Happy one Year Anniversary of Doom.

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Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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B-Cell said:
Rip Van Rabbit said:
Wolfenstein: The New Order did it far better.
.
new order did nothing better. it was call of wolfenstien. its more of cutscene fest, scripted follow linear path, slow gameplay, forced stealth segments etc.

new order was terrible FPS game.
Funnily enough, this is the second time I catch you on forgetting the fact that Wolfenstein started in the stealth gerne.

PS:
Speaking which, I remember The New Order and The Old Blood very fondly. Can't say that about DOOM if i'm honest.
 

Weaver

Overcaffeinated
Apr 28, 2008
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I really liked doom but I think "the game that defined a generation" is way over-stating it.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Weaver said:
I really liked doom but I think "the game that defined a generation" is way over-stating it.
You're talking to a guy who declared System Shock 3 GOTY after seeing some artwork. He's completely clueless.
 

Nick Cave

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Jan 2, 2017
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Zhukov said:
That game was dull.

Run in circles, click in general direction of enemies, press the insta-kill health pinata button like a good dog whenever something flashes blue. Repeat until credits.

I stopped playing when I realised that I wasn't even bothering to select weapons any more. It didn't matter beyond which ones required me to spam left click and which required me to hold down left click.

4/10 game. Rather monotonous. 7/10 insomnia cure. Made me moderately sleepy.
Bit harsh, innit? The controls are incredibly tight, guns both varied and satisfying, good enemy variety as well for an FPS. Runs great, great music, and it's chaotic in the right way, where even though it's fast and frantic you're unlikely to be instakilled by some offscreen wanker.

As far as FPS games go it's definitely the best one gameplay wise I think I've ever played, and I can't really think of any recent FPS games at all who come close to the level of polish. That new Wolfenstein still had annoying hitscan, bullet spongey robot enemies and wasn't nearly as satisfying to play.

Sure the narrative was unnecessarily terrible, and the habit of locking you in a place while dr claw jabs at you with some dull exposition which still inevitably leads to "shoot more demons" in classic Half Life 2 style (I'm thankful few devs repeated valves mistake there), and the arena-like level design was quite uninspired, but I can't really see stuff to be bored by, unless you played in a way too low difficulty?

It did overstay its welcome too, though (the last enemy appearing halfway into the game is just baffling), but comparing it with other FPS games, I had a blast, which I rarely do with games with such awful storytelling.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Nick Cave said:
Zhukov said:
That game was dull.
Bit harsh, innit? The controls are incredibly tight,
The day I lower my standards so far that I'm praising a game for functional controls will be a sad day indeed. It'd be like saying, "This car is great, it stops when I hit the brakes! Amazing!" Or, "My new PC is fantastic, it turns on when I press the power button!"

guns both varied and satisfying
Stock standard array of FPS weapons, I didn't find any of them particularly satisfying to use with the possible exception of the double barreled shotgun.

good enemy variety as well for an FPS.
Didn't really notice. It was all just chaff for the circle-strafing, spam-clicking mill. Wasn't enough variety in their behaviours for their differences to matter beyond some of them running up to slap me and some of them sitting back to shoot me.

Runs great
See comment regarding controls.

great music
If you say so. Didn't really notice. Vaguely remember some noises that the cool kids would probably describe as [something] metal.

...but I can't really see stuff to be bored by, unless you played in a way too low difficulty?
I played on the highest initially available difficulty. Perhaps it suddenly becomes good on the harder difficulties, but the genius designers decided those should be arbitrarily locked off until I complete the game in boring mode and since the game is too dull for me to complete I shall never know.
 

IceForce

Is this memes?
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Dec 11, 2012
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OP speaks of "generations", and yet he's a PC gamer ...where generations don't exist.

Explain.
 

Redryhno

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pookie101 said:
B-Cell said:
pookie101 said:
B-Cell said:
pookie101 said:
meanwhile i lasted 50 minutes because i found it dull and very samey.. glad steam has a refund policy these days
but my friend, its better than life is strange.
thats objectively wrong :p
I rather want to be badass Doom slayer shooting the crap out of demons than teenage collage girl who solve mysteries.
but being a demon slayer is soooo 1993 :p
Gonna have to say that being a teenage boarding school girl with ambiguous means of paying for it and a complete lack of accountability for the best friend mixed with constant berating of those deemed "Mean Poopyheads" is at least 1990 though. Demon Killer at least doesn't have to worry about sub-par stories, nobody expects anything more than Demon Killing from them.

IceForce said:
OP speaks of "generations", and yet he's a PC gamer ...where generations don't exist.

Explain.
Oh that's simple, PC gaming exists in a certain time loop that appears to you filthy peasants as nothing more than a constant state of upgrade, but to those of us that go into it courageously, it is rigorously categorized and painstakingly indexed. A generation to you plebians on the outside is nothing more than a blink of an eye within the sphere.

OT:

All Hail our Glorious and Eternal Savior Samuel Hayden. May he provide Earth with his eternal Hell Energies so that we may never need to worry about our morning toast again!
 

TheMysteriousGX

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On the one hand, Doom was great in that I have a blast playing, but on the other hand I just... stopped at one point and haven't really felt the need to go back. I mean, I should finish it at some point I suppose, but it's really the cheetos of gaming.

Secondly, I find it telling that the first upgrade for any gun I purchased was a scope for the rifle. I ended up liking the multiple missile launcher more, to the point that I stopped firing actual bullets out of the rifle, but still.
 

Bad Jim

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Nov 1, 2010
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IceForce said:
OP speaks of "generations", and yet he's a PC gamer ...where generations don't exist.

Explain.
A lot of devs work within the limits of consoles and just port to PC, so when a new console generation comes out suddenly PC games get prettier and make more use of the PCs power. So generations do kinda exist.
 

Hawki

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Wintermute said:
Hopefully they will introduce Doomgirl in Doom 2.
Rip Van Rabbit said:
EDIT: For a Metroid shout-out at the end and a small character twist, it would be great if the Doom Marine removed their helmet to reveal a striking resemblance to Samus Aran. B-Cell would be delighted with a female protagonist.
The Doom Slayer can't be revealed as female - he's explicitly male in the reboot (referred to as "he," male body seen at the start, etc.)

That said, I wouldn't mind a female Doom Slayer along the line. It would add some variety to the series, and I'd get the gratification of B-cell having to play a Doom game without a manly man doing manly things.

Redryhno said:
All Hail our Glorious and Eternal Savior Samuel Hayden. May he provide Earth with his eternal Hell Energies so that we may never need to worry about our morning toast again!
Not even the power of argent energy can stop the toast from burning. Or save idiots who get the toast out with a knife or fork without turning off the power outlet.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
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Zhukov said:
The day I lower my standards so far that I'm praising a game for functional controls will be a sad day indeed. It'd be like saying, "This car is great, it stops when I hit the brakes! Amazing!" Or, "My new PC is fantastic, it turns on when I press the power button!"
Basic competence being seen as praiseworthy somewhat bothers me too. A game running/controlling smoothly should be a given. I find it even worse when people try to handwave it with "oh, the community will just fix it with patches/mods/whatnot". No, I'd say fans having to solve the problems left by professionals is even more damning. To use your car example, imagine buying a car and needing a petrolhead friend to come tune up your brakes to work properly. Doesn't sound acceptable, does it?

Stock standard array of FPS weapons, I didn't find any of them particularly satisfying to use with the possible exception of the double barreled shotgun.
Agreed. I suppose there is a certain irony in the franchise that essentially codified the standard fps arsenal suffering from overfamiliarity. I'll admit hosing enemies down with microrockets from the assault rifle, assuming you have the upgrade that lets you just fire them until your ammo runs dry, is satisfying for a couple of minutes. But only that.

Didn't really notice. It was all just chaff for the circle-strafing, spam-clicking mill. Wasn't enough variety in their behaviours for their differences to matter beyond some of them running up to slap me and some of them sitting back to shoot me.
Again, agreed. Granted, OG Doom was also guilty of this, but it at least put some thought into enemy, weapon, ammo and health placement. Levels where you had to rely on the shotty since that was the only ammo available. An arena packed with arachnotrons and mancubi where your cover disappears over time. Running a gauntlet of barrels while dodging hellknight projectiles. I'm not gonna claim OG Doom was the zenith of encounter design, but it mixed things up, as opposed to Doom'16, which basically has one encounter: get locked in an arena, enemies gradually spawn in. Add additional enemy type every once in a while. Weapon choice or ammo conservation is moot, since pressing a button turns an enemy into a refill pinata.
 

Nick Cave

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Jan 2, 2017
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Zhukov said:
The day I lower my standards so far that I'm praising a game for functional controls will be a sad day indeed. It'd be like saying, "This car is great, it stops when I hit the brakes! Amazing!" Or, "My new PC is fantastic, it turns on when I press the power button!"

guns both varied and satisfying
Stock standard array of FPS weapons, I didn't find any of them particularly satisfying to use with the possible exception of the double barreled shotgun.

good enemy variety as well for an FPS.
Didn't really notice. It was all just chaff for the circle-strafing, spam-clicking mill. Wasn't enough variety in their behaviours for their differences to matter beyond some of them running up to slap me and some of them sitting back to shoot me.

Runs great
See comment regarding controls.

great music
If you say so. Didn't really notice. Vaguely remember some noises that the cool kids would probably describe as [something] metal.

...but I can't really see stuff to be bored by, unless you played in a way too low difficulty?
I played on the highest initially available difficulty. Perhaps it suddenly becomes good on the harder difficulties, but the genius designers decided those should be arbitrarily locked off until I complete the game in boring mode and since the game is too dull for me to complete I shall never know.
It's a bit annoying when you split up your post like that, makes a a bit hard to use the quote system in response.

Anyway, main post about the controls is that we're in an industry where good controls aren't taken for granted. Compare it for example to the absolute slog that is the Metro games. Slow movement speed, no verticality, useless jump fuction which does nothing. You feel more akin to a human hoover spitting pellets at angry dogs. DOOM meanwhile is both fast and frantic. the controls themselves aren't much worthy of praise were the rest of the game wank, but they complement the fast of loose gameplay and makes it satisfying to play. There's more to controls than "W makes you walk forward".

Didn't really notice. Vaguely remember some noises that the cool kids would probably describe as [something] metal.
Alright mate.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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I appreciate it's existence but I didn't care for it. It's melee mechanics threw me right out of the experience. Having to knock them down to 'glow mode' to get life or whatever out of every enemy is very much quick time events to me.

Plus I heard it got DRM that makes it so you have to be online to play it, and I hope that isn't true.

For me to consider it a masterpiece, it had to do something in particular that was amazing, which could even include a special boss fight. I'd rather celebrate Undertale or something.
 

babinro

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Sep 24, 2010
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I just bought the game off the most recent steam sale but I can't actually play it until June for various reasons.

I was very surprised to hear about its success in 2016 because all of the gameplay footage I was exposed to felt high octane but also pretty generic. I'm concerned I'll get bored of this game within an hour or two but I can't say that for sure until I get my hands on it.

It will all come down to level design and variety. Half-Life 2 is an epic game but it suffers from poor pacing in my opinion...overstaying its welcome in just about every section before moving on to something new and fresh. If you cut away about 20% of that game it would be a true masterpiece in my eyes. (I fully realize many people already deem the game a true masterpiece)

From what I've seen of Doom (which is admittedly not a large portion of the game)...I'm not seeing a big evolution in game play or scenery. It all strikes me as samey which in turn would get boring and ultimately ruin the game for me. Hopefully I'm very wrong in this concern.
 

CaitSeith

Formely Gone Gonzo
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Elijin said:
From a rare serious point in response to B-Cell:

How did it define a generation? Wouldn't there need to be a significant attempt to copy or adopt features for this to be true? What games clearly have been inspired and shaped by doom, 1 year later?
Shh... don't burst the kid's bubble. Next are you going to tell him there is no Santa?