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Blaster395

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Dec 13, 2009
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I always felt bad about having to kill the covenant in halo, they were so much more interesting, in storyline and in character, that the UNSC.
 

InnerRebellion

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Well... I was playing Age of Empires III online against my friend, and we decided to make it into a bit of a roleplay. We're both huge dorks sometimes, so as my cannons and ships rained death upon his city as my musketeers marched endlessly through the streets shooting everyone and anyone, my friend decides to go into this monologue. He starts going on about how he raised his people from the dust and together, they built a glorious city. Then a few mortar volleys from my ships dropped in and caused him to lose mid-speech and I was like "Sorry mate." and he replied, "Buzz kill."
 

Savagezion

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GTA4 can make me feel guilty sometimes as I can get a little carried away at times. Especially, if a friend is nearby encouraging me. I don't lose sleep or nothing but I do think a few minutes later or when I am done, "Damn, that was harsh. Poor old lady."
 

KalosCast

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Dec 11, 2010
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Alpha Protocol almost did with its (surprisingly well-implemented) "orphans made" count as well as having enemies that were genuinely just guys doing their jobs and weren't in on the conspiracy, though, my momentary regret was quickly replaced with "this run, I'm gonna see how high I can get that number."
 

M.A.D

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Mar 9, 2009
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MulticolorCharizard said:
MGS3

Killing the boss was THE most difficult thing I ever did.
Have to agree with that, high up there in the top most epic moments in video games history.
Also, every single thing you have to ''kill'' in Portal is heartwrenching in it's own way...
 

Xaknm

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May 9, 2010
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Dead Rising 1 and 2. There's always that one boss who can be turned, but a bad choice of words from the protagonist turns them against you.
 

loc978

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Every Fallout game ever... every one of 'em has potential mixups where people will attack you over a misunderstanding, and you wind up having to gun down folks who were just trying to defend their homes or livelyhoods.
Also, most Star Wars games. Gotta feel sorry for the boys in white.
 

Darth Awesome

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Dec 9, 2009
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The companion cube :( ...
on a more serious note, in almost every game I play I usually tend to take the sneaky/non-lethal way; like in the MGS series I always use the tranq gun. even in crysis I felt sorry for killing those stupid-looking npcs, in the end they're just doing their jobs and they don't stand a chance against you.
also in WoW : Festergut and Rotface in ICC; they act like children during the fight. I mean wtf!
 

Spawny0908

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Feb 11, 2009
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Roperius said:
Red Dead Redemption made a very good effort in Undead Nightmare; plenty of developed characters turned into zombies who you have to 'off.'

There's also quite a good quest involving a certain mythical creature... I shan't say, through fear of revealing spoilers.
Yeah don't spoil that mission...it's ending is WAY too good...
 

Xaknm

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May 9, 2010
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loc978 said:
Also, most Star Wars games. Gotta feel sorry for the boys in white.
Don't worry; all of those guys are the same person. As long as one survives...
 

godfist88

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Dec 17, 2010
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i always felt bad when killing the enimies in bayonetta. killing angels just seems wrong, i know they look like those weird bird creatures from the dark crystal, but still.
 

kevinsux909

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Mar 4, 2010
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*New Vegas Spoiler Ahead*
(sorry I don't know how to do a spoiler bar)
I was doing the NCR questline and felt very guilty for having to kill Mr. House, especially afterward I get a message saying "Mr. House is dead. His grand dreams for Vegas will never be realized"
 

alittlepepper

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Feb 14, 2010
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I don't know if this really applies, but I have had a lot of trouble in recent years taking the "evil" route in some RPG games like Mass Effect and Fable 2. The "Bad" routes are just so over the top sadistic in those cases that I just...can't make myself do it. So in those instances, murdering the good guys just for the sake of being literally as big of a dickish asshole as possible makes me feel bad.

Though actually...(Mass Effect)
I felt bad for Saren at the end of Mass Effect 1 when I went full paragon and talked him down originally. Even though he waxed himself, I still felt sympathetic to his plight for what Sovereign did to him, which is why I TOTALLY FELL IN LOVE WITH THE GAME. o_o

By the way, to the poster above me: To do a spoiler you type [-spoiler](content)[/spoiler], without the hyphen before the first
.
 

ThatSexyGuy

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Apr 5, 2010
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The turrets in Portal. I mean after they die the say stuff like "Its not your fault," and "No hard feelings,"
 

Gahars

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Andrew Ryan in Bioshock

When I finally reached and met him, seeing him not as an evil boss with an HP to drain, but a man who followed his dream and ideals, even if it lead to the distopia that is Rapture. I had no real desire to kill him at that point...

And that's when the game so brilliantly and shockingly takes control out of your hands. One of the greatest moments I've ever experienced in a game.
 

Lem0nade Inlay

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Armored Prayer said:
Near the very end of MW2 you come across the downed helicopter you just taken out. You then see one pilot slowly crawling away trying to recover, and then you then come across the other pilot who in a last ditch effort slowly pulls a gun at you. Unfortunately the gun is empty and the guy just lays there looking at you all hopeless.

Its the only time I really felt bad for my enemy.
Ah yes, that was a sad scene, I remember that.

Also, FO:NV when
You have to kill Mr. House (depending on who you're working on). I felt pretty bad about it...he old and unable to move....and I used an incinerator.
 

DaJoW

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Nope. Get bored with the repetition in a lot of games that makes me stop killing by not playing but that's it.
 

ultrachicken

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Armored Prayer said:
Near the very end of MW2 you come across the downed helicopter you just taken out. You then see one pilot slowly crawling away trying to recover, and then you then come across the other pilot who in a last ditch effort slowly pulls a gun at you. Unfortunately the gun is empty and the guy just lays there looking at you all hopeless.

Its the only time I really felt bad for my enemy.
I remember that, but I had the opposite reaction you had.

OT: I can barely remember this, and maybe it was from a different game, or I'm getting fuzzy on the details, but one time in Fallout 3, I was randomly attacked by a dude with an explosive collar on. I'm guessing he was forced to attack me. Poor guy.
 

Loud Hawk

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I have felt bad killing some soldiers in FPS games, when they are definitely going to die and they don't just surrender and stop shooting at me. Just stop shooting and I will not kill you, but they never learn.

I have felt sad a LOT of times when an ally dies though

Most recently in....

Medal Of Honor, which for a mediocore game actually had one of the most emotional stories of any modern warfare FPS I have played. There were to time where I felt touched (not in the way your drunk uncle touches you, the good emotional way).

1. When you are playing as Dante and you are holding off the Taliban and you are getting over run and your friend radios the HQ to call of the backup because you are done for. This bit made me think about what it must be like to be in a situation like that, where you just have to give up.

2. When Rabbit dies at the end. I have to admit I shed a tear or two when that happened, because he was fighting so hard to stay with us and his friend's were doing all they could to try to help him. :'(