Flick said:
Ambient_Malice said:
I played it. It wasn't particularly good. Just one fight after another in small arenas, basically, which is one of the worst ways to design a videogame.
I just read your criticism of doom before I came to this thread....you really, really, don't like killing waves of enemies in closed arenas do you?
Valid point though!
I am a biased against that design trait, yea...
Look, in Path of Neo's context, it ends up making the game a plodding slog that doesn't really feel Matrix-ish. Enter the Matrix was a buggy, rushed game with so many problems, but it was reasonably well paced and felt cohesive in terms of progression and storytelling.
Path of Neo feels odd. It feels sincerely made, it was technologically impressive on the PS2, but the core gameplay is very inferior to Enter the Matrix. You just brawl with one enemy after another. The first hour of the game is like one long boss fight tutorial. You fight some people, there's a cutscene, you fight some more people with punchy kicky. It's a trait common to licensed games with no real idea what to do with the material.