The_root_of_all_evil said:
Zhukov said:
Bethesda took an isometric turn-based RPG and made a real-time RPG-FPS. They pissed a few people off along the way, but the game was well received and sold a bunch.
The big question is - was this a success though?
If we're talking about sales, then sure. But then XCom/Syndicate/whateverotherheapofshittheyrebringingout might.
If it's a good addition to the canon, then you can say Soulcaliber etc. failed.
The main thing is, that it's a bit stupid to change an old, well-loved game into something that will leech off an over-saturated market.
It's like bringing XCOM out as a casual Tower Defence game, there's just no need.
BUT, as always, we'll have the people who love FPSs defending it because they hate nostalgia and they hate non-twitch games and most of all, they hate anything that doesn't include them.
In the change from X-Com, to XCOM, they've removed all canon, all tactics, all graphics, all settings, and everything that made the name. Then they've 're-imagined' it.
That's like having
War and Peace 2 as a murder mystery starring Detective Leon Tolstoy and his spunky talking dog.
And I bet that would sell equally well.
Okay, just to set things up for myself. I played F1 and F2 before F3, I personally found F2 the best of the numbered sequels. That said, New Vegas is my favourite Fallout game to date, bugs be damned.
I didn't like what Bethesda did in terms of narrative and the setting was a bit hit and miss (it felt like fallout, but at the same time It felt like it was set in a drastically different era, rather then a different state). But bringing the Elder Scrolls formula of a first person rpg to was, personally, a good idea. Though they could have attemtped to do a classically styled isometric game with fancy new age graphics and and less clunky stat system, the choice of going FPS was a natural one, since it's what they are experienced in.
Obsidian took that and ran with it, and made a 3D FPS fallout game that FELT like fallout though with far more bugs then even 2. Essentially, bethesda played to their strenghts but missed the quality by a fair margin and Obsidian rectified it. To me, Obsidian proved Bethesdas idea was good (though rough), but their grasp of the ethos was off the mark.
Re-imaginings are not so bad, though the risk of a much loved name being mecilessly flogged for fat greedy bereaucrats to get their fix is there. Face it, games from 10-20 years ago do not stand up so well today, not because of graphics, not because of their genre, but simply because the games back then were crude and fledgeling and made games within the limitations of the technology. Games now are able to do barrels more then games of yester year, and in the case of rpgs, ditch the roll of the dice for more direct player based input/skill. Stats now serve to tell us what a character can do, rather then the chances of the character doing it. Frankly I prefer the new use of stats.
One more thing. In regards to changing up the core feel of the game (isometric to fps as per the current example). FPS (or even TPS) is by far the more immersive game type as it puts YOU the player in the hot seat, rather then some abstract distance above your character, like some astroprojected voyeur. If done well, you can get sucked into a game... and yes the same could be said about a Isometric far view game, but the former is far easier to accomplish.
Whats more, in a free roam adventure game, FPS/TPS is a little more special as it allows for the finer details to get emphasised. Small things like that skeleton of a man who worked his way through a dangerous mutant infested building to find a lost treasure, only to bring a manual on lockpicking to open a, sadly, computerised door (actual scene in fallout 3). In an ISO rpg that scene would probably been some skeleton model laid down on the ground with a block of textures next to it that we have to assume is a book, which when we interact with it, would explain to us what happened.
Frankly, for me, the former is more immersive and interesting as it allows me to piece together the events. The whole motto of "show don't tell" comes to mind. Fallout 3 is littered with those little touches... it's why I don't hate the game, despite it missing it's mark.
Ultratwinkie said:
Bethesda had an actual reputation. The guys at X-Com does not, and 2K has a bad reputation for ruining good franchises like Bioshock.
Fallout 3's example doesn't work.
Eh... no. Bioshock 2 did not RUIN bioshock. Objectively it was the better game in terms of mechanics and gameplay, but even from my point of view I will say it didn't stand as tall as the rather sublime prequel. Also 2k games acutally has a pretty solid reputation as a producer/developer/publisher much like Bethesda. Here's a list of games that they have been involved with at various levels:
Sid Meier's Pirates!
Call of Cthulhu: Dark Corners of the Earth
Sid Meier's Civilization IV
Close Combat: First to Fight
MLB 2K5: World Series Edition
Dungeon Siege II
Jade Empire
Motocross Mania 3
Serious Sam II
Vietcong 2
24: The Game
CivCity: Rome
Sid Meier's Civilization IV: Warlords
Dungeon Siege II: Broken World
Dungeon Siege: Throne of Agony
Family Guy Video Game!
Prey
Sid Meier's Railroads!
Stronghold Legends
The Da Vinci Code
Sid Meier's Pirates!
BioShock
Carnival Games
Sid Meier's Civilization IV: Beyond the Sword
Fantastic Four: Rise of the Silver Surfer
Ghost Rider
The Darkness
The Elder Scrolls IV: Shivering Isles
Sid Meier's Civilization IV: Colonization
Sid Meier's Civilization Revolution
Borderlands
BioShock 2
Mafia II
Civilization V
Duke Nukem Forever
So yeah... some hits and misses (not unlike bethesda... rogue agent, never forget). Funnily enough I notice a cross over here. I do believe Bethesda outsourced the xbox version of shivering isles.