all time"
halo will lose that title without bungie making it just saying.
probably the best move he could make moving away from what is probably gonna be a train wreck
IMO, it lost that title years ago.
Caaan't exactly have an "opinion" on something like that dude. If you don't like it, hey, cool, good for you, but that doesn't change the fact that it is insanely popular.

Anyways, on topic, I'm glad for the guy. If he's supposed to be the creative director, and EVERYONE on the team seems to want something different, well... it'd be hell to work in that environment.

Besides, trying to make one of the main games in the series fundamentally different is asking for trouble. Halo is Halo not by title, but by sound, atmosphere, story, and tight gameplay. Yeah, put some twists to it, but fundamentally it should still be Halo.

Make drastic changes to spin off games. Not to the main series.
Actually I can. In my opinion Halo isn't the best FPS by any means, I didn't say it wasn't popular, there's a difference. It's not the worst though either but I find it extremely overhyped, except for glitching and superbouncing in Halo 2. That was very fun.
The title the original dude you quoted, and therefore the article, gave Halo was "one of the most popular FPS franchises of all time".

You said "IMO, it lost that title years ago".

You said that it lost the title of "one of the most popular FPS franchises".

So yeah. You did say it wasn't popular.

And the glitches didn't end with Halo 2. Some of them got funnier. Check out Rooster Teeth's Fails of the Weak videos. Hilarious stuff :D
Yeah I didn't realize until now that it said that. My bad. lol Also I am quite familiar with post-Halo 2 glitches (I have vids of a few in Reach on Youtube :D) and RoosterTeeth, I watch RvB religiously, those guys are awesome. XD
And there's something we can all agree on!

Long live Rooster Teeth!
 

Escapefromwhatever

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Feb 21, 2009
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Abandon4093 said:
He was diagnosed with severe depression because things weren't going exactly how he wanted them to go?

The guys lucky he's got a job in the gaming industry. Because I think he'd have a hard time doing any normal job. Were you don't have any say over what you do.
The thing is, EVERYTHING depends on cohesion and and an atmosphere of cooperation when you are a director. If those working under you aren't respecting your choices, the studio is forcing something you think won't work on the project, or there's a general lack of teamwork amongst your coworkers and yourself, it can really drain you and make you feel as if you are worthless and terrible at your job. I'm really getting tired of people comparing artistic professions to the average desk job- they function in completely different ways and those pursuing them being judged in the same manner. A lot of the stuff that gets actors or directors called out for being "prima donnas" are usually less character flaws and more indicative of stress coming from a poorly put together project. Creative people have just as much of a right to complain about their jobs as anyone else.