Hardcore vs. Casual or: How I leared to stop worrying and love games. A BreakfastMan rant.

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lord.jeff

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Oct 27, 2010
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Casual games will improve the hardcore games. First casual doesn't hurt main stream they are made by different people so you won't see less hardcore games in fact you should see more and better games because companies and people start with small projects this is how it works for films students experiment and get themselves know by fifteen minute films and then go on to having a budget. Next it can help AAA companies by giving them a place to test small aspects of games, allowing them to get feed back on a new idea before fully implementing it and possibly losing lots of money.
 

Alden Hou

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Mar 19, 2010
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finally, a guy with sense. im tired of all my friends going "the only good games are call of duty and nba 2k11" come on! so called casual games don't ruin the industry, i think it's just many pubescent guys that were brainwashed by this elitist notion of buying a game due to it's hype and not it's value and quality. and when a game with real merit comes along, they fell they're threatened by it, thus, the "COD RULES! WII SUCKS! ALL NON COD AND SPORTS GAMES ARE FOR WIMPS" mentality remains. (this does not give me hope for humanity)
 

Nooners

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There isn't much to say after reading something like this. Well done, sir. A massive +25 Internet points to you.
 

Yeager942

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I agree wholeheartedly with what the the OP is saying. I love playing PvZ just as much as I loving PvZ on starcraft 2 (see what I did there?).

Also, I approve of the dr. strangelove reference.
 

K1NG_IC3

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Mar 11, 2011
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Completely agree with the rant, gamers need to take a step back and see that all their talk about the industry is being exaggerated. With that said though, I will say that its hard for gamers to accept change, period. It is still hard for (some) gamers to accept that the people they play online could be a girl, and could beat their asses in their favorite games.

The 5 past years has been an unbelivable jump in technological advancement, and the gaming culture is no different. The problem is that we have fallen into an almost perfect storm of change, revolution, and a "new breed of gamers" we've labeled as casuals.

Not only have we been plagued (ha) with iProducts full of gamers (Android included), but we got facebook causing a cascade of "Social" games. We also have a developer, Popcap Games, proving that the most simple games (or casual) like Peggle and Bejeweled can become a mass-market of fun&joy. What makes this a perfect storm is the big three (Nintendo, Microsoft, Sony) all instantaneously adapting these games/apps/products into our world. Combine this with the fact that not long ago, gamers were all outcast, gaming wasn't anywhere in the entertainment industry, and the biggest problem gamers had with other gamers was the people who were cult followers to games that were overrated. (Even Final Fantasy lovers fought from game to game)

This all equates to NOTHING though compared to one HUGE fact, which sums up why socially acceptable for hardcore gamers to split themselves from casual gaming, and hate all things casual.

We have come to a time where we could make a list of games that are...(wait for it)...

MAINSTREAM! [Insert dramatic scream & music]

Peggle, Bejeweled, Words For Friends, Angry Birds, Cut The Rope, Halo, Call of Duty, Wii Sports, and many others are officially under the labeling as Mainstream. Hardcore gamers are the most cynical people in the world when it comes to mainstream gaming. We can't get rid of mainstream now, and will take a long time for gamers to get over it. Timing has been a big factor in this perfect storm, but it will pass.

I do use the terms Causal and Hardcore, but in a slightly different sense. More or less, your a gamer till I get to know you more. You are hardcore for variety of games and knowledge. You are casual if you 1-Play certain games because everybody else plays it (usually social or mainstream), 2-You play only on a phone, and don't plan to move out to other gaming sources, and 3-You never went into a game shop.

That's just my thrown together ramblings though =P
 

The Funslinger

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Sep 12, 2010
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Irridium said:
I feel like it would make sense to post this:


So yeah, no matter what you say, your not better than anyone else. Deal with it. Not directed at you OP, but the "hardcore" people.
You forgot the "gawd, it lagged! This way of playing is n00bish until I master it!" guy. I feel I'm 23: the guy who actually likes games. I'm constantly getting a particular couple of friends who are like "heey, come play some multiplayer shooters with me and listen to me ***** and moan every time someone kills me! Damn, I'm awesome!" (one actually claimed on multiple occasions that he suspected he was the best halo player in the world. He camps, basically. I don't have a problem with it, but y'know.) and a lot of the time, I say no because I'm either enjoying a single player game, or playing multiplayer without him to avoid wanting to put a bullet through my skull.
 

Brawndo

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BreakfastMan said:
It just boggles my mind. Why do we feel the need to label ourselves as somehow "different" or "superior" than others?
Humans will always feel the need to form factions and hate on other groups, even for completely arbitrary and manufactured reasons. This exists in most areas of life, and video games are just another.
 

JustOrdinary

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Mar 13, 2011
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BreakfastMan said:
Ah, the "hardcore" gamer movement. Oh how I hate you. I hate you so, so much. We all know about this. "The "hardcore" gamer with there "core" games are the ones that the industry should really be focusing on", we all say. I am not here to talk about the rising popularity of "casual" games, nor am I here today to talk about "core" games. No, I am here to talk about the "hardcore" gamer, and what makes me detest that mindset. Strap in, because this is going to be a rather large wall 'o text.

- - -

P.S. I know this has been said many times before by those much more well spoken than I, but this has been building up in my head for awhile, and I just needed to get it out of my system. Catharsis is a grand thing, don't you know. Also, thanks to all of those who actually read the whole entire thing! You are an inspiration to us all!

Have a nice day, everyone! :)

BreakfastMan out.

Not that I don't disagree with you entirely, personally I detest people that outright label themselves 'true gamers' and harbor this irrational hatred for anyone else just trying to enjoy a browser game, but you have to look at things from their point of view as well. The games they grew up with are suddenly changing, entire franchises suddenly catering to completely different audience. Accessibility seems to be the new priority now, and factors like 'skill' or 'rewarding experiences' seem to take a backseat because difficulty drives away new players, ergo, potential customers.

Gaming may well be evolving, but keep in mind that not all change is always good, and that there almost always be some mis-steps on the road to progress. You don't have to look too far to see the same gameplay elements rehashed throughout entire genres of games, hell, sequels to beloved games suddenly being re-imagined for the more mainstream crowd.

Those 'hardcore' games we've come to love, those graphics-intensive narratives we so cherish cost a TON of money to produce. Enough to the point where the PS3 suffered massive losses in its initial run, and the Wii with its 'casual library' penetrated an entirely new demographic of gamers.

Look, I'm no expert on future projections or anything of the sort, so I'm not really qualified to make predictions as to where the Industry's headed. But from a humble, average joe's viewpoint, I do see lots of changes happening right now. Some that I'm not entirely comfortable with. As I mentioned before, accessibility seems to be the biggest priority right now for games, and for most developers, 'ease of play' seems to be synonymous with 'reduced complexity of play'. Difficult, or 'hardcore' games, are more rarely found these days because unfortunately, they're a dying breed and so no one cares as much if a small minority has a petty gripe with the game.

I personally enjoyed playing difficult games. The kind where you took your time to learn the various intricacies and complexities of the game itself, perfecting your skills to master new techniques you didn't think possible, and ultimately making the entire experience rewarding on a whole new meta-level.

You don't see that in games anymore. "Difficulty" in games simply translates to 'enemies take X more bullets to kill' or 'time it takes for enemy to stop crouching beneath the fucking chest-high wall.' It's gotten bad enough to the point where I just don't look forward to newer games anymore, opting instead to seek out older gems from earlier this decade. It's no longer a rewarding experience so much as it is just 'an experience', a hollow and emotionless play-through for a narrative I will forget about within the span of a week at most.

I don't label myself a 'hardcore gamer' because that would imply I take some sort of self-righteous pride in being labelled a stereotype. I really don't. I just kind of really like older games, and it makes me a little sad I guess to see those kind of games changing into something I apparently can't seem to enjoy on the same level.

But do I think mainstream/casual games are 'RUINING THE INDUSTRY?' In short, no. But I do think the ripples they produce in the industry are affecting all games in general, for better or for worse. It appears they're straying further and further from the mature, artistic story-telling medium they originally strove to be and are instead settling for the more complacent, 'child-friendly video-gamey' sort of route (can't think of a better way atm to phrase that last bit, sorry. It's early morning, I'm tired atm).

Anywho, bottom line, I may not like what I see right now, but hey, here's to hoping the industry doesn't abandon its older fanbase for a new one.

Cheers.