Ok, so far Savage and NS are my vision if wiki is to be believed. Are they good? If so, I should nail pillows to the walls before it's too late. ._.
HL2? Never heard of the abbreviationsturryz said:ZM is a HL2 ModMaskedMori said:Intresting, I'll look it up.the monopoly guy said:Zombiemaster does. The humans all play in first person, but the "zombie master" controls the zombies RTS style. There is another now dead mod who's name I cannot remmeber who did the same thing, except without the zombies.
EDIT: It was Iron Grip: The Opression.
It doesn't have to have 100 troops on screen. Maps could be large aswell so everything isn't crammed onscreen at once.pimppeter2 said:Yea, but there wont be 256 characters on a persons screen at 1 time. It would be battles in small skirmished of like 20 vs 20 over a huge map. Not a battle of 100 people going on all togetherMaskedMori said:Mag is having 256 multiplayer. The maps wouldn't be as small as the normal FPS ones are.pimppeter2 said:You can't. they're would be too many things on screen. Immagine you and 50 allies and 50 enemies all on 1 screen> it would be chaos
MaskedMori said:HL2? Never heard of the abbreviationsturryz said:ZM is a HL2 ModMaskedMori said:Intresting, I'll look it up.the monopoly guy said:Zombiemaster does. The humans all play in first person, but the "zombie master" controls the zombies RTS style. There is another now dead mod who's name I cannot remmeber who did the same thing, except without the zombies.
EDIT: It was Iron Grip: The Opression.
BLASPHEMY!MaskedMori said:sturryz said:ZM is a HL2 ModMaskedMori said:Intresting, I'll look it up.the monopoly guy said:Zombiemaster does. The humans all play in first person, but the "zombie master" controls the zombies RTS style. There is another now dead mod who's name I cannot remmeber who did the same thing, except without the zombies.
EDIT: It was Iron Grip: The Opression.
HL2? Never heard of the abbreviation
Then it wouldn't be an FPS/RTS. RTSs have armies fighting eachother, and its based around units. So that means like 10-15 units on screen. 10-15 units can equal 40+ soldiers. An Fps would have you in shoes of one of those soldiers, which would mean you have 40+ people next with you. Not to mention the enemy AI. The screen would ba a massive clustefuckMaskedMori said:It doesn't have to have 100 troops on screen. Maps could be large aswell so everything isn't crammed onscreen at once.pimppeter2 said:Yea, but there wont be 256 characters on a persons screen at 1 time. It would be battles in small skirmished of like 20 vs 20 over a huge map. Not a battle of 100 people going on all togetherMaskedMori said:Mag is having 256 multiplayer. The maps wouldn't be as small as the normal FPS ones are.pimppeter2 said:You can't. they're would be too many things on screen. Immagine you and 50 allies and 50 enemies all on 1 screen> it would be chaos
Wouldn't be much of a use for an A.I. other than filling spots, or single-player. A lot of things are possible for new age technology. Plus it doesn't have to have graphics that rival crysis or anything.pimppeter2 said:Then it wouldn't be an FPS/RTS. RTSs have armies fighting eachother, and its based around units. So that means like 10-15 units on screen. 10-15 units can equal 40+ soldiers. An Fps would have you in shoes of one of those soldiers, which would mean you have 40+ people next with you. Not to mention the enemy AI. The screen would ba a massive clustefuckMaskedMori said:It doesn't have to have 100 troops on screen. Maps could be large aswell so everything isn't crammed onscreen at once.pimppeter2 said:Yea, but there wont be 256 characters on a persons screen at 1 time. It would be battles in small skirmished of like 20 vs 20 over a huge map. Not a battle of 100 people going on all togetherMaskedMori said:Mag is having 256 multiplayer. The maps wouldn't be as small as the normal FPS ones are.pimppeter2 said:You can't. they're would be too many things on screen. Immagine you and 50 allies and 50 enemies all on 1 screen> it would be chaos
So it wouldn't have intelligent AI or good graphics?MaskedMori said:Wouldn't be much of a use for an A.I. other than filling spots, or single-player. A lot of things are possible for new age technology. Plus it doesn't have to have graphics that rival crysis or anything.pimppeter2 said:Then it wouldn't be an FPS/RTS. RTSs have armies fighting eachother, and its based around units. So that means like 10-15 units on screen. 10-15 units can equal 40+ soldiers. An Fps would have you in shoes of one of those soldiers, which would mean you have 40+ people next with you. Not to mention the enemy AI. The screen would ba a massive clustefuckMaskedMori said:It doesn't have to have 100 troops on screen. Maps could be large aswell so everything isn't crammed onscreen at once.pimppeter2 said:Yea, but there wont be 256 characters on a persons screen at 1 time. It would be battles in small skirmished of like 20 vs 20 over a huge map. Not a battle of 100 people going on all togetherMaskedMori said:Mag is having 256 multiplayer. The maps wouldn't be as small as the normal FPS ones are.pimppeter2 said:You can't. they're would be too many things on screen. Immagine you and 50 allies and 50 enemies all on 1 screen> it would be chaos
Well Rise and Fall: Civilizations at War allowed you to take direct control of your army's commander. That wasn't FPS though because it was swords and bows and other ancient weapons. Not guns.MaskedMori said:Yes, this was inspired by that other topic about RTS and Beat em' up. Well, it triggered my memory... I remember thinking if sombody has ever made a game where one person could control an Army/Base/All that jass, while about 2-10 others control heros and strong units FPS style, and there are 2 teams with this type of control that battle it out. *Shrug* Just a thought.
You could vote for the RTS commander, and usually the most experienced will be picked. And I'm sure that most people online playing FPS's are decent. Games are based on you and your teams skills in most FPS's and this is no diffrent, and other FPS's have worked out fine.muckinscavitch said:The played with this idea for TF2 for a bit, way back when it was going to look realistic so about... 8 years ago. They deemed it would be too hard for it to be fun for the sort of RTS overhead commander/builder if your FPS team sucked, and vice versa. So they voted against it.