supersupersuperguy said:
Really? I thought Keine was easier than both Meiling and Alice. Reimu was freaking hard, but her counterpart boss, when you're playing as Reimu/Yukari or Youmu/Yuyuko was much easier. The reason I think it's easier is because the whole team aspect allows for greater versatility. Let's take the border team as an example: Reimu's great for taking out groups because of her Homing Amulets, but Yukari's shots are beastly on individual targets. Likewise, Reimu fares terribly by comparison against single targets do to the weakness of her shots and Yukari's shots can only focus on one enemy at a time. Another reason is that the "final spell" mechanic is far easier to pull off in IN than in other games and it actually shows you the timing window for it.
Interesting points. I guess it's mostly a question of what you're used to: I'd already mostly got the hang of the timing of the old "border of life and death" mechanic, so the added visual cues have never been of much use to me, and the fact that last spells use two bombs at once doesn't seem worth the increased damage.
What you say about the versatility of the teams also made me realise that I've only really been considering bosses. In terms of the actual
stages, IN's 4 & 5 were relatively mild; (especially given how nightmarish PCB's 4 was) so much so that the advantage of having two dramatically different shot types was something that never really occurred to me- I tend to keep the shift key held down for pretty much the entire duration of the boss fights, and they were what I was really having to focus on (pun not intended). Well, that and I've been almost exclusively playing as Team Scarlet: Remilia's incredibly useful familiar combined with her high focused speed means that the only reason I ever switch to Sakuya is to collect the prizes.
As for Keine, the fact that she has a wider array of tricks up her sleeve (like aimed clusters of oversized projectiles and criss-crossing patterns of lasers backed up by waves of bullets) in addition to
non-spellcard patterns that arguably rival Meiling and Alice's last couple of attacks makes it seem like she is at least
intended to be harder. It certainly worked on me, but then I could be in the minority for all I know.