NO! JUST MOTHERFUCKING NO!
That's not just for the ironsight aiming, but the entire article. We do not need every game within a specific genre to be exactly the same. Especially considering this is a game set far into the future. Why couldn't we have a HUD in that visor with a targeting reticle that shows exactly where your weapon is pointed by then? In other words, it's not necessary in the setting, or the mechanics more importantly, and people just want it put in for the sense of familiarity.
Same applies for the pace and set pieces. After all, I like combat to be a bit methodical. Makes me feel like I'm thinking my way through the problem rather than just bursting my way through. Finally, I prefer to cause massive explosions on my own rather than to watch them in a slightly more interactive cutscene.
That's not just for the ironsight aiming, but the entire article. We do not need every game within a specific genre to be exactly the same. Especially considering this is a game set far into the future. Why couldn't we have a HUD in that visor with a targeting reticle that shows exactly where your weapon is pointed by then? In other words, it's not necessary in the setting, or the mechanics more importantly, and people just want it put in for the sense of familiarity.
Same applies for the pace and set pieces. After all, I like combat to be a bit methodical. Makes me feel like I'm thinking my way through the problem rather than just bursting my way through. Finally, I prefer to cause massive explosions on my own rather than to watch them in a slightly more interactive cutscene.