Did this thread get sucked through a wormhole and arrive from the past? Because I don't know where all you people have been while Star Citizen has been announced.
It certainly isGundamSentinel said:Ah yeah, I remember that one. Still have an old big-box copy of it lying around. It was a fun game, but hard as nails with a learning curve like a concrete wall.exobook said:For those who are looking for what real life space warfare might be like have a look at I-war/Independence War
http://en.wikipedia.org/wiki/I-War_(1997_video_game)
Bascally its a rather standard war between earth and rebels, but with Newtonian physics for the flight model. So your spaceship handles like a brick and is barely control able.
While its is interestig it is also rather hard. But it and its sequal is availiable on GOG.
Actually, hard science fiction can be accepted if there are enough plausible explanations that support it. For example, the mass effect fields in Mass Effect provide a plausible explanation for things like FTL or supermaterials, which puts it closer to hard sci-fy than, lets say, Star Wars' force.tobe mayr said:I just recently saw the much recommended motion picture 'Gravity' This made me aware of a particularly nasty hole in my gaming collection: Space based SciFi, optionally hard sci fi.
You know, not the aliens/galactic civilizations kind of games, but something with actual space ships.
I wonder if there is a market for something more serious.
Problem being that most of these theories will probably contradict several laws of physics (Like Newtons laws of Thermodynamics). Sure, you can handewave some by appealing to Phlebotonium, or any form of gadget or invention, but then 'Hard Scifi' starts to become far less 'Hard'.MammothBlade said:Not at all. It's just that these have to be based on more rigorous science. You can have most if not all of these, but they must be based on solid theories and explain them well.Realitycrash said:Hard Sci-fi in games means..No ray-guns, no FTL, no cybertech, no mutants with superpowers, etc. Not unless you can explain those things with modern (or soon-to-be modern) science. So..Can get rather boring?
I don't want to nitpick...but Newton's Laws of Thermodynamics don't exist. There's Newton's laws of motion, which don't apply at near light speed. Completely unrelated is Thermodynamics, the study of heat and energy flow. What you're thinking of is Einstein's Theories of Relativity.Realitycrash said:Problem being that most of these theories will probably contradict several laws of physics (Like Newtons laws of Thermodynamics). Sure, you can handewave some by appealing to Phlebotonium, or any form of gadget or invention, but then 'Hard Scifi' starts to become far less 'Hard'.MammothBlade said:Not at all. It's just that these have to be based on more rigorous science. You can have most if not all of these, but they must be based on solid theories and explain them well.Realitycrash said:Hard Sci-fi in games means..No ray-guns, no FTL, no cybertech, no mutants with superpowers, etc. Not unless you can explain those things with modern (or soon-to-be modern) science. So..Can get rather boring?
It all depends on where on the scale of 'Hard and soft' you want to place yourself.
Except Mass Effect dropped any pretense of hard science fiction the moment that your character was lifted into the air by an alien beacon and implanted with knowledge to stop the Necrons from harvesting all life.Realitycrash said:Problem being that most of these theories will probably contradict several laws of physics (Like Newtons laws of Thermodynamics). Sure, you can handewave some by appealing to Phlebotonium, or any form of gadget or invention, but then 'Hard Scifi' starts to become far less 'Hard'.MammothBlade said:Not at all. It's just that these have to be based on more rigorous science. You can have most if not all of these, but they must be based on solid theories and explain them well.Realitycrash said:Hard Sci-fi in games means..No ray-guns, no FTL, no cybertech, no mutants with superpowers, etc. Not unless you can explain those things with modern (or soon-to-be modern) science. So..Can get rather boring?
It all depends on where on the scale of 'Hard and soft' you want to place yourself.
You can have hard sci-fi with unknown technology. There have certainly been hard sci-fi works with FTL travel, which is waaaaaay more problematic than a force field or machines that utilize biological components. What is interesting about Mass Effect is that it's hardness varies pretty impressively. Yes, it has ridiculous space-magic (Ardat-Yakshi, much?), and the shenanigans that occur in cutscenes pretty much live on Rule of Cool. That said, the codex and the fluff go into great detail about things that most sci-fi doesn't worry about, like heat dissipation in deep space, and light-lag in scanning and communications. Furthermore, it takes the time to explain it's ridiculous space magic using real(ish) scientific principles, and it's internal rules are consistent.Soviet Heavy said:Except Mass Effect dropped any pretense of hard science fiction the moment that your character was lifted into the air by an alien beacon and implanted with knowledge to stop the Necrons from harvesting all life.Realitycrash said:Problem being that most of these theories will probably contradict several laws of physics (Like Newtons laws of Thermodynamics). Sure, you can handewave some by appealing to Phlebotonium, or any form of gadget or invention, but then 'Hard Scifi' starts to become far less 'Hard'.MammothBlade said:Not at all. It's just that these have to be based on more rigorous science. You can have most if not all of these, but they must be based on solid theories and explain them well.Realitycrash said:Hard Sci-fi in games means..No ray-guns, no FTL, no cybertech, no mutants with superpowers, etc. Not unless you can explain those things with modern (or soon-to-be modern) science. So..Can get rather boring?
It all depends on where on the scale of 'Hard and soft' you want to place yourself.
While it isn't really a series that focuses on the science aspect, the Killzone series falls within the Hard Science Fiction range. The conflict is between two planets sharing the same solar system, interplanetary travel takes weeks, interstellar travel takes months. Most machines and weapons are built for practicality over technical whiz bang, and the mad science death lasers are rather subdued and only used in the third game.
And these kind of games ARE soft sci-fi. There more than enough games where the advanced technology is explained, especially on PC.shrekfan246 said:MammothBlade said:SnipDoom972 said:SnipOf course, then we run across the problem that video games rarely spend any time examining or explaining the logistics behind how their in-universe technology or magic works, and most of the time we're supposed to just take it as read for the sake of our suspension of disbelief.Nouw said:Snip
I don't think most video-game writers would really have the ability to explain those things in a way that remains interesting, either. Video games are very much about providing quick gratification to the player; "Because magic" or "because the future!" are essentially the easiest ways of side-stepping a whole ton of needless exposition or glossary writing.
That's not to say there wouldn't be a market for games that put in that sort of effort, of course. It would almost undoubtedly be a niche genre though.
Boring?! Hardly!Realitycrash said:Hard Sci-fi in games means..No ray-guns, no FTL, no cybertech, no mutants with superpowers, etc. Not unless you can explain those things with modern (or soon-to-be modern) science. So..Can get rather boring?