Halo Lore

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Dogstile

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Fappy said:
MrDeckard said:
Fappy said:
ZeroMachine said:
I read the first four books, own the first Bendis comic series AND the graphic novel. I think I may know more than you think.
You are one of the VERY few. 99.9 percent of the people who criticize Halo's plot have not looked into the universe much at all. And to be honest, your synopsis makes it sound incredibly awesome...

OT: Like several have said, you really have to get invested in the universe, not just the games, to enjoy the story. I'll be the first to admit: The story in the games alone is confusing, bland and fairly stupid. It's only when you throw in the books, comics and articles that it becomes epic.

Though not everyone enjoys the same thing, so there you go.
I never said I didn't like the Halo universe like the the other poster probably assumed. It just blatantly and shamelessly Frankensteined a bunch of classic Sci-Fi storied together. Though, this isn't a crime specific to Halo. Nearly all Sci-Fi games are just Ripley Scott fangasims.

I will leave you with this:


Lets be fair here, its actually quite hard to come up with something new in sci-fi now because sci-fi itself has mainstay technology. Which is absolutely ridiculous considering what sci-fi is meant to be, but it still has it :O

OT: The lore is there, hell, in the games there's enough to be interesting, especially in halo 2. But yeah, read the extended universe, that's where it really got interesting. I loved the books so much I read them multiple times.
 

MoNKeyYy

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Skin said:
If your playing GAMES for story, your doing it wrong.
Dur, really if you watch movies for anything other than cool special effects you're doing it wrong, if you want plot you should read a book or something.

Seriously, it's comments like that which completely undermine video games as a legitimate artform and storytelling medium. The best games are games with fun gameplay that seemlessly intertwines good characters and a compelling narrative into the aformentioned fun gameplay, I'm pretty sure asking just about anyone who plays videogames will give you that answer. If you want clarification on that point, play a Bioware game. Or Metal Gear Solid. Or Bioshock. Or Assassin's Creed 2.

VoidWanderer said:
In what seems to be an alternate '300' movie, can you point out the good bits?

I am having trouble understanding why people say that the Halo plot is so good.
How does it seem like 300? I'm not trying to critisize or anything, I'm just curious as to how you draw the comparison.

As for me, I like Halo's plot well enough, not becasue it's incredibly well written or becasue the characters are that compelling - The characters aren't particularly fleshed out and "DA EARTHS IS GONNA BE KILLED" is pretty much the stock option for making things dramatic and raising the stakes - I liked the universe as a whole, much the same way I love the Elder Scrolls series but to a much lesser extent. The premise is interesting, the story is grand, and I was one of few people who loved how the Convenant side of the story was introduced in Halo 2, it greatly expanded the universe and gave a sense of scale to the conflict. Also, Reach and ODST are interesting becasue they are much more character driven stories rather than event driven stories.
 

DrOswald

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VoidWanderer said:
I have played the first two games to completion, and most of the third one (I couldn't be bothered finishing it when going to investigate the crashed ship).

In what seems to be an alternate '300' movie, can you point out the good bits?

I am having trouble understanding why people say that the Halo plot is so good.

Can any of the Halo fans help me out here?
The halo expanded universe is pretty interesting, but the games themselves are really shallow. For example, did you know the Spartan II soldiers are essentially a slave army? Or that each of them was kidnapped as a small child by the military and replaced by a clone deliberately infected with terminal illnesses in order to cover up the conspiracy? The halo world is not so black and white as the games show you and it really is very interesting. The Spartans weren't even created to fight the covenant, they just happened to be around when that war started. They were originally created to combat revolutionaries and prevent civil war. Like if the English had sent assassins to kill George Washington.

Though I am not so much a halo fan myself. The first one was really good and they have all sucked since. The Books are still good.
 

Kopperhed

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MrDeckard said:
The shear number of times someone is Halo quotes Aliens is just staggering.
"Hit it, Marines. Go, go, go! The corp ain't payin' us by the hour!"

"I've got a bad feeling about this."
"Boy, you always got a bad feeling about something."

To name but a few... They always make me cringe. Would it have killed them to think up something original, or was it meant as an homage of sorts?[/quote]


Since a great deal of Halo's story focuses on humanity's marines fending off of purely-agressive alien forces, it would be harder to argue that Bungie didn't take influence from the Aliens movies, which kicked off the space marine genre. The quotes from the movie is Halo's way of acknowledging this borrowing of flavor material, and I thought the lines were pretty cute.

The way marines would shout "were doomed man, SCREWED!" as plasma grenades were whizzing over their heads wasn't only a nod to the game's roots but it was an easy way to keep the theme of "humanity's last stand against an alien threat" ever present in the gamers mind.
 

Shadows Risen

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Halo Lore in the games? It's there but not brilliant.

Halo Lore in the books? Lot better, and it's pretty interesting. Political intrigue throughout the covenant, the black-ops SPARTAN-II program (with actual personalities in there as well), SPARTAN-IIIs, and stuff about the Insurrectionists (people the UNSC were fighting before and for a while, after, the Covenant showed up on Harvest).
 

Kopperhed

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That's a good point. I agree with you in that the introduction of Covenant gameplay was really cool. I can't think of a better way to have informed the player of the Covenant Civil war, which becomes an important plot element as the game series goes on. It provided unique gameplay and fleshed out exactly why the Covenant revered the Forerunner in the way they did.
 
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Proverbial Jon said:
MrDeckard said:
The shear number of times someone is Halo quotes Aliens is just staggering.
"Hit it, Marines. Go, go, go! The corp ain't payin' us by the hour!"

"I've got a bad feeling about this."
"Boy, you always got a bad feeling about something."

To name but a few... They always make me cringe. Would it have killed them to think up something original, or was it meant as an homage of sorts?
I think the "stolen" Aliens stuff in general is homage. Plus, I love the quotes.
 

fix-the-spade

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VoidWanderer said:
Can any of the Halo fans help me out here?
Alrighty.

The first one is Quake 2 (but really good)
ODST is Starship Troopers, but set on Earth (so a subversion of Starship Troopers?).

2 is rubbish, fun on easy/normal, lazy memory test higher up.
3 is ok
Reach (for the staaarrss... climb every mountain high and...) is ok again.

As for the plot. It's a space opera, if you like it, you love it, if not, there's nothing in it to convert you.

Look on the bright side, it's a decade old shooter that's never once been innovative or dangerous or particularly offensive. If nothing else the series is reliable.
 

Srs bzns

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Fappy said:
I never said I didn't like the Halo universe like the the other poster probably assumed. It just blatantly and shamelessly Frankensteined a bunch of classic Sci-Fi storied together. Though, this isn't a crime specific to Halo. Nearly all Sci-Fi games are just Ripley Scott fangasims.

I will leave you with this:


Okay, next time I want to examine, in-depth, a fictional universe, I'll take a glance at their air transport. And nothing else. ;P

It's going to be interesting to see if 343 refer to and expand on the Halo EU in the next Halo trilogy (it's the only excuse they have for a whole new MC-central series really).
 

The Nossa

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Jan 25, 2011
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The story is like a crime thriller. It keeps tugging away. Just keeps pulling me back.
 

almostgold

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Z of the Na said:
video games are, and always have been, another form of story-telling, right?
Yes, even the pong was an epic tale of redemption about a small white square who was forever caught between the two sides of his pychie: the left and right paddles. Later, the civilization from which he first came would attempt to find their lost brethren by building the tetris tower, climbing ever taller into the blackness he was lost to, the ascend from the land of color and quads to the duality of black and white which now endlessly trapped the lost one. It wasn't perfectly clear, but the narrative was definitely there.

(Sorry. Couldn't help myself)
 

Korten12

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necromanzer52 said:
Neverhoodian said:
Just bear in mind that the books were written years before Halo: Reach came out. Because of this, the events of the Battle of Reach play out differently in the novels and aren't considered canonical anymore. I get around this discrepancy by imagining that it's an alternate version of the battle that ultimately reaches the same outcome.
The novels aren't officially canon anymore? I'm more of the opinion that halo:reach wasn't canon, and the novel: fall of reach is the proper version.
Both are canon, they added some things on the Halo Waypoint stuff to explain how both happened. And at the end of the rerelease of The Fall of Reach.
 

Smeggs

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VoidWanderer said:
I have played the first two games to completion, and most of the third one (I couldn't be bothered finishing it when going to investigate the crashed ship).

In what seems to be an alternate '300' movie, can you point out the good bits?

I am having trouble understanding why people say that the Halo plot is so good.

Can any of the Halo fans help me out here?
Halo plot isn't that good, it's a pretty generic shooter story.

But, at least it's average and not total crap.
 

VoidWanderer

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MoNKeyYy said:
Skin said:
If your playing GAMES for story, your doing it wrong.
Dur, really if you watch movies for anything other than cool special effects you're doing it wrong, if you want plot you should read a book or something.

Seriously, it's comments like that which completely undermine video games as a legitimate artform and storytelling medium. The best games are games with fun gameplay that seemlessly intertwines good characters and a compelling narrative into the aformentioned fun gameplay, I'm pretty sure asking just about anyone who plays videogames will give you that answer. If you want clarification on that point, play a Bioware game. Or Metal Gear Solid. Or Bioshock. Or Assassin's Creed 2.

VoidWanderer said:
In what seems to be an alternate '300' movie, can you point out the good bits?

I am having trouble understanding why people say that the Halo plot is so good.
How does it seem like 300? I'm not trying to critisize or anything, I'm just curious as to how you draw the comparison.
A small force of Elite Warriors trained for war hold off an impossibly large army so that a warning can be sent out... Then there is the subsequent war. While the entire franchise may not be based around it, Halo Reach certainly draws that comparison.
 

Waffle_Man

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Based on your post, it seems as though your mind is already made up and it's rhetorically suicidal to tell someone that their opinion is wrong. Furthermore, It's likely that anyone playing it today isn't going to to have as good an experience simply because ten years is a long time for spoilers to reach people. Considering that a lot of what made HaloCE work was the way it developed it's premise, this will invariably have an effect on newer players, especially if they've played other games in the series.

Anyway, it is of my opinion that asking "where the good bits are" misses the entire point of Halo's story, stories, and story telling for that matter. While some might not agree with this, Halo's story is enjoyable most likely because of it's unwavering initiative. Unlike practically every other game on the market, Halo managed to focus on it's central conflict rather than forcing the player to carry out a bunch of tedious side quests with little to no bearing on the overall progression of events. The game tries to make sure that the player knows exactly why the player is doing what they are doing. It's well paced and it's well plotted. It's not exact the deepest thing in the world, but it not only gives the game context, but it's more effective at making players care about the context.

Yes, the game does certainly borrow a lot of iconography and such, but it does this so that it doesn't have to explain what everything is and can instead focus on the progression of events. Contrast this with countless games that make their progression of events entirely out of borrowed or well understood icons.

From a purely critical perspective, Halo's story isn't actually all that good. In fact, I would dare say that the first one is the only game that actually achieves anything special in the terms discussed above. However, it's downright masterful compared to the rubbish that occurs in most video games.
 

Nouw

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Fappy said:

You forgot it's true origin ;). And word-wise, Starship Troopers.

It's Sci-Fi, everything copies everything. Except Lensman, because that's where Space Marines started.
 

LGC Pominator

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Korten12 said:
necromanzer52 said:
Neverhoodian said:
Just bear in mind that the books were written years before Halo: Reach came out. Because of this, the events of the Battle of Reach play out differently in the novels and aren't considered canonical anymore. I get around this discrepancy by imagining that it's an alternate version of the battle that ultimately reaches the same outcome.
The novels aren't officially canon anymore? I'm more of the opinion that halo:reach wasn't canon, and the novel: fall of reach is the proper version.
Both are canon, they added some things on the Halo Waypoint stuff to explain how both happened. And at the end of the rerelease of The Fall of Reach.
I am glad SOMEONE mentioned waypoint, and tbh if you can't be bothered reading through all of the books (however they are totally worth reading!) Waypoint has pretty much all of the important bits of halo lore in 5 minute video chunks that explain everything from the piratical nature of the kig-yar to the story behind Taylor "Dutch" Miles.
So yeah, grab halo waypoint on 360 to access all of the information you need for free
 

Z of the Na'vi

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Apr 27, 2009
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almostgold said:
Yes, even the pong was an epic tale of redemption about a small white square who was forever caught between the two sides of his pychie: the left and right paddles. Later, the civilization from which he first came would attempt to find their lost brethren by building the tetris tower, climbing ever taller into the blackness he was lost to, the ascend from the land of color and quads to the duality of black and white which now endlessly trapped the lost one. It wasn't perfectly clear, but the narrative was definitely there.

(Sorry. Couldn't help myself)
Quoted for truth. Couldn't have said it better myself.