No doubt the vast majority of you are aware that the old X-Com games are getting the reboot treatment in the form of an FPS with RPG upgrade elements and a 1950s America aesthetic.
Needless to say, fans are a bit miffed about this. (For the record, I am not one such fan. Never played the old games. Not terribly interested in the reboot.) The general feeling seems to be that the developer/publisher is just using the name for the sake of brand recognition. This is viewed as a bit stupid, since non-fans won't give a damn that it's called X-Com and fans of the old games will hate your guts for shaking down a classic. There's also a bit of the usual bile being thrown about regarding FPSs, lowest common denominators and so on, yeah... you've heard it all before.
There's a similar scenario regarding the Syndicate games which are also set to be rebooted as, heh, you guessed it, a FPS.
So, my question is, has this approach ever worked in the past?
The closest example I can think of is Fallout 3. Bethesda took an isometric turn-based RPG and made a real-time RPG-FPS. They pissed a few people off along the way, but the game was well received and sold a bunch.
Are there any other such examples?
Needless to say, fans are a bit miffed about this. (For the record, I am not one such fan. Never played the old games. Not terribly interested in the reboot.) The general feeling seems to be that the developer/publisher is just using the name for the sake of brand recognition. This is viewed as a bit stupid, since non-fans won't give a damn that it's called X-Com and fans of the old games will hate your guts for shaking down a classic. There's also a bit of the usual bile being thrown about regarding FPSs, lowest common denominators and so on, yeah... you've heard it all before.
There's a similar scenario regarding the Syndicate games which are also set to be rebooted as, heh, you guessed it, a FPS.
So, my question is, has this approach ever worked in the past?
The closest example I can think of is Fallout 3. Bethesda took an isometric turn-based RPG and made a real-time RPG-FPS. They pissed a few people off along the way, but the game was well received and sold a bunch.
Are there any other such examples?