Halo Reach Beta - General Discussion Thread

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Uncompetative

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Jul 2, 2008
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Without Marines and Grunts, there is no way Bungie should have called this Reach.

Without properly integrated controls there is no way Bungie should have called this Halo.

I no longer feel empowered playing as a Spartan and the weapons are a load of crap too.

There is no way I will be playing this game for 1000+ hours.
 

SomeBoredGuy

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Nov 18, 2009
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I downloaded it yesterday for my brother's Xbox to play with a friend splitscreen. For some reason, the sound keeps fading out. Might be something to do with the splitscreen?
 

Buizel91

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Aug 25, 2008
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Uncompetative said:
Without Marines and Grunts, there is no way Bungie should have called this Reach.

Without properly integrated controls there is no way Bungie should have called this Halo.

I no longer feel empowered playing as a Spartan and the weapons are a load of crap too.

There is no way I will be playing this game for 1000+ hours.
their will be Marines and Grunts...and it has the same controls, just a little wonky...

this is a Multiplayer Beta yano? so their are only Spartans and Elites, plus your not meant to feel to feel empowered...this is a completely new game where for once...you are vunerable.
 

Blights

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Feb 16, 2009
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Reep said:
Natty DL said:
And then, Active Camo, good for Free for All and Slayer, you can hide and assasinate, bad thing is that I can sort of tell where enemies are if they are using stalker, through the Radar Jammer, and before you say "Well duh, it jams your radar" I mean, I can pinpoint their exact location almost. So once people learn that, it will be hard to get by with Active Camo.
How do you pinpoint the locations? Im an avid user of the camo and ive crawled through waves of spartans undetected, ive even had a guy walk into me and not notice. If theres a way to be detected, i really want to be able to avoid it.
The Radar Jammer sort of Semi Circles around the person, from what I have seen, the Player is normally at the straight edge of the Semi-Circle, the one on their own.
 
Sep 14, 2009
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Irridium said:
Naheal said:
Anyone have a favorite class yet?
Airborne for me.

I can work that jetpack like a dream, and I love it. Plus its very helpful at escaping an enemy with a hammer/sword/shotgun/rockets.
i have a video that would like to have a word with you

super speed + polevault jump + hammer = jetpack man flying out of the map


it was freaking epic, if only i had recorded the commentary in the background while in the process of doing this

OT: my favorite is super speed obviously, easy to go around corners to get away and i can get around the map so much faster to get revenge kills and help teammates,

i think the best combination is get a few super speeds and one shield guy, and most game modes you will dominate
 

Scythax

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Nov 23, 2009
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The only thing I see wrong with it is the balance between Spartan and Elite abilities in SvE slayer games. Every single one I've played the elite totally thrashed spartans because of their more useful roll function (roll behind a Spartan infront of you and it's practically game over) and the needle rifle is more effective than the DMR, so that's a balancing problem I can forsee. Other than that, the game is brilliant.

Toasty Virus said:
Some crazy shits happening with my download.

It keeps jumping up to 99% then not moving

DAMNIT
I had the same thing. delete the partial file you have started downloading, don't install ODST to your hard drive, then download the beta again but make sure you leave the download dashboard screen ON for the entire thing. Don't minimize it, because that's what fuckers it up. Hope this helps.
 

Big Max

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Aug 29, 2009
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So, whats everybody thinking about Network Test 1? Despite all the glitches (That what its there to test folks!) I'm loving it, certainly adds a new and interesting gametype. But I really wish that the generator lockdown thing couldn't be activated so frequently.

Unfortunately, there seems to be some rumours that Generator Defense won't actually be in the final game and its simply testing for other stuff.
 
Apr 28, 2008
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gmaverick019 said:
Irridium said:
Naheal said:
Anyone have a favorite class yet?
Airborne for me.

I can work that jetpack like a dream, and I love it. Plus its very helpful at escaping an enemy with a hammer/sword/shotgun/rockets.
i have a video that would like to have a word with you

super speed + polevault jump + hammer = jetpack man flying out of the map


it was freaking epic, if only i had recorded the commentary in the background while in the process of doing this

OT: my favorite is super speed obviously, easy to go around corners to get away and i can get around the map so much faster to get revenge kills and help teammates,

i think the best combination is get a few super speeds and one shield guy, and most game modes you will dominate
Perhaps... but that doesn't mean much when I'm high in the sky raining down rockets and grenades.
 
Sep 14, 2009
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Irridium said:
gmaverick019 said:
Irridium said:
Naheal said:
Anyone have a favorite class yet?
Airborne for me.

I can work that jetpack like a dream, and I love it. Plus its very helpful at escaping an enemy with a hammer/sword/shotgun/rockets.
i have a video that would like to have a word with you

super speed + polevault jump + hammer = jetpack man flying out of the map


it was freaking epic, if only i had recorded the commentary in the background while in the process of doing this

OT: my favorite is super speed obviously, easy to go around corners to get away and i can get around the map so much faster to get revenge kills and help teammates,

i think the best combination is get a few super speeds and one shield guy, and most game modes you will dominate
Perhaps... but that doesn't mean much when I'm high in the sky raining down rockets and grenades.
true, you got to beat me to the rockets and grenades first ;]

but yeah most of the time i get beat by invisibility+shotgun or a jetpack guy that is on the fucking ceiling with the plasma launcher thing, so it is a good tactic just saying i have raped on some people who thought the same as you did
 
Apr 28, 2008
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gmaverick019 said:
Irridium said:
gmaverick019 said:
Irridium said:
Naheal said:
Anyone have a favorite class yet?
Airborne for me.

I can work that jetpack like a dream, and I love it. Plus its very helpful at escaping an enemy with a hammer/sword/shotgun/rockets.
i have a video that would like to have a word with you

super speed + polevault jump + hammer = jetpack man flying out of the map


it was freaking epic, if only i had recorded the commentary in the background while in the process of doing this

OT: my favorite is super speed obviously, easy to go around corners to get away and i can get around the map so much faster to get revenge kills and help teammates,

i think the best combination is get a few super speeds and one shield guy, and most game modes you will dominate
Perhaps... but that doesn't mean much when I'm high in the sky raining down rockets and grenades.
true, you got to beat me to the rockets and grenades first ;]

but yeah most of the time i get beat by invisibility+shotgun or a jetpack guy that is on the fucking ceiling with the plasma launcher thing, so it is a good tactic just saying i have raped on some people who thought the same as you did
Agreed. Those invisible shotgun people are asses.

And I know, my tactic isn't perfect, but when it does work, its glorious :D
 

Uncompetative

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Jul 2, 2008
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HG131 said:
Uncompetative said:
Without Marines and Grunts, there is no way Bungie should have called this Reach.

Without properly integrated controls there is no way Bungie should have called this Halo.

I no longer feel empowered playing as a Spartan and the weapons are a load of crap too.

There is no way I will be playing this game for 1000+ hours.
They will be in campaign. The Spartans are weaker because you are an S-III, not an S-II.
Yes, I know that... the point I was making was about the Halo: Reach multiplayer Beta - which is the topic of this thread.

Bungie should have put Marines and Grunts into multiplayer in order to create larger, more strategic, battles - deserving of the name 'Reach'.

Technically, this could have been done by having them be semi-autonomous 'bots' which could be given simple orders via the D-pad. This would not bog down the gameplay and make it like G.R.A.W. as these strategic commands would be completely optional and your squad would act sensibly and not cross your line of fire. They would know when to take cover and given the angles of oncoming fire, what cover to move to. They would also heal injured squad members automatically (and be the resource that you needed to keep alive in order to have health packs that were 'mobile', rather than be the fallen comrade that represented a static 'risk/reward' scenario). Your weapons could also be exchanged with them during the game, thereby boosting your effective inventory without you having to traipse all over the map looking for ordinance.

Practically, you could as a Spartan direct your squad to 'assault a target/capture an objective/move to intervening cover' by looking at it and pushing Up on the D-pad. Flanking manoeuvres could be obtained by pressing Left or Right. Pressing Down could make your squad regroup at your current position and you could hit the Back button to get them to all retreat from a major identified threat. Each player could control a Spartan directly and four Marines, or an Elite and their squad of Grunts. If that was 4 versus 4 you would have 40 characters to animate on the map - you could also make it so that there were only 2 Elites, but each had 9 Grunts (recreating some of the feel of the Halo: CE Campaign battles in Reach multiplayer). Network traffic would not be increased as you would only send the gamepad inputs of each player and each console would then make identical non-random decisions based on these inputs (and the state of play) for what the 'bots' should be doing without any need for cross-console communication. Depending on the quality of the graphics (which was fine in Halo 3 and in no way needed improvement), you could have even more 'boots on the ground' and therefore truly epic battles. Unfortunately Bungie have done none of this, squandering processor power on making Reach 'look nice', rather than putting that power into 'bots'. Even though every 'bot' would need to be animated and this is extra work, I still feel that this would have been worth exploring.

Now. Obviously, it is totally unfair of me to criticise something for "not being something else". After all, reviewers are always saying that they have to criticise something on the basis of "what it is", rather than "what it could be". However, I'm not reviewing it. I'm complaining about the false hype Bungie have cooked up around the erroneous use of the name 'Reach'.

If they called it something else, I would have had less of a problem with it.

Secondly, I am painfully aware that you are controlling Spartan IIIs and I frankly miss that sense of empowerment. Sure, they are part of the Halo universe, but as with the disappointing O.D.S.T. (which they were right to rename from Halo: Recon), they aren't fun to play as. FPSes are better suited to PCs due to the efficacy of 'mouse-look', so the best console FPS games have had to compensate for the disability of the gamepad interface by making their games easier. Take, for example, GoldenEye 007 on the N64 console which gives Bond a lot of health, makes all enemies deliberately miss with their first shot, etc. but then, having made your character almost too powerful, throws a ton of enemies at you (thereby making you feel super-skilled and like 007 when you kill them all on your own).

I'd have less of a problem if the weapons were more effective and the armour abilities both lasted longer and were easier to activate.

Why for example, should I have to hold (X) to get a pathetic thrust on my jet-pack (interfering with my much needed use of the right thumb stick) when it could have been made to hover when LB was held and thrust when RB was used when airborne? Surely, the EMP blast from the armor lock makes you potentially very unpopular with any team-mates that happen to be nearby, so it would make better sense if it only temporarily affected the avionics of jet-packs (causing everyone in the air to lose thrust completely and hurtle to the ground). The sprint could be activated by holding RB whilst on the ground and pushing forward on the left thumb stick - this would mean that you could then sprint into a melee attack. The fact of the matter is that Bungie haven't properly integrated the new behaviour anywhere near as well as they did with their much vaunted "golden triangle" of LT RT RB (i.e. Grenades Gunfire Melee); to which you can add LB (i.e. Jump) when using the superior Bumper Jumper control scheme - which wasn't available in the earlier games.

Finally, the new HUD is an unnecessary change that is entirely detrimental to the experience. The text is too small. I can only tell if I have a plasma grenade equipped by throwing it and I have absolutely no idea what my secondary weapon is based on the graphic.