Has anyone even thought about Halo Anniversary?

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Owyn_Merrilin

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Xmaspast said:
Deshara said:
Sorry, too busy playing my 10$ brand new copy of Assassin's Creed Revelations.

[sub]god do I love ignorant walmart employees[/sub]
Please...tell me more.
I'm guessing they mistook it for the PC version of the first Assassin's Creed, which is currently $10 standard price (which was the usual price for budget re-releases of PC games for pretty much my entire childhood), and available in pretty much any Wal-Mart in the nation.
 

shrekfan246

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May 26, 2011
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Owyn_Merrilin said:
Of course, now it feels downright fast and oldschool, compared to the CoD clones that it ultimately spawned...
Yeah, I mean what with all of that sprinting at 90 miles an hour (well, not quite that fast, but he moved faster in the first one than all the others I think. It's my conspiracy theory that they slowed him down just so they could put in the sprint function in the later games. But then I also haven't played the first Halo in a while, so I could be forgetting things), jumping five meters in the air, non-cover-based circle-strafing health-pack gobbling bright colorful alien-killing goodness, you'd think everyone who complains endlessly about "grey-brown realistic" shooters would be willing to give it a chance. Oh, sure, it still has the two-weapon limit and it has shields that regenerate, but the weapons are more unique than "Another assault rifle!" and honestly, there are a lot of huge, open levels in Halo despite being linear objectives.

The only level I never liked, and still haunts me to this day, was the damn flood Library. That was a big deviation from the rest of the game's level design, being a series of very linear corridors, and it just dragged on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on . . . I'm sorry, what was I saying? Why did I quote you?

OT: I still have Halo and Halo 2 for my PC, Halo 2 for the Xbox, and Halo 3/Halo Reach for my 360, so I think I'm set.
 

Owyn_Merrilin

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shrekfan246 said:
Owyn_Merrilin said:
Of course, now it feels downright fast and oldschool, compared to the CoD clones that it ultimately spawned...
Yeah, I mean what with all of that sprinting at 90 miles an hour, jumping five meters in the air, non-cover-based circle-strafing health-pack gobbling bright colorful alien-killing goodness, you'd think everyone who complains endlessly about "grey-brown realistic" shooters would be willing to give it a chance. Oh, sure, it still has the two-weapon limit and it has shields that regenerate, but the weapons are more unique than "Another assault rifle!" and honestly, there are a lot of huge, open levels in Halo despite being linear objectives. The only level I never liked, and still haunts me to this day, was the damn flood Library. That was a big deviation from the rest of the game's level design, being a series of very linear corridors, and it just dragged on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on . . . I'm sorry, what was I saying? Why did I quote you?

OT: I still have Halo and Halo 2 for my PC, Halo 2 for the Xbox, and Halo 3/Halo Reach for my 360, so I think I'm set.
90 miles an hour? Have you ever played a 90's arena shooter? Master Chief moves like he's running through molasses by comparison. It's only by comparison to the modern CoD clones that he moves fast; in those games, a "sprint" is probably about 7-10 scale miles an hour, and you can't go that fast for long. Although I think you were actually trying to agree with me about it being older school than the current fratboy favorites, so it's cool.
 

shrekfan246

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Owyn_Merrilin said:
90 miles an hour? Have you ever played a 90's arena shooter? Master Chief moves like he's running through molasses by comparison. It's only by comparison to the modern CoD clones that he moves fast; in those games, a "sprint" is probably about 7-10 scale miles an hour, and you can't go that fast for long. Although I think you were actually trying to agree with me about it being older school than the current fratboy favorites, so it's cool.
Yeah, it's late, I edited my post to clarify that he doesn't really move fast. And I was agreeing, because I feel that it does essentially feel like, as you said, a game that marked the transition between what defined a 90's-era PC shooter and what now defines the '00/'10-era current shooter, for good or bad.
 

Owyn_Merrilin

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shrekfan246 said:
Owyn_Merrilin said:
90 miles an hour? Have you ever played a 90's arena shooter? Master Chief moves like he's running through molasses by comparison. It's only by comparison to the modern CoD clones that he moves fast; in those games, a "sprint" is probably about 7-10 scale miles an hour, and you can't go that fast for long. Although I think you were actually trying to agree with me about it being older school than the current fratboy favorites, so it's cool.
Yeah, it's late, I edited my post to clarify that he doesn't really move fast. And I was agreeing, because I feel that it does essentially feel like, as you said, a game that marked the transition between what defined a 90's-era PC shooter and what now defines the '00/'10-era current shooter, for good or bad.
Ah. Then like I said, we're cool.
 

Owyn_Merrilin

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Deshara said:
BlackWidower said:
Deshara said:
Sorry, too busy playing my 10$ brand new copy of Assassin's Creed Revelations.

[sub]god do I love ignorant walmart employees[/sub]
WHAT!? Holy crap, I need to hear this story. *sits down on rug*


Xmaspast said:
Deshara said:
Sorry, too busy playing my 10$ brand new copy of Assassin's Creed Revelations.

[sub]god do I love ignorant walmart employees[/sub]
Please...tell me more.
Was out with mi girlfriend, doing our weekly round of wandering around stores, looking at stuff we'll never buy, and, walking through the game section, I did a double-take when I saw the Revelations games had been priced with the old AC2(?) game by some employee who didn't realise there was a difference. Our plans for just going out for lunch with our 10$ were ruined as we snatched it and ran for the checkout line, hoping desperately that the god of retail stores wouldn't strike us down with a competent employee with a watchful eye.


I texted everybody in my contacts list to gtfo to that Walmart and snatch that game up. The guy at the electronic's register (presumably the guy that screwed up the price) was all "That brotherhoods game is selling like crazy..!" to which we nodded and said yes. Yes, it is Brotherhoods, and you should not charge us another 50$ for this.
Even if they had caught it, depending on consumer laws in your area, it may have still worked out well. I know in the state of Florida, if something rings up at a higher than advertised price, you're supposed to get it for free.
 

Torrasque

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Deshara said:
BlackWidower said:
Deshara said:
Sorry, too busy playing my 10$ brand new copy of Assassin's Creed Revelations.

[sub]god do I love ignorant walmart employees[/sub]
WHAT!? Holy crap, I need to hear this story. *sits down on rug*


Xmaspast said:
Deshara said:
Sorry, too busy playing my 10$ brand new copy of Assassin's Creed Revelations.

[sub]god do I love ignorant walmart employees[/sub]
Please...tell me more.
Was out with mi girlfriend, doing our weekly round of wandering around stores, looking at stuff we'll never buy, and, walking through the game section, I did a double-take when I saw the Revelations games had been priced with the old AC2(?) game by some employee who didn't realise there was a difference. Our plans for just going out for lunch with our 10$ were ruined as we snatched it and ran for the checkout line, hoping desperately that the god of retail stores wouldn't strike us down with a competent employee with a watchful eye.


I texted everybody in my contacts list to gtfo to that Walmart and snatch that game up. The guy at the electronic's register (presumably the guy that screwed up the price) was all "That brotherhoods game is selling like crazy..!" to which we nodded and said yes. Yes, it is Brotherhoods, and you should not charge us another 50$ for this.
/bows
You sir, deserve an internet.

OT: Hells to the yes! I loved Halo 1, it has one of the few campaigns I will play again and again and again and never get sick of it.
There are parts that make me gnash my teeth, but thats what so damned good about it!
The added features are beautiful.
I just don't like some of the changes they have made to the music =/
 

Batou667

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Yep, I picked up Halo Anniversary - actually, I made a thread about it but that hasn't received much attention, so I'll copy-paste what I wrote:

The campaign gameplay is as good as it ever was, but unfortunately time has passed and it's difficult to not constantly be comparing Halo's 10-year-old gameplay, vehicle mechanics and level design to current games. Don't get me wrong, the ol' girl is still perfectly serviceable, but her Miss World days are over. I predict, with some sickening inevitability, that a lot of kids who were too young to have played the original Halo: CE are going to pick up this game, play a couple of levels, and then flatly denounce Halo as over-rated and OMG MOST OVERHYPED GAEM EVAR IF U LIEK IT U R FANBOI!!.

My God, some of the reimagined character designs are just fugly. I wasn't convinced by what they did to Keyes in the last few minutes of Reach, and if possible they've made him look even goofier here. Poor old Johnson has really let himself go too.

Bundling the campaign (Halo: CE engine) and multiplayer (Halo Reach engine) together is something of a perverse decision, as it lays bare the differences that have evolved over the last 10 years. The original Warthog really DID, in hindsight, handle like a great big ice cube whose centre of gravity is located approximately at the turret gunner's nose. The original Magnum really was an over-powered handcannon, and ye gads, HOW much ammo are you giving me?

The graphical interface: that's ok, 343 industries, you go on ahead and assume I've got a 50-inch HD monitor. I don't mind having to press my nose up against the screen to read the text.

One of the much-touted graphical strengths of the original Halo was the way the sunlight filters through foliage. This has been TAKEN OUT in the updated engine. Come on, 343, you thought no-one would notice?

The new Multiplayer maps have their own playlist, and add an exra 300 Gamerscore (maybe I'm getting confused, but aren't some of the new achievements marked as being for the Defiant map pack? It's been a while since I booted up Reach). There's not a dedicated Multiplyer disc a la Halo 3: ODST, although at this point in Reach's lifespan 343 really SHOULD be making decisions like making the previously DLC map packs (Noble and Defiant) freely available so we can finally be rid of this bloody matchmaking segregation. It's like being made to sit at the back of the bus, AND being asked to pay more for the privilege. Sort it out! Anyway, the multiplayer maps are played either from the Anniversary disc, or if you buy new, you get a code which lets you download the multiplayer maps to HDD so you can play them through Reach as usual. Yep, yet another example of getting screwed if you buy preowned.

Headlong is back from Halo 2, and it's as tight and finely-tuned as ever it was. For a non-symmetrical map it's incredibly well-balanced and you really can never put your guard down. Great fun for CTF and team slayer. Timberland is really quite a gorgeous level - I played a game of Big Team Snipers on it, which was a blast. Not played any of the other multiplayer levels yet.

Also: I must be the last person on the planet who actually cares about this, but I'm getting cheesed off with the Firefight modes that are available in Matchmaking. Case in point, Halo Anniversary comes with a very nice new Firefight map, based on the original Halo level from the first game and featuring - halleluja - AI ODST troopers who fight alongside you. Time for some great times carefully kitting out your squad using heavy weapons salvaged form the battlefield, in a tooth-and-nail fight to the death on one of the most iconic and classic battlefields in the franchise. Right?

Wrong. Boot up Firefight Matchmaking and there is no normal firefight, all there is is bloody "Super Crazy Exploding-Trousers Big-Head Gruntzillapocalypse Rocket Jetpack Score Attack Mode! One Wave and You're Done!". Your ODSTs? Greasy smears on the scenery within 30 seconds. Lives? Infinite. Tactics? Out of the window.

Bring back Firefight Limited (or even, dare I suggest, Firefight Classic), you *ssholes. Some of us Halo players actually do have an attention span of more than 5 minutes and don't play the game just for the multi-coloured explosions.
 

DalekJaas

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TheRealHardcoreGamer said:
I'm not going to buy this or any Halo game for that fact. Because I have taste, unlike the twelve year-olds and fratboys that buy this piles of garbage.

I'm going to save up my money for a real game, Skyward Sword. Bye.
I am not buying Halo either but I have to lol @ you calling Halo a game for 12 year olds then saying you are going to buy Skyward Sword.
 

repeating integers

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TheRealHardcoreGamer said:
I'm not going to buy this or any Halo game for that fact. Because I have taste, unlike the twelve year-olds and fratboys that buy this piles of garbage.

I'm going to save up my money for a real game, Skyward Sword. Bye.
*looks at post*

*looks at nickname*

I love the smell of unsubtle sarcasm in the morning.
 

Jacco

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May 1, 2011
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I just finished my first play through of it and I must say, this is how a remake should be done. Entirely true to the original while bringing it up to date. No screwing around with anything, no adding or taking stuff out, no "adding a signature", and even the feature to switch between the original and the new is freaking awesome.

The only thing I'm dissappointed about is that I can't play co-op with someone random online. It has to be in a party.
 

Batou667

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Playing through this, I would have really loved it if there was some kind of "director's cut" mode available - basically, the original game levels and weapons but adding some gameplay features from the later games. The ability to switch weapons with AI characters, for example, or vehicle hijacking. I know that would unbalance the gameplay, but... a guy can dream.
 

Greatjusticeman

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TheRealHardcoreGamer said:
I'm not going to buy this or any Halo game for that fact. Because I have taste, unlike the twelve year-olds and fratboys that buy this piles of garbage.

I'm going to save up my money for a real game, Skyward Sword. Bye.
I don't really see the point in belittling others for having a certain taste in games.

Some like playing as a Spartan, and others like playing as a boy who wears gold tights.

Either way, respect both.
 
Dec 14, 2008
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I haven't bought the game, but I have checked out some gameplay videos on the web and I have to say I'm pretty impressed. What really suprised me were the terminals that were added into the campaign by 343 industries. They were realy well done, taking inspiration from the various Halo books yet still creating an original storyline. If this is any indication of how 343 will handle Halo 4's story, then I may not mind shelling out some more money to this cash-cow franchise.
 

ckam

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Oct 8, 2008
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When Halo Anniversary came out I started to play some Halo PC multiplayer and came out satisfied and not wanting to go back into the franchise any time soon. Also, Halo 1 was the only good one.