Halo: CE remake coming out this november

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SilkySkyKitten

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Hmm, so the rumors are true then?

Here's to hoping they not only update the graphics of the original, but also fix the shoddy level design and throw in some of the weapons from Reach, 2, and 3/ODST. If they don't do that, then I'm not interested.
 

Hader

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Skywolf09 said:
Hmm, so the rumors are true then?

Here's to hoping they not only update the graphics of the original, but also fix the shoddy level design and throw in some of the weapons from Reach, 2, and 3/ODST. If they don't do that, then I'm not interested.
Introducing Brutes to the Halo CE storyline would be bad. I would like it, but the original didn't have them for whatever reason, and as much as I would like to see them in there, it just won't fit well with out a dramatic change in how the story goes. The same is somewhat true for weapons, though not as much. At least for me I guess. Because you won't find me using anything past the 2 pistols and a sniper rifle anyways.
 
Oct 2, 2010
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mistergobbles said:
And Halo was great, but it's not like it didn't have massive, massive flaws. The pacing was terrible in some places.
I can certainly understand some of the criticism that gets shot at its campaign (even if I personally don't have much issue with any of it), but pacing? What don't you like about it? I love Halo CE's pacing, but from a story and a gameplay sense (and in Halo CE those two things are quite well intertwined and resonant).

The later Halos sometimes have pacing problems; Halo 2's development failings turned it into an episodic scramble, and Halo 3 is just plain weird, with five stretched out levels followed by two extremely dense levels before spending the last two levels with its pacing flying all over the map. (Though, for ODST and Reach, while I have certain particular issues with each campaign, I think they have reasonably good pacing.)
 

MisterGobbles

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Hader said:
mistergobbles said:
Don't get me wrong, I agree with you there; at least in that hell, if I want to play the original, I will play the original. I don't care that much what happens with any remake here, but part of me does not want to see what I love about Halo CE butchered, as well as seeing the fanbase of the already barely active Halo PC group moving over to that. I don't want what I have grown to love to die for the sake of slightly shinier things to look at and small improvements in sectors of the game that make little to no difference (to me at least) in the overall enjoyment of the game.

Doesn't matter what they do though, nothing will draw me away from Halo PC. HPC4LIFE!
I hope that doesn't happen either, fortunately I think the people who still play it are going to have the same attitude as you and continue to play the version they've grown to love. Especially since what Custom Edition has can't really be replicated on the 360 due to Microsoft's ridiculous rules about that sort of thing.

A little off topic, I once ran into a person on Smashboards that was extremely upset about the release of Brawl. He felt that the game would take away the tournament scene from Melee and that Brawl would completely overshadow the game he had grown to love over the past six years. We couldn't understand why he could possibly be upset - Brawl being one of the most anticipated games in existence at the time - but eventually I kinda saw what he was getting at. Brawl plays COMPLETELY differently than Melee, so differently that it made sense to have another tournament scene dedicated to it. This definitely applies to the Halo series - if you compare them to each other, they all have massive differences that affect how each are played. It's easy to prefer the older ones - I started with 2, so I'm biased toward it. As you seem to be a pretty hardcore Halo 1 fan, I understand why you don't want them to fuck up the original, especially since many people don't own/haven't played the original (which I'm assuming is the main reason they're ok with remaking it). It would misrepresent one of the most important games in history, which is why I'm rooting for either barely any change, or massive, MASSIVE change, which probably won't happen because the very fact that they are remaking Halo 1 implies extreme laziness.
 

No_Remainders

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Protomega said:
I'm not too excited about Custom Edition coming to Xbox Live. The main reason I enjoyed Custom Edition was how you could screw around with virtually everything, if not completely everything, where in current Halo games (Reach being the most editable) you can modify certain things but you can't make a pistol shoot rockets.

Maybe a remake of Custom Edition or some game like it would be more appealing.
I saw nothing saying Custom Edition?
In this case:
CE =/= Custom Edition
CE == Combat Evolved
 

MisterGobbles

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Tupolev said:
mistergobbles said:
And Halo was great, but it's not like it didn't have massive, massive flaws. The pacing was terrible in some places.
Wait, what? I can certainly understand some of the criticism that gets shot at its campaign (even if I personally don't have much issue with any of it), but pacing? What don't you like about it? I love Halo CE's pacing, but from a story and a gameplay sense (and in Halo CE those two things are quite well intertwined and resonant).

The later Halo's sometimes have pacing problems; Halo 2's development failings turned it into an episodic scramble, and Halo 3 is just plain weird, with five stretched out levels followed by two extremely dense levels before spending the last two levels with its pacing flying all over the map. (Though, for ODST and Reach, while I have certain particular issues with each campaign, I think they have reasonably good pacing.)
Well, yes, in most places it was fine, and the way the story played out was fine too, but the level design pacing...maybe I should have said level design to be more clear, I apologize. I remember there was one level that had repeats of the same area like three times in a row, to the point that it became slightly confusing (I remember playing co-op and accidentally going back thinking I was going forward because the places looked the same). Then, of course, there was the Library. One could argue that it wasn't as bad as the similar Flood level in Halo 3, but still. Repetition.

These are things that could be somewhat easily fixed in a remake if they changed up the level design a bit - possibly redo the entire Library section. Hell, they could make it a horror level, turn down the lights with 343 being your guide in the dark.

But then again, this isn't Bungie doing it, so they could easily mess it up more if they changed it...I dunno, I've always wanted to see another dev's take on the Halo franchise (Halo Wars does not count, as fun as it was), see it go another direction, possibly reinvent the entire series...possibly do the same thing for shooters this coming decade that the original did for the past one. Wouldn't that be cool? It probably won't happen, but let's face it...the design for Halo has, at its core, stayed the same for ten years. Wouldn't it be amazing to see the same series make another developer famous and successful with an innovative take on a classic shooter?

But I'm dreaming. This will never happen, it's going to be exactly the same as the original, and people (including, sadly, probably me) are going to eat it up.
 
Oct 2, 2010
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mistergobbles said:
Well, yes, in most places it was fine, and the way the story played out was fine too, but the level design pacing...maybe I should have said level design to be more clear, I apologize. I remember there was one level that had repeats of the same area like three times in a row, to the point that it became slightly confusing (I remember playing co-op and accidentally going back thinking I was going forward because the places looked the same).
See, personally I've come to believe that the architectural consistancy is one of the things the game does extremely well. It may prove to be a little confusing on an initial playthrough (though, I would argue, for all the crap it takes it's still far less confusing than many of the levels of FPS games of the mid 90's), but it holds up beautifully over time, creating a fantastic yet believable setting.

And slight differences in combat layout, when combined with Halo CE's dynamic AI and enemy system, keeps those areas largely fresh on a gameplay level.

Then, of course, there was the Library. One could argue that it wasn't as bad as the similar Flood level in Halo 3, but still. Repetition.
I actually like The Library, though admitedly it took years for it to grow on me. It's quite mesmerizing on legendary, you just have to play it right; don't approach the flood as you would approach the Covenant, approach it as a dance.

And the thing is, even back when I hated it, I still thought it was brilliant from the standpoint of pacing.

These are things that could be somewhat easily fixed in a remake if they changed up the level design a bit - possibly redo the entire Library section. Hell, they could make it a horror level, turn down the lights with 343 being your guide in the dark.
That could admitedly work, and it might be interesting to see a survival horror interpretation of the level.

The thing to consider, though, is that there has to be SOMETHING long and grueling in some way or another between 343GS and Two Betrayals in the grand scheme of things. A horror section would have to be built extremely well to stretch it out long enough for it to work. And there's replayability to consider; horror sections in such games are often one-trick ponies, and you don't necessarily want both 343GS (the reversal) and the thing immediately following it to be 1-shot levels.


It probably won't happen, but let's face it...the design for Halo has, at its core, stayed the same for ten years.
I very disagree, actually. The design for Halo had substantial similarities from Halo 2 through ODST and to a lesser extent Reach. But Halo CE is a vastly different game from any of the others on almost all levels.

But I'm dreaming. This will never happen, it's going to be exactly the same as the original, and people (including, sadly, probably me) are going to eat it up.
And, as per my response above, I would personally imagine that a remake would much more likely follow the Halo 2 and onward style line, and would likely be quite different from the original. My fear isn't that they'll be too similar, but that they'll be different and simultaneously try to be similar and that they'll wind up with a gigantic pile of half-baked weirdness that doesn't know what it wants to be.
 

Hader

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mistergobbles said:
I hope that doesn't happen either, fortunately I think the people who still play it are going to have the same attitude as you and continue to play the version they've grown to love. Especially since what Custom Edition has can't really be replicated on the 360 due to Microsoft's ridiculous rules about that sort of thing.

This definitely applies to the Halo series - if you compare them to each other, they all have massive differences that affect how each are played. It's easy to prefer the older ones - I started with 2, so I'm biased toward it. As you seem to be a pretty hardcore Halo 1 fan, I understand why you don't want them to fuck up the original, especially since many people don't own/haven't played the original (which I'm assuming is the main reason they're ok with remaking it). It would misrepresent one of the most important games in history, which is why I'm rooting for either barely any change, or massive, MASSIVE change, which probably won't happen because the very fact that they are remaking Halo 1 implies extreme laziness.
Custom Edition puts Forge to shame. I honestly laughed when I saw the hype over Forge for Halo 3. I mean, its good for consoles, but compare that to what Custom Edition was doing for years before (I mean people freakin modded CE to be Halo 2 in some instances...I may not like Halo 2 but the fact that they did that was just awesome and attests to the amazing things modders can do).

I will always be fine playing Halo PC. But for a remake to come out, giving players the assumption that it will be Halo CE with some good 'upgrades' and whatnot, is what I just would hate to see. Butchers everything the first game stood for.

As far as the number of people owning it, I guess you are right there. When it first came out on Xbox, there was no xbox live for it, only xbox connect, which could be a hassle for many players. Aside from that though, it wasn't until it came out for PC that it really exploded. And I was first introduced to it, and the entire series, through Halo PC. Regardless though, I think a remake for the 360 is more of a money milking operation than a 'tribute' to the game that started it all.

In any case, I will definitely check this game out, but won't pay it a second glance after a quick play through of it. No way it can be better than the original Halo PC, and that console thing is a major turn off for me. Not that I hate console gaming, but Halo is at home for me only on PC. And it will stay that way.
 

Wolfenbarg

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Oct 18, 2010
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So it'll be like Halo minus the groundbreaking enemy AI that do this day they haven't been able to match? Great.
 

Akuya

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I saw a Halo CE remake and jumped the gun and thought Custom Edition. Then I saw for Xbox and became sad. CE was so much fun, but the community isn't all that active any more.

If its not for the PC I don't care. I already bought the Xbox Original version because I thought it was going to have xbox live (which would make sense.) I was wrong... it's only useful for Shenanigans in coop now (which also can't be done online.)
 

MisterGobbles

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Tupolev said:
See, personally I've come to believe that the architectural consistancy is one of the things the game does extremely well. It may prove to be a little confusing on an initial playthrough (though, I would argue, for all the crap it takes it's still far less confusing than many of the levels of FPS games of the mid 90's), but it holds up beautifully over time, creating a fantastic yet believable setting.

And slight differences in combat layout, when combined with Halo CE's dynamic AI and enemy system, keeps those areas largely fresh on a gameplay level.
Can't argue with that. It's been a while since I've played the game, and I'm sure that if I played it now, it would be FAR less confusing for me. But some people playing might be playing for the first time, and it may be a little confusing to them. Although they probably aren't as stupid as I am.


I actually like The Library, though admitedly it took years for it to grow on me. It's quite mesmerizing on legendary, you just have to play it right; don't approach the flood as you would approach the Covenant, approach it as a dance.

And the thing is, even back when I hated it, I still thought it was brilliant from the standpoint of pacing.
Again, I can't really argue with that. On Legendary you're probably going to be too busy worrying about not dying against the Flood to worry about the level design, and it does have to be slightly repetitive to work up that feeling of "JESUS, WHEN DOES IT END?" desperation. But it can be potentially more interesting from a level design standpoint.

That could admittedly work, and it might be interesting to see a survival horror interpretation of the level.

The thing to consider, though, is that there has to be SOMETHING long and grueling in some way or another between 343GS and Two Betrayals in the grand scheme of things. A horror section would have to be built extremely well to stretch it out long enough for it to work. And there's replayability to consider; horror sections in such games are often one-trick ponies, and you don't necessarily want both 343GS (the reversal) and the thing immediately following it to be 1-shot levels.
I understand the appeal of replaying the Library, as it really is just an endurance test against the Flood. Perhaps the horror section would start halfway through, or could be worked into the middle; that way it wouldn't get repetitive and the rest of the level would not be spoiled on subsequent playthoughs.


I very disagree, actually. The design for Halo had substantial similarities from Halo 2 through ODST and to a lesser extent Reach. But Halo CE is a vastly different game from any of the others on almost all levels.
That's also true, mostly from little things about how the engine worked/mechanics worked. And the single player design was rather different (in some ways, less complicated, but other ways better)

And, as per my response above, I would personally imagine that a remake would much more likely follow the Halo 2 and onward style line, and would likely be quite different from the original. My fear isn't that they'll be too similar, but that they'll be different and simultaneously try to be similar and that they'll wind up with a gigantic pile of half-baked weirdness that doesn't know what it wants to be.
It's even worse if it follows the standard of those games...nothing against any Halo game released since Halo 1, but I've been playing those for quite a while now. For some reason I would like it if they just balls-out completely reinvented everything you knew about Halo, follow the same story but redesign most everything about it. I'm not saying they need to make it a tactical shooter or have it play like Call of Duty or some bullshit like that, but this developer is being given one hell of an opportunity. Given that basically the entire Halo story has been told (yes, I know they could do another story in the same universe, but I don't really want Halo to become the equivalent of the Star Wars expanded universe), why not just completely reinvent the thing? Bungie has moved on to hopefully better things, their version of the Halo story/games has been told/done. This could potentially convert many people who hate Halo to being fans...it could potentially alienate the current fans too, but when you remake something like this you have to be careful anyway. This game is going to piss many people off no matter how it is just simply by existing.

There are just so many ideas...you could pull a Half-Life and have no levels and just have everything be seamless. That would be incredibly hard to pull off, but just imagine if they did...in fact, fuck it, there's no need to change the original game. They just need to completely redo the thing from the ground up, keeping only the concept. I loved the cinematic feel of the original games, the atmosphere was perfect, but if I want those games, I will play them. I want something new out of this concept.

But again, this will never happen, because what I'm describing would likely have a much longer dev cycle than whatever this remake has, and also doesn't really qualify as a remake, more a "reimagining". I'm sure that this Halo remake isn't the only thing 343 has in the pipeline Halo-wise anyway, just the only thing that we know about.
 

Vrex360

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Mar 2, 2009
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David Bray said:
Vrex360 said:
Thel Vadam
Is there a reason you didn't just put 'the Arbiter'?
Well chronologically speaking, he wouldn't be the Arbiter yet as the Arbiter is a title and he only earned that title after the first game was over, so in this game obviously his identity would still be Thel Vadam. So I figured I'd refer him by his name rather than his title, after all that's what he'd be if he did make an appearance.
Actually it would be Thel Vadam'ee because still being a loyalist at the time he'd still have the suffix. And he might just get referred to as 'Supreme Commander of the Fleet of Particular Justice' or something.

... I am such a nerd.