He might say 'at least you were (practically) forced to dual-weild' because 'that was a gimmick' or such. Or, he might not. But he probably will say that feature was fanboyish, and might even stoop to saying the fact it's gone is actually a good thing in his oppinion.
He might say 'ooh look, each spartan is shiney and colour coded so you know which one plays which role, like a team of power-armoured Power Rangers' though I doubt I'm reading him right. He'll complain about the power armour-wearing A Mercenary Is You cliche, though.
He has absolutely nothing to complain about regarding one, simple little thing, though: Halo Reach is an FPS that has COLOUR. Pretty sure he hates that they're "All seasick green, excrement brown or gunmetal grey" (or something to that effect).
As for my review...
I for one hated the system for dual-weilding. Not the idea, just the system. Thought Red Faction 2 handled it the best. I liked how the Spartan team had colours other than the iconic green (not that I mind the image of Master Chief at all - Halo was my first FPS and it holds a special place in my mind). I liked that there was a mix of genders, too - the biggest problem I had with the anime dvd was that every time a Spartan took their helmet off... Shock! Suprise! It's a GIRL!
They did this THREE TIMES. Apart from Master Chief, the only guy Spartan was Spartan 1337 (yes, that's right) and Fred (?) from the Fall Of Reach novel tie-in.
So colour and doing away with the confusing two-weapons thing are its strong points, and I should give it a commendation for making the Sabre space fighter bit seriously good fun. The ending was really powerful, I'm actually glad that it was a sad ending from a narrative point, and then you get that bonus stage at the end, which was awesome. My brother walked in at that moment and was like "Woah, that's different." Good visual effects.
And the heat-seeking plasma cannons and multi-spray Warthog turrets were cool.
It's weak point I found was the sheer shortness of the campaign. The armour customisation is cool, though kinda pointless if the parts don't have much noticable effect, if at all, so that's another.
Overall though, I thought it was by far the best Halo in the series, at least the one I liked the most since I first played the original. The sequels didn't really add a whole lot, and I'm not too fussed about playing the other two games (ODST - I mean, were they even IN the main story at all? - and the RTS one). So the fact that it gives the series one hell of a send-off is cool, and I fully agree with what Bungie said in the spoiler on here... I actually read that first, figuring the ending couldn't be anything but sad yet heroic and awesome, and that's WHY I bought the game.
So there we go. Prediction and amateur review, 2 for 1 deal.
He might say 'ooh look, each spartan is shiney and colour coded so you know which one plays which role, like a team of power-armoured Power Rangers' though I doubt I'm reading him right. He'll complain about the power armour-wearing A Mercenary Is You cliche, though.
He has absolutely nothing to complain about regarding one, simple little thing, though: Halo Reach is an FPS that has COLOUR. Pretty sure he hates that they're "All seasick green, excrement brown or gunmetal grey" (or something to that effect).
As for my review...
I for one hated the system for dual-weilding. Not the idea, just the system. Thought Red Faction 2 handled it the best. I liked how the Spartan team had colours other than the iconic green (not that I mind the image of Master Chief at all - Halo was my first FPS and it holds a special place in my mind). I liked that there was a mix of genders, too - the biggest problem I had with the anime dvd was that every time a Spartan took their helmet off... Shock! Suprise! It's a GIRL!
They did this THREE TIMES. Apart from Master Chief, the only guy Spartan was Spartan 1337 (yes, that's right) and Fred (?) from the Fall Of Reach novel tie-in.
So colour and doing away with the confusing two-weapons thing are its strong points, and I should give it a commendation for making the Sabre space fighter bit seriously good fun. The ending was really powerful, I'm actually glad that it was a sad ending from a narrative point, and then you get that bonus stage at the end, which was awesome. My brother walked in at that moment and was like "Woah, that's different." Good visual effects.
And the heat-seeking plasma cannons and multi-spray Warthog turrets were cool.
It's weak point I found was the sheer shortness of the campaign. The armour customisation is cool, though kinda pointless if the parts don't have much noticable effect, if at all, so that's another.
Overall though, I thought it was by far the best Halo in the series, at least the one I liked the most since I first played the original. The sequels didn't really add a whole lot, and I'm not too fussed about playing the other two games (ODST - I mean, were they even IN the main story at all? - and the RTS one). So the fact that it gives the series one hell of a send-off is cool, and I fully agree with what Bungie said in the spoiler on here... I actually read that first, figuring the ending couldn't be anything but sad yet heroic and awesome, and that's WHY I bought the game.
So there we go. Prediction and amateur review, 2 for 1 deal.