Has anyone ever tried mixing an RTS with an FPS?

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MaskedMori

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Ok, so far Savage and NS are my vision if wiki is to be believed. Are they good? If so, I should nail pillows to the walls before it's too late. ._.
 

MaskedMori

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sturryz said:
MaskedMori said:
the monopoly guy said:
Zombiemaster does. The humans all play in first person, but the "zombie master" controls the zombies RTS style. There is another now dead mod who's name I cannot remmeber who did the same thing, except without the zombies.


EDIT: It was Iron Grip: The Opression.
Intresting, I'll look it up.
ZM is a HL2 Mod
HL2? Never heard of the abbreviation

Edit: Ohhh! Half life... Sorry for my ignorance...
 

MaskedMori

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pimppeter2 said:
MaskedMori said:
pimppeter2 said:
You can't. they're would be too many things on screen. Immagine you and 50 allies and 50 enemies all on 1 screen> it would be chaos
Mag is having 256 multiplayer. The maps wouldn't be as small as the normal FPS ones are.
Yea, but there wont be 256 characters on a persons screen at 1 time. It would be battles in small skirmished of like 20 vs 20 over a huge map. Not a battle of 100 people going on all together
It doesn't have to have 100 troops on screen. Maps could be large aswell so everything isn't crammed onscreen at once.
 

AutumnGold

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MaskedMori said:
sturryz said:
MaskedMori said:
the monopoly guy said:
Zombiemaster does. The humans all play in first person, but the "zombie master" controls the zombies RTS style. There is another now dead mod who's name I cannot remmeber who did the same thing, except without the zombies.


EDIT: It was Iron Grip: The Opression.
Intresting, I'll look it up.
ZM is a HL2 Mod
HL2? Never heard of the abbreviation

half life 2 made by valve
 

Taerdin

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MaskedMori said:
sturryz said:
MaskedMori said:
the monopoly guy said:
Zombiemaster does. The humans all play in first person, but the "zombie master" controls the zombies RTS style. There is another now dead mod who's name I cannot remmeber who did the same thing, except without the zombies.


EDIT: It was Iron Grip: The Opression.
Intresting, I'll look it up.
ZM is a HL2 Mod

HL2? Never heard of the abbreviation
BLASPHEMY!

Half-Life 2!
 

Pimppeter2

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MaskedMori said:
pimppeter2 said:
MaskedMori said:
pimppeter2 said:
You can't. they're would be too many things on screen. Immagine you and 50 allies and 50 enemies all on 1 screen> it would be chaos
Mag is having 256 multiplayer. The maps wouldn't be as small as the normal FPS ones are.
Yea, but there wont be 256 characters on a persons screen at 1 time. It would be battles in small skirmished of like 20 vs 20 over a huge map. Not a battle of 100 people going on all together
It doesn't have to have 100 troops on screen. Maps could be large aswell so everything isn't crammed onscreen at once.
Then it wouldn't be an FPS/RTS. RTSs have armies fighting eachother, and its based around units. So that means like 10-15 units on screen. 10-15 units can equal 40+ soldiers. An Fps would have you in shoes of one of those soldiers, which would mean you have 40+ people next with you. Not to mention the enemy AI. The screen would ba a massive clustefuck
 

Crimson King

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The Half Life 2 Zombie Master mod is part FPS and part RTS.
The humans are controlled by individual players in FPS mode while one player controls the zombies in RTS mode.
 

data_not_found

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I do remember this open source game (can't recall the name) that basically had humans versus aliens, and the humans all were very similar to the engineer in TF2 setting up turrets and health dispensers for themselves to compensate for bad weapons, while the aliens all had faster speed and better weapons. It didn't have jaw dropping graphics since it was home brew, but the game play seemed to work very well and was very balanced. It worked like an FPS/RTS for the humans, and a zerglish rush for the aliens. Now all it needs are some other aliens who are like some weird version of catholics...
 

spuddyt

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Zombie master mod wasn't really what was described in the OP, but one player played like an RTS and controlled the zombie hoard to kill the other 15 players, who played a normal FPS and usually had to do certain objectives on the map... sadly the mod is pretty much dead since l4d came out.
Edit: cock, ninja'd
 

MaskedMori

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pimppeter2 said:
MaskedMori said:
pimppeter2 said:
MaskedMori said:
pimppeter2 said:
You can't. they're would be too many things on screen. Immagine you and 50 allies and 50 enemies all on 1 screen> it would be chaos
Mag is having 256 multiplayer. The maps wouldn't be as small as the normal FPS ones are.
Yea, but there wont be 256 characters on a persons screen at 1 time. It would be battles in small skirmished of like 20 vs 20 over a huge map. Not a battle of 100 people going on all together
It doesn't have to have 100 troops on screen. Maps could be large aswell so everything isn't crammed onscreen at once.
Then it wouldn't be an FPS/RTS. RTSs have armies fighting eachother, and its based around units. So that means like 10-15 units on screen. 10-15 units can equal 40+ soldiers. An Fps would have you in shoes of one of those soldiers, which would mean you have 40+ people next with you. Not to mention the enemy AI. The screen would ba a massive clustefuck
Wouldn't be much of a use for an A.I. other than filling spots, or single-player. A lot of things are possible for new age technology. Plus it doesn't have to have graphics that rival crysis or anything.
 

Pimppeter2

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MaskedMori said:
pimppeter2 said:
MaskedMori said:
pimppeter2 said:
MaskedMori said:
pimppeter2 said:
You can't. they're would be too many things on screen. Immagine you and 50 allies and 50 enemies all on 1 screen> it would be chaos
Mag is having 256 multiplayer. The maps wouldn't be as small as the normal FPS ones are.
Yea, but there wont be 256 characters on a persons screen at 1 time. It would be battles in small skirmished of like 20 vs 20 over a huge map. Not a battle of 100 people going on all together
It doesn't have to have 100 troops on screen. Maps could be large aswell so everything isn't crammed onscreen at once.
Then it wouldn't be an FPS/RTS. RTSs have armies fighting eachother, and its based around units. So that means like 10-15 units on screen. 10-15 units can equal 40+ soldiers. An Fps would have you in shoes of one of those soldiers, which would mean you have 40+ people next with you. Not to mention the enemy AI. The screen would ba a massive clustefuck
Wouldn't be much of a use for an A.I. other than filling spots, or single-player. A lot of things are possible for new age technology. Plus it doesn't have to have graphics that rival crysis or anything.
So it wouldn't have intelligent AI or good graphics?

Yea, that'll sell well.
 

2012 Wont Happen

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MaskedMori said:
Yes, this was inspired by that other topic about RTS and Beat em' up. Well, it triggered my memory... I remember thinking if sombody has ever made a game where one person could control an Army/Base/All that jass, while about 2-10 others control heros and strong units FPS style, and there are 2 teams with this type of control that battle it out. *Shrug* Just a thought.
Well Rise and Fall: Civilizations at War allowed you to take direct control of your army's commander. That wasn't FPS though because it was swords and bows and other ancient weapons. Not guns.
 

muckinscavitch

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The played with this idea for TF2 for a bit, way back when it was going to look realistic so about... 8 years ago. They deemed it would be too hard for it to be fun for the sort of RTS overhead commander/builder if your FPS team sucked, and vice versa. So they voted against it.
 

Leinahtan

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Battlezone (1998) was probably one of the best games, and it fits your genre mix query perfectly. Unfortunately, Pandemic Studios was allowed to make the Sequel BattleZone 2 and did such a poor job that there was no hope of a third one.
 

MaskedMori

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muckinscavitch said:
The played with this idea for TF2 for a bit, way back when it was going to look realistic so about... 8 years ago. They deemed it would be too hard for it to be fun for the sort of RTS overhead commander/builder if your FPS team sucked, and vice versa. So they voted against it.
You could vote for the RTS commander, and usually the most experienced will be picked. And I'm sure that most people online playing FPS's are decent. Games are based on you and your teams skills in most FPS's and this is no diffrent, and other FPS's have worked out fine.
 

MaskedMori

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This is a thought, and from the looks of it, it has been done before and done well. It would probably have all of the slots filled, removing the need for a good A.I. since everything is being controlled by human players.
 

Kollega

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There's that one game (Russian-made). Behind The Lines or something like that - not sure if it was published in west and not sure how they translated it. In that RTS,you can take direct control of any unit.