Has gaming passed it's peak?

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EternallyBored

Terminally Apathetic
Jun 17, 2013
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oh good, I see a lot of people here have already got their rose colored glasses on about the last generation, so many fond posts about the doom of gaming and how everything has become profit motive and the new consoles can never quite capture the lightning in a bottle greatness that was their predecessors.

Oh wait, I'm sorry I misclicked and was reading threads from the switchover to the 360, PS3 generation, with its red rings, microsoft buyouts, and "$599 U.S. Dollars!". Good times, Good times.

Ah, I also remember people predicting the death of PC gaming around that time a lot, also the lamentation of the decline of Sega, the Dreamcast, and the increasing irrelevance of Japanese games in the Western market. So much doom and gloom, if anything, its almost comforting to see that hasn't really changed in all these years, what would video games be without someone around to ask us if they've peaked every couple years and to lament the inevitable doom of *insert company, console, or genre here*. With how often I've seen these threads since I started surfing the internet in the early 90's, you'd think gaming never had a peak, apparently gaming's just been going downhill since the invention of Pong. I do kind of miss the doomsaying around the death of arcades and how consoles would ruin gaming for computer nerds and arcade jockeys, that was a special kind of nostalgia for my old ass.

So what kind of peak are we talking about? Can't be financial since there's more money in gaming now than at any previous point in history. The new consoles, despite how useless they are according to the Escapist forums, are breaking pretty much every previous sales record in video games history. Seems the average consumer doesn't quite grasp the terrible deficiencies this console generation apparently has. PC gaming has never been more profitable than it is today, and never in a state with so much choice and vibrancy in its games. The mobile market is still chugging along with solid profits for Nintendos eternal cycle of gameboys, and an absurdly profitable mobile games market in smart phones.

Indie wise, it has never been easier to find a massive array of games and genres that never would have gotten funding, or been able to exist during the PS2/xbox or ps3/360 era. Fucking point and click adventure games have somehow managed to crawl out of the grave, and the PS4 is getting a remake of motherfucking Grim Fandango, that's not something we would have ever seen early last gen.

Even the AAA scene is still seeing innovation and the birth of successful series and reboots. And trust me, the franchise whoring wasn't much better in previous gens, it was usually people aping Nintendo more with mascots and platformers, or chasing street fighter's tail with 9000 fighting game rip-offs. Nowadays its shooter, shooters, and more shooters, but that too may change in the future, even the 400 pound gorilla that is CoD is starting to see its decline in sales figures, and who knows what will replace it in the end.

Now, that's not to say everything in gaming is all peaches and cream, this generation certainly has its downsides and unique problems. The absolute mess that is the free-to-play/microtransaction situation, and the shilling of DLC has made getting all the content in a game either frustrating or expensive. The AAA industry is generally bloated to a massive degree, but that kind of thing has happened in the past and has lead to corporate die offs before, its not really a zero sum game here. The new consoles are also at the edge of a cliff, with high speed internet and multimedia centers so completely ubiquitous we may very well see a fundamental shift in the nature of console after the One/PS4 generation, so depending on how tech develops, we may see a major shakeup in the console industry within the next decade, for good or for ill.

People have been talking about the "peak" of video games ever since I started gaming, things change, and when people don't like those changes, they reassure themselves by talking about how those things they don't like will surely be the decline of *insert anything here*, and how all their beliefs and views will inevitably be vindicated. That doesn't mean that there's nowhere to go but up, but to talk of gaming like it only has a single peak is far too narrow a vision to ever truly apply to the reality of a complex multi-billion dollar global industry.

Gaming is not some lonely mountain surrounded by plains stretching into eternity, with only a single ascent and descent. Gaming is a mountain range with peaks of many sizes reaching to incredible heights or precipitous lulls. It is not even a single chain of mountains, all lined up in single-file. While one aspect of gaming may descend, another will ascend beside it, creating a diverse system of experience where one facet rides high whilst another struggles in a deep valley. That metaphorical mountain range stretches out to the unseen horizon, maybe one day the horizon will reveal the end of our mountaineering adventures, and lead us into an eternal plain with nary a hope for the ascent of another thrilling peak, but you'll be hard pressed to convince me that fate is here now. Because now, right at this moment, all I see in front of me are mountains stretching out into the sky.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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The gimmicks are gone. Graphics can't improve much more, and no one cars about motion controls. In fact, Microsoft almost made things worse. That's why there's no buzz. But that doesn't mean the industry is hurting. Games have never been stronger. With The Last of Us, The Walking Dead, Mass Effect, and a million indie titles, the industry has never been more diverse.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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thejboy88 said:
It's a thought that's been on my mind a lot recently. With the latest console generation already out, it can't have escaped anyone's notice that there isn't really as much hype or excitement for the new generation as there was for the old.
We're facing the fastest selling consoles in the history of the industry. Maybe you're just remembering the past wrong?
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Lightknight said:
thejboy88 said:
It's a thought that's been on my mind a lot recently. With the latest console generation already out, it can't have escaped anyone's notice that there isn't really as much hype or excitement for the new generation as there was for the old.
We're facing the fastest selling consoles in the history of the industry. Maybe you're just remembering the past wrong?
Man, the sheer level of mockery surrounding things like the red ring of death on the 360, and the $600 price tag on the ps3 were intense. The entire PS3 announcement was a pretty big meme and a laughingstock, much like the original Xbox one announcement.

I still remember what games I bought at the 360 launch: Kameo, Perfect Dark, and Condemned. Of those, Condemned is the only game I remember and it was only ok, it still had a lot of issues. I remember when people were talking about Geometry wars as really the only game worth getting on arcade, and gamestops had 360 systems set up where that simple arcade game was apparently the best thing they could think of to put on demo.

Shit, it took until the original Mass Effect for me to have more than a couple 360 games worth playing, and even then, I remember thinking it was just a shootier version of KOTOR at the time. My PS3 library had less than 10 games for the first 2 years the system was out.
 

Zen Bard

Eats, Shoots and Leaves
Sep 16, 2012
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There's definitely something going on. I personally don't feel the same level of excitement about the annual release of games like I used to (but then again, that could just be me).

And I do feel the corporate aspect of the gaming industry has done more to maximize profit than to enhance user experience (or perhaps I shouldn't have written this right after watching "The Jimquisition").

Add to this the general lack of enthusiasm at this year's E3 and it does appear that gaming has hit a bit of of a stall.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Buddy, gaming passed its peak a LONG time ago.

Pay attention to the forums one day and count how many people are excited to play a game, any game.

...you'll get absolutely nothing outside of recommendation threads.
 

mindfaQ

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Dec 6, 2013
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The big stuff in gaming happens on PC nowadays. Big numbers. Virtual Reality, a better Controller.

Maybe you are expecting something else, but think about it the other way, too: gaming is leaving its infancy, people have established some ground work, graphically it gets more common that the bottleneck is the artists creating all the assets/budget, not the actual calculation power. We've explored many possible genres in many iterations. Sure the scene has matured and the differences get smaller. To get back to my metaphor, it's just like a person growing up - on the start you change the most and the older you get, the more defined your personality is. You can still learn new things at medium or old age, but with all your history behind you, it probably won't make a totally different person out of you. Certainly there can be life changing moments, like battling cancer too early and winning the fight. This can potentially change your life tremendously. And we can still have such things in gaming. I would expect VR to become huge as it progresses, just like it does in many Sci-Fi works. Maybe not with Oculus Rift, but some later iterations.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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I don't know about that. Say that seems more than a little melodramatic. The attitude of the major publisher's makes me question the future of the industry that's tor sure and I don't recall get truly excited for anything since the Gamecube era.
 

savageoblivi0n

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Aug 7, 2008
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Shpongled said:
The current "gaming community" - that is, gaming forums where gamers come to dicuss games, is in a pretty horrific state imo. All large parts of the community seem to want to do anymore is whine about things. Whether it's sexism, DRM, Steam selling the wrong type of game, characters with exagerated features, whatever new controversy of the month takes over and the community has become almost toxic imo. Why would anyone bother to try and be excited about the new consoles on this forum for example? Any discussion about them just dissolves into PC vs console dick waving contests or circlejerking about how Microsoft is literally the Fourth Reich.

That said, gaming itself is coming along in leaps and bounds. The AAA genre is finally starting to divert from the spunkgargleweewee formula, solid indie games are finally getting the attention they deserve, we've just had new consoles releases that, if nothing else, will spur on technological progress for both PC and consoles, and Oculus Rift is just around the corner. Personally i think asking whether gaming is passed its peak now is kinda like asking if the automotive industry was passed it's peak in the 60's or medicine was passed it's peak in the early 30's. No, technological progress marches on. Gaming is here to stay.
I'm going to go ahead and second this, all of it, options are more diverse than they've been at any point in gaming history and half the time I don't even bother reading forums anymore about new games, consoles, and the like because it all just feels like:

 

breadsammich

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May 5, 2011
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I'd say we're going to have fewer dinosaurs stomping around and making a racket, and more small mammals scurrying around underfoot--quieter, but ultimately more diverse and successful.

If that analogy made any sense at all.
 

thom_cat_

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Nov 30, 2008
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What do you mean by peak? Because if it's a numbers game, short answer: no, long answer: nooooooooooooooo.
Games are more popular than ever and are becoming more and more accepted.
If it's quality, this is a moronic statement. Quality only will really go up, with access to more tech. But quantity of shit will continue upward with it as it becomes a more recognised career.

Look at it like music, music hasn't peaked. It will never peak. If you think it has peaked that is your own personal opinion about mainstream genres. Something gaming doesn't seem to be very affected by overall.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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EternallyBored said:
Lightknight said:
thejboy88 said:
It's a thought that's been on my mind a lot recently. With the latest console generation already out, it can't have escaped anyone's notice that there isn't really as much hype or excitement for the new generation as there was for the old.
We're facing the fastest selling consoles in the history of the industry. Maybe you're just remembering the past wrong?
Man, the sheer level of mockery surrounding things like the red ring of death on the 360, and the $600 price tag on the ps3 were intense. The entire PS3 announcement was a pretty big meme and a laughingstock, much like the original Xbox one announcement.

I still remember what games I bought at the 360 launch: Kameo, Perfect Dark, and Condemned. Of those, Condemned is the only game I remember and it was only ok, it still had a lot of issues. I remember when people were talking about Geometry wars as really the only game worth getting on arcade, and gamestops had 360 systems set up where that simple arcade game was apparently the best thing they could think of to put on demo.

Shit, it took until the original Mass Effect for me to have more than a couple 360 games worth playing, and even then, I remember thinking it was just a shootier version of KOTOR at the time. My PS3 library had less than 10 games for the first 2 years the system was out.
Did you manage to avoid the XBO shit storm?

Look, when things go wrong a lot of buzz is generated. The fact is that these products have been run through the QA gauntlet to avoid another RROD at all costs. But just because there's not a ton of buzz around failures doesn't mean there's no excitment or buzz. It just means the products themselves are reliable and the news is just hitting company PR missteps now.

Either way, cash flow informs the excitment or lack there of. Selling faster than ever before indicates that there's just as much excitment even if there's not as much noise.
 

Nowhere Man

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Mar 10, 2013
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I don't know about gaming in general passing it's peak (seems to have peaks and valleys) but I can definitely say that the "next gen" consoles have turned out to be pretty damn disappointing. Issues with resolution, games STILL not playing at 60fps. Having to pay to play online. Developers gimping console versions of games they were hyping as the next coming of gamer Jesus. Why bother?

Indie games on PC are where it's at. And I don't think those have peaked yet.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Lightknight said:
EternallyBored said:
Lightknight said:
thejboy88 said:
It's a thought that's been on my mind a lot recently. With the latest console generation already out, it can't have escaped anyone's notice that there isn't really as much hype or excitement for the new generation as there was for the old.
We're facing the fastest selling consoles in the history of the industry. Maybe you're just remembering the past wrong?
Man, the sheer level of mockery surrounding things like the red ring of death on the 360, and the $600 price tag on the ps3 were intense. The entire PS3 announcement was a pretty big meme and a laughingstock, much like the original Xbox one announcement.

I still remember what games I bought at the 360 launch: Kameo, Perfect Dark, and Condemned. Of those, Condemned is the only game I remember and it was only ok, it still had a lot of issues. I remember when people were talking about Geometry wars as really the only game worth getting on arcade, and gamestops had 360 systems set up where that simple arcade game was apparently the best thing they could think of to put on demo.

Shit, it took until the original Mass Effect for me to have more than a couple 360 games worth playing, and even then, I remember thinking it was just a shootier version of KOTOR at the time. My PS3 library had less than 10 games for the first 2 years the system was out.
Did you manage to avoid the XBO shit storm?

Look, when things go wrong a lot of buzz is generated. The fact is that these products have been run through the QA gauntlet to avoid another RROD at all costs. But just because there's not a ton of buzz around failures doesn't mean there's no excitment or buzz. It just means the products themselves are reliable and the news is just hitting company PR missteps now.

Either way, cash flow informs the excitment or lack there of. Selling faster than ever before indicates that there's just as much excitment even if there's not as much noise.
I think you misinterpreted my post, I was agreeing with you that the OP is likely remembering the past wrong. As in, the 360 and PS3 also got flack similar to what the Xbox one got, and plenty of people were being negative about the last gen and calling out the doom of video games because the PS3 and 360 couldn't possibly measure up to the Xbox,ps2 era.\\
There was also a massive lack of positive hype due to a perceived lack of games last gen too.
 

DrOswald

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Apr 22, 2011
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thejboy88 said:
It's a thought that's been on my mind a lot recently. With the latest console generation already out, it can't have escaped anyone's notice that there isn't really as much hype or excitement for the new generation as there was for the old.

That, and it seems that there isn't really as many "big" things going on with gaming as there used to be. With the past generation, with the Wii, 360 and PS3, there was a slew of mainstream attention, both good and bad, as well as massive titles that are still held as great games today.

But now? I can't help but feel that the gaming community doesn't really seem as into our current generation, and that all the steam seems to have gone out of all the innovations and discussions about it.

I'm not sure if I'm making sense or if this will be in any way coherent to my reader, but it's just a thought I wanted to get out there.
The current AAA console business model is passed it's peak, which was the PS2/Gamecube generation. Gaming as a whole had a bit of a slide down last generation but huge steps up have been made in everything that isn't a AAA game over the last 4 years. Indie games are at an all time high and less than AAA games from large studios are showing how amazing a developmentally focused game can be (Xcom, Bastion, etc.)

What you are seeing is the fall of the old model, not the fall of gaming.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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EternallyBored said:
I still remember what games I bought at the 360 launch: Kameo, Perfect Dark, and Condemned. Of those, Condemned is the only game I remember and it was only ok, it still had a lot of issues. I remember when people were talking about Geometry wars as really the only game worth getting on arcade, and gamestops had 360 systems set up where that simple arcade game was apparently the best thing they could think of to put on demo.

Shit, it took until the original Mass Effect for me to have more than a couple 360 games worth playing, and even then, I remember thinking it was just a shootier version of KOTOR at the time. My PS3 library had less than 10 games for the first 2 years the system was out.
Remember when Afrika was the hot new game for the PS3..?

Every new console generation suffers through that unfortunate "first batch" period.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Casual Shinji said:
EternallyBored said:
I still remember what games I bought at the 360 launch: Kameo, Perfect Dark, and Condemned. Of those, Condemned is the only game I remember and it was only ok, it still had a lot of issues. I remember when people were talking about Geometry wars as really the only game worth getting on arcade, and gamestops had 360 systems set up where that simple arcade game was apparently the best thing they could think of to put on demo.

Shit, it took until the original Mass Effect for me to have more than a couple 360 games worth playing, and even then, I remember thinking it was just a shootier version of KOTOR at the time. My PS3 library had less than 10 games for the first 2 years the system was out.
Remember when Afrika was the hot new game for the PS3..?

Every new console generation suffers through that unfortunate "first batch" period.
I remember the E3 trailers for Afrika, people looking forward to something that turned out to be little more than a tech demo for the PS3.

Man, I remember when lair was supposed to be the hot new killer app for the PS3 that was going to turn the slumping sales around and make PS3s fly off the shelf. A dragon riding game by the guys that made the Rogue Squadron games? sign me up for that. Then it got ruined with lame Sixaxis motion controls, and there was basically no selection for dragons and a crummy campaign.

For about two years, I could count the number of PS3 games I owned on one hand, it really wasn't until Uncharted that I even felt like I was really playing anything that could have been worthy of being called "next-gen".
 

Reaper195

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Jul 5, 2009
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Lightknight said:
thejboy88 said:
It's a thought that's been on my mind a lot recently. With the latest console generation already out, it can't have escaped anyone's notice that there isn't really as much hype or excitement for the new generation as there was for the old.
We're facing the fastest selling consoles in the history of the industry. Maybe you're just remembering the past wrong?
Must be. I remember the exact same shit happening last gen. Not to mention last gen had the same kind of people going "Ugh, the new gen consoles are average. PS2 and Xbox were much more popular than the 360 and PS3."

I think it's all about age and perspective. I was much more excited for the PS3 and 360 because I was about 16/17 at the time, and aside from trying to fuck chicks at school, and get drunk by drinking a whole TWO BEERS, gaming was the most important thing to me. As a full grown adult with kids, a full-time job and a crushing mortgage, I'm less interested in the consoles because I don't spend all my free time playing them (Was never a PC gamer). However, I see in friends and colleagues kids the same excitement for the new consoles as I once had. When the 360 came out, it was the people in their early twenties who were the cynical ones that thought gaming was going to end during the mid 2000's. And they were wrong. This gen, it's exactly the same. And I guarantee it will happen again. With the inevitable questioning of the Steam Boxes, which too many PC elitists thought were going to be the console killers (Seriously...to get one that will perform as good as a console costs roughly the same amount. And to get one as good as a great gaming PC is a few grand. Which negates the ability to spend a grand and have an amazing gaming PC), I see consoles going on as they always have.
 
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I don't know what is meant by "peak" in this context...graphical fidelity, number of gigs, length, quality, production cost, complexity, etc. There are many factors by which a game can be measured and I think "new blood", innovation, technological change and more all drive us forward. What I think has happened however is irredeemable change to the industry/commercial aspect of games.

Whether I'd call it blame, fault or responsibility, I genuinely think Microsoft have drastically altered the entire industry in such a way that I doubt we can ever a) go back or b) see something new. In a way, the existence of the Internet itself can be blamed somewhat too, but the games business has changed irrevocably. The Live! service, which first enabled DLC sales (not talking about PC here) has changed the very way in which games are made.

If we went back as far as 2002-2004, one could walk into a store, pay money and get a game. Now, we buy a "base game" with 80-90% of its content and the rest is sold to us in pieces online for more money. Games are developed from the get go now with this model in mind.

For developers, this generation has seen a huge change. Each publisher now is and has been working on a single game engine. They all plan to use this same engine to power all games made by their studios. For EA, I believe it's Frostbite, for Squeenix it's Luminous but this is a trend now for the big companies moving forward. Shared engine amongst all their studios.

This is related in a fashion to the reason for Nintendo's woes. The XBone and PS4, for all their minor differences are essentially identical. The controllers are identical, the online marketplace for DLC is identical and with this newest generation, even the architecture is identical. The only difference between them is whose walled-garden one buys into. Big publishers now make *one* game, then compile it for PC, XBox and PlayStation. By developing for the "lowest common denominator" they can expend the least amount of developmental effort and money for a game that will run on all those platforms. Nintendo's issue is that the hardware is different and thus the same game which will run on the other three platforms will *not* work on the Wii U. This is wholly the reason for it being unsupported by EA, Activision, Squeenix, Ubi to any great extent.

The "industry" has changed from what we're used to. The days of walking into a store and walking out with a complete game we can just play are over. Now you have online accounts, profiles, achievements/trophies (which in my opinion have forever changed games for the worse), retailer exclusive pre-order bonuses, DLCs, etc.

Not to mention one other change, the "annual release cycle". How Activision convinced the world to buy the same game annually year on year is nothing short of marketing genius. Games used to last *years*. There would be 2-3 pre-eminent shooters at any given time and that was what we played for online shooters. Now every single game has to have multiplayer leading to an expanse of empty games and they're written off after one year and replaced with the same exact game with an incremented number on the box. Ubisoft followed with AssCreed, a game that might've supported a trilogy but instead is rehashed ad infinitum with minimal effort for maximum profits.

Since executives took the reins of the industry away from the Schaefers, Cormacks, Miyamotos, etc games are developed to fit a different business model. Now it needs to be franchises, DLCs, achievements, compulsory multiplayer, real-money transactions and after the requisite number of hours of "entertainment" the same game is rehashed, rebadged and the wheel keeps turning.