Cynical skeptic said:
Also, it doesn't matter if I liked it or not. The game was utterly derivative in every way possible. Whether or not [random guy] on the internet liked it doesn't change this.
Umm, yes, it does, actually. Whether or not a lot of [random guys} liked it and deemed it innovative actually has a significant impact on it being worthy as a game.
I can go out and say "it doesn't matter whether I like SoTC, that game is boring and whether or not people liked it doesn't change this". But that's not a particularly strong argument.
But I should probably more specific.
Cynical skeptic said:
Well, the multiplayer was a dumbed down version of TRIBES
It was. But it went its own way and what you call "dumbing down" can easily be called "refining". Sure, multiplayer in CE was not that good, but it was great in Halo 2.
Cynical skeptic said:
the "story" was a bad attempt at duplicating half-life's presentation (but failing so utterly, it felt more like DOOM... 1)
So, the "story" was attempting to copy another games presentation... Does not compute.
Even it it did, you clearly misplaced Half-Life here, because the presentation in those games is about as different as they get in FPS games.
Also, Halo didn't actually have health regen in the traditional sense of the word, but that's neither here nor there.
I'm not saying Halo is particularly innovative, but it's not derivative either. It refined the console shooter control scheme, encouraged heavy use of vehicles in multiplayer (something not particularly common before Battlefield 1942). Oh, and it was very polished, atmospheric and enjoyable, far more so than it pretty much every other console shooter of that time, save for maybe Time Splitters.
Cynical skeptic said:
As for the last part you clearly didn't understand, what was once an attempt to shoehorn FPS gameplay into the very limited controls of consoles, is now the mold all console controller design must conform to. Meaning apart from desperate pandering to the 'non-gaming' demographics, we're not going to see any further advancement of controller design.
Why should we? Is there any advancement in the PC FPS controls? None that I know of.
The fact that this is the design that became standard doesn't mean Halo is derivative or that it sucks, it just means that it fits really well and people don't have a problem with it.