Has the 'X-com reboot approach' ever worked?

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ChupathingyX

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Vault101 said:
Im not sure I buy the "critcs dont know what they are talking about!" as a way to justify your veiw that they were WRONG when saying FO3 was great, not saing your veiw is wrong but still....
I'm sorry but reviewers for the most part are just total bullshit.

They review games these days based on some really bad criteria and the amount of bias is astounding. It's impossible to be 100% free of bias, but sometimes it's just too much. Look at IGN, one of the most well known video game journalism and critic sites, they constantly give the Call of Duty games scores over 9 or 8, and how much have they changed?

Now look at the Dynasty Warriors series, since DW5 they have been getting very low scores based on the reason that they similar, however, if you ask me they've been innovating, or at least trying to anyway and they get much lower scores (this is of course only one example).

I also hate how 8 seems to have become the average score for games these days, this video explains it quite well...
(0:57 - 1:44)

I'm not saying that I'm right because I believe that reviewers are crap, just that basing a games success on the review it gets from one person whose opinion is apparently more important and legit is crap.

Same thing goes for awards, especially GOTY, which is an award that can go seriously go jump off a cliff. No game can be considered better than all other released during the year, no game is perfect or superior above all others (which also brings number scores to mind, they need to go jump of a cliff too).

they way I see it, they took the series and made it into an action RPG, since you like New vegas that shows at least you dont dislike FO3 and NV beccause they arnt isometric turn based strategys
No that isn't the reason I don't like Fallout 3, the reasons I don't like Fallout 3 are typed up and stored so that I can whip it out when I need to, it's almost 3000 words long and unfinished.

alot of people (sadly) hate them for this reason and this reason alone
I don't think I've ever seen someone who hated it for that single reason, there is always another reason.
 

Vault101

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ChupathingyX said:
Vault101 said:
Im not sure I buy the "critcs dont know what they are talking about!" as a way to justify your veiw that they were WRONG when saying FO3 was great, not saing your veiw is wrong but still....
I'm sorry but reviewers for the most part are just total bullshit.

They review games these days based on some really bad criteria and the amount of bias is astounding. It's impossible to be 100% free of bias, but sometimes it's just too much. Look at IGN, one of the most well known video game journalism and critic sites, they constantly give the Call of Duty games scores over 9 or 8, and how much have they changed?

Now look at the Dynasty Warriors series, since DW5 they have been getting very low scores based on the reason that they similar, however, if you ask me they've been innovating, or at least trying to anyway and they get much lower scores (this is of course only one example).

I also hate how 8 seems to have become the average score for games these days, this video explains it quite well...
(0:57 - 1:44)

I'm not saying that I'm right because I believe that reviewers are crap, just that basing a games success on the review it gets from one person whose opinion is apparently more important and legit is crap.

Same thing goes for awards, especially GOTY, which is an award that can go seriously go jump off a cliff. No game can be considered better than all other released during the year, no game is perfect or superior above all others (which also brings number scores to mind, they need to go jump of a cliff too).

they way I see it, they took the series and made it into an action RPG, since you like New vegas that shows at least you dont dislike FO3 and NV beccause they arnt isometric turn based strategys
No that isn't the reason I don't like Fallout 3, the reasons I don't like Fallout 3 are typed up and stored so that I can whip it out when I need to, it's almost 3000 words long and unfinished.

alot of people (sadly) hate them for this reason and this reason alone
I don't think I've ever seen someone who hated it for that single reason, there is always another reason.
thats what I ment, you dislike Fallout 3 because of how they handled the lore/story, not only because it isnt exactly the same as the originals

you havnt heard of "no mutants allowed"? from the little ive herd they hate all the later fallout games with burning passion, asside othat I dont see it as unreasonable to assume there were those out the who eather totally wrote off the last two fallouts games because they werent turn based

you like NV which shows your not like that, thats what I was saying
 

ChupathingyX

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Vault101 said:
thats what I ment, you dislike Fallout 3 because of how they handled the lore/story, not only because it isnt exactly the same as the originals
Well that's an understatement, but yes you're basically right.

you havnt heard of "no mutants allowed"? from the little ive herd they hate all the later fallout games with burning passion, asside othat I dont see it as unreasonable to assume there were those out the who eather totally wrote off the last two fallouts games because they werent turn based

you like NV which shows your not like that, thats what I was saying
Yes, I am quite aware of NMA and I know that some of the members there do in fact like New Vegas, one of the more infamous admins of the Fallout wiki is quite well known on NMA and he hates Fallout 3 but thinks NV was a massive step in the right direction.
 

Scow2

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Continuity said:
Vault101 said:
in regards to Fallout 3 and NV (you know for the FO3 haters) it keeps everything that MADE it fallout, the world general tone and everything..plus it was an RPG, only difference was combat
You know they didnt do that good a job on FO3. Sure the aesthetic was neatly preserved for the most part but the humour was almost completely absent, and the humour was a major part of what made fallout fallout. Really FO3 is just a pale impression of content of the originals. Plus although they created a fantastic sandbox world with tremendous detail, they were rather light on the actual number quests they put in there.

Those are my only complaints really, so on the whole the did a good job, far better than I expected.
I found Fallout 3 as feeling VERY true to the tone of the first Fallout game. The difference in tone and style between Fallout 1 and Fallout 2 is staggering.

Going straight from Fallout 1 to Fallout 3, I found Fallout 3 to be very true to the IP, while the third game also references the continuity of the second game. If Bethesda made Fallout: New Vegas into Fallout 3, instead of giving us the Fallout 1 clone first, the game wouldn't have been nearly as successful because Fallout New Vegas doesn't have the "introductory" nature of Fallout 3.

I find most "Successful" game series to follow a remarkably similar pattern:
1. First game is an innovative sleeper-hit. (X-Com, Dawn of War, Fallout, The Elder Scrolls: Arena, Duke Nukem.)
2. The second game is a great improvement on the first, surpassing it in quality. (X-Com 2, Dawn of War:Winter Assault. Fallout 2. The Elder Scrolls 2: Daggerfall)
3. The third game takes a different approach to the formula, and becomes the most memorable game in the franchise for the time. Unfortunately, it also breaks the fan base. New fans love it, fans of the first two enjoy it but don't like/are wary of the dramatic change. (Dawn of War:Dark Crusade, X-Com:Apocalypse, The Elder Scrolls 3: Morrowind)
4. The fourth game tries to reconcile the third and first games, shattering the fan base and becoming reviled as a "Piece of Shit", regardless of commercial success or failure. (X-Com: Interceptor, Dawn of War: Soulstorm, The Elder Scrolls 4: Oblivion.)

When a game switches developers, it generally carries qualities of its current installment of the series, and the first game.
 

NickCaligo42

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varulfic said:
Does Resident Evil 4 count? It took a series that had more in common with adventure games than action and turned it into a third person shooter, and everyone loved it. Then again, it wasn't a revival of a long dead classic, just a reimagining of a concept that they'd done to death.
The DEFINITIVE third-person shooter, in point of fact, and it's arguable that it made the series actually, you know, playable.
 

Therumancer

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SonOfVoorhees said:
I loved the first two x-com games, and i like the trailer for the new game. Looks interesting. All those fans are bitching about nothing. They can still play the old games, or even that new Xenonauts game that is like x-com thats being made. People just need to get over it already, a remake or redo doesnt make the original games any less good. Just a different interpretation of the material.
I tend to disagree here when your dealing with differant types of games.

See, there is a decent market for things like turn based RPGs and strategy RPGs, and when you take defining games of a genere that people want but are rarely being made due to the increasingly corperate attitudes, it slots people off. Especially seeing as when they are re-creating a game pretty much from the ground up, since there is no reason why they shouldn't use a new franchise name. It's like taking a can of spam, putting the word "beef" on the front and then claiming it's a steak. Someone might like spam (it sells quite well) but no matter what they call it, it's not a steak.

The way I see the things is the game industry not willing to cater to niche audiences, as in real gamers, and instead going after the big bucks in the mainstream. It's not about making a profit or good games, but about making as much money as possible, if something is a niche audience they don't consider it enough money to justify. A good example of this would be say the "Red Faction" games, in the latest "Game Informer" there is a "The Good, The Bad, The Ugly" section talking about how the "Red Faction" series is being cancelled, not because it didn't make any money but because it's a "niche audience" and didn't make ENOUGH money. Basically, producing a more derivitive shooter in a less unique enviroment could potentially make them more money, so it's better to chase that than keep something that is simply making money.... and this is within the shooter demographic, turn based fans (of turn based anything) have it even rougher since casuals HATE turn/stat based games, and due to the amount of work it takes to make games like that (due to visible, consistant mechanics, and creating a unique game engine as opposed to using one from a toolbox) the industry doesn't want to make them even if they make good money off of them. Professional reviewers and critics tend to more or less follow the casuals, because they are paid to try and help create the enviroment the game companies desire. Game companies want to try and generate hype for the cheapest kinds of games for them to roll out, and the influx of casual gamers gives them the oppertunity to exploit paid media to create the kind of customers they want, as opposed to catering to the whims of the customers on their own... which is classic corperate marketing.

Agree or disagree, things like this... what we're seeing with "X-com" is why you have a divide in the gaming community and so much hatred by "serious" gamers for the casuals. See serious gamers might not always play the same niche games, but they all love things that are considered niche games usually as a primary choice for gaming entertainment, that's part of what makes them what they are. Despite an attempt to present them as "hardcore" people who primarily play shooters and such are actually just a differant version of the "Farmville" crowd, which is why they are increasingly being targeted by the same kinds of marketing. These guys will flock to the "Call Of Duty" and "Halo" clones, no matter how derivitive, the same way chubby middle-aged housewives will flock to Farmville. Likewise for all their whining this crowd is increasingly willing to pay for things like multi-player maps, and other gimmicks, which is very similar to how content is sold in a game like "Farmville" it's just styled differantly for a differant audience.

There are plenty of shooters with customizable elements out there and a "quirky" vibe, however there aren't all that many turn based SRPG games being made at a big-budget level. There is room for all kinds of games to be made for everyone in theory, but the problem is that the gaming industry does not do this on a suffiient level. Things like Xenonauts are hardly being developed on the same level as shooters, nor are there enough for the community.

See, with X-com, the actual thought process was probably that they wanted to poop out another shooter. They already have the engines via toolboxes, and largely they just need to decide on what kind of graphics to hire people to draw... the "flash" added to the same basic framework everyone is using. Rather than hiring a creative team, they probably looked back at what properties they had access to, saw X-Com, and pretty much decided "okay we'll do this, and while the retro-one was the least popular, Fallout is popular right now so we'll use that and try and grab it's coattails". The name still having some recognition... enough to get attenion, is also a boon, especially seeing as they can play off the differances with the old games to get attention.

THAT is why people hate the casual market, because it being there has arguably created the industry and turned everything into a casual game. It's funny, but when have you ever seen an FPS property turned into a dedicated TURN BASED game? It might have happened, but not as often as you see this kind of thing. You know... something like the original X-com except using Gears Of War warriors fighting Locusts or whatever, that would be awesome and I would actually play it (where I don't generally play shooters), but it won't happen because even if it made money it's too much of a niche audience.

Thanks for reading this far, whether you agree or disagree with me. This is how I see things. In short it's a big deal because the industry has become so one sided. If you could actually say "there are plenty of recent X-com like games undergoing AAA quality development right now for that niche" it wouldn't be a big deal. Right now you can point to "Xenonauts" which really doesn't fill that void. With things like "Fallout" it's even worse, the only game I can think of that was close to the original two games for those who want isometric turn based games is probably "Planet Alcatraz" which has horrible localization, and some pretty bad production values, and it's hardly brandy new.
 

Scow2

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Oh yeah: Duke Nukem 3D turned a side-scrolling Platform game into an FPS.

Also: Warcraft to World of Warcraft.

RTS to MMORPG.
 

FFHAuthor

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To point out something interesting in this thread, I'm seeing the change of what the term 'reboot' and 're-imagine' mean through the thread. To help matters I'm just going to throw out the definitions and examples just so we're all on the same page with this discussion, and add a couple more that might be relevant here.


Reboot; start over again from the beginning.
Example: The new Star Trek movie. Restarts the entire series from the beginning with a time-travel bit thrown in for good measure to create an alternate Timeline. The Cast, Setting and story are the same, but you have the ability to sculpt your own series.
Reason: Normally done to increase the Fan base and make something more accessible to a wider audience so they don't have to delve into thirty years of back story to enjoy something.

Re-imagine; changing the core principles of something.
Example: Fallout 3. Changes the style of the originals with a completely open world FPS RPG system. You're taking the general setting and changing how you're interacting with the game itself, and also the tone and style of how you're interacting with it, gone is the whimsical tounge in cheek black humor and it's a much grittier and realistic setting.
Reason: Usually the product of the 'hey, I liked the originals, but let's make them better' train of thought. It can work.

Modernization; To bring up to modern standards of Graphics and gameplay.
Example: Doom. The game setting and style are the same, and the only chnages are bringing the game up to date with everything we expect from modern FPS games when it comes to graphics, physics, and story-line.
Reason: People liked the original, so you keep the game the same and just make it better using the better tools you have access to. Duke Nukem is a very prominent example of this train of thought and the pitfalls of it.

Rip off; To buy the rights to something just so you can use the name for recognition.
Example: Starship Troopers. The Book and the Movie have only two things in common, the character names and the Title. Next to nothing about that movie had anything to do with the Book, including moments where you start thinking 'they might actually include that excellent scene here...' and then your hopes are dashed in horrific Hollywood fashion (The knife throwing sequence.)
Reason: A developer, or film maker has such low expectations for their movie, they decide to cash in on a popular and beloved story or film so that they can bolster their own mediocre sales in the short term.


XCOM falls rather firmly in the Rip off category I think, simply because the developers themselves have displayed a total disdain for the original source material in all it's forms. From declaring that Strategy games aren't modern, to dismissing the original setting, gameplay style, the nature of the threat and the time period for it, to including aspects of the original game in positions of pure irrelevance (The Time Units naming of your action points). The Developers wanted to bolster their sales, so they took the X-Com name to gain the attention of a fan base. If you released that game under another title, no-one would have any reason to think it was anything like X-Com. Just like with the Starship Troopers example above. Change the title and the names of the characters and settings, and nobody would think it was related to Robert Hienlien's work.

You take the name of the original story when you know that your're going to be inescapably close to the original and could face claims of copyright infringement. XCOM doesn't have that problem.
 

Juventus

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ninja gaiden games went from being 2d side scrollig action to 3d fast and furious action game.

also the metroid prime games, from the metroid 2d games.

also mass effect 1 to mass effect 2.
 

Scow2

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FFHAuthor said:
Re-imagine; changing the core principles of something.
Example: Fallout 3. Changes the style of the originals with a completely open world FPS RPG system. You're taking the general setting and changing how you're interacting with the game itself, and also the tone and style of how you're interacting with it, gone is the whimsical tounge in cheek black humor and it's a much grittier and realistic setting.
Reason: Usually the product of the 'hey, I liked the originals, but let's make them better' train of thought. It can work.
I strongly disagree with this. Fallout 3 was made in almost the exact same style as Fallout 1. The tone and style are all there. I don't see the "Whimsical tongue-in-cheek black humor" in Fallout everyone keeps talking about, aside from the occasional "Easter Egg" you stumble across when exploring.

Actually, Fallout has more whimsical Black Humor than Fallout 1, with characters such as the ever-cheerful Moira Brown, the hypocritical over-enthusiastic Optimus Liberty Prime, The G.O.A.T. exam, Vault 101's "Andy" (A "Mr. Gutsy"-model robot disguised as a "Mr. Handy"-model, and the resulting carnage), the over-the-top atrocities of Vault-Tech, the Church of Atom, the nature of President John Henry Eden, Nuclear cars, Tenpenny and Mr. Burk. Sherriff/Mayor Simmons and the Robo-Deputy, the crazy pair believing themselves to be a Comic Book hero and Villain, anything involving Ants, greater incentive to take the "Bloody Mess" perk... The list goes on and on and on.

Also... on the Starship Troopers example, the movie was a Satire/Parody of the book meant to eviscerate the themes of that particular piece of literature through Reducio ad Absurdium.
 

Atmos Duality

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Yes, it's worked.
And it's also failed spectacularly.

It's interesting how this topic has revolved primarily around Fallout 3 and Human Revolution, yet one of these things doesn't really belong.

Fallout 3 is essentially a genre-reboot of the Fallout series. So it fits the topic.

But Deus Ex: Human Revolution is a direct PREQUEL; not a reboot. You can't reboot something into the original continuity; because that defeats the point of rebooting it in the first place!
(Also: for the most part, Human Revolution preserved, and expanded upon, the gameplay elements that made the original Deus Ex GOOD rather than just paving over them with marketable cliche's. It isn't perfect, but it's in the right direction, at least for gameplay purposes.)

And that's my problem with the reboot of X-Com; why call it XCOM if it isn't X-Com? There's a difference between expanding a concept, taking it in a new direction, and then there's scrapping EVERYTHING but the name and starting over with marketable garbage.

This is the ultimate goal of the industry: To get as many people as they can to buy into this "Push button, take pellet" mentality so they don't have to try. If you're still among those who thinks that profit-potential alone determine what should make a game, then this is the future for you: The same goddamn game, repeated to the day you die.
 

AlternatePFG

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qazcake said:
Does bioshock count?
Well, there's a difference between spiritual successor and reboot. BioShock takes a lot of elements from System Shock, but it's not like it's in the same series.

And I think some System Shock fans (Not one of them, haven't played the games myself) would disagree about BioShock being a worthy successor.
 

BloatedGuppy

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AlternatePFG said:
qazcake said:
Does bioshock count?
Well, there's a difference between spiritual successor and reboot. BioShock takes a lot of elements from System Shock, but it's not like it's in the same series.

And I think some System Shock fans (Not one of them, haven't played the games myself) would disagree about BioShock being a worthy successor.
It's a worthy spiritual successor, yeah. System Shock was the slightly better and more revolutionary (and under-appreciated) series, but Bioshock really did borrow a lot of core elements.

To be fair, Bioshock is more of a faithful remake of System Shock than XCOM is of X-Com.
 

Ragsnstitches

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The_root_of_all_evil said:
Ragsnstitches said:
Whats more, in a free roam adventure game, FPS/TPS is a little more special as it allows for the finer details to get emphasised.
Taking XCOM for a moment:
Do you think the terror of a Chrysalid invasion will be there?
Do you think mind-controlling other aliens will be in there?
Do you think juggling the various countries chance of being invaded will be in there?
Do you think the fully destructive environments will be there?
Do you think sending the tanks out will be there?
Do you think things like the blaster bomb will be there?

Do you think you'll actually "care" if one of your people gets killed?

These are all staples of X-Com that appear to be nowhere in XCOM.

Equally, all of the staples of Syndicate (chest-nukes, clones) seem to be missing apart from the Persuadotron - which is being amped up to the Sonic Screwdriver stage of being able to do anything.

Fallout 3 acted as a big brush over the original IP. As did Transformers - effectively producing two IPs. Both XCOM and the remade Syndicate could have their names swapped with little difference apart from the setting - and also rebranded as Call Of Duty: Alien Invasion or Call of Duty: Cyber Invasion.

That makes an extremely worrying thought for any other IP that isn't an FPS now, because it soon might be "reimagined" as one.

Sabrewulf, Ant Attack, Monty on the Run, Blagger....Sonic?
Well I never played the old X-com, so I can't say anything against that. I also didn't play Syndicate.

But...

How can you tell me or anyone for that matter, what the new XCOM and syndicate have/don't have? As far as I know, very little has been revealed about them, especially the latter since it was only announced around a fortnight ago. All I can find in terms of details is a 20 minute early build demo of XCOM and a few promotional screens for Syndicate.

As for your comment on Fallout 3. 2 IP's were not created... at least not officially, your point of view not withstanding either. Same goes for Transformers, but if you want to argue this, I can say that Transformers is actually 4 IP's (Toy line which came first, Cartoons which followed, Films which followed long after that and the various Games released related to and unrelated to established canon). Fallout 3 would be 4 or 5 IP's. The first 2 games (3 too if you were to be official) the 2 spin off games from 2, Brotherhood of Steel, that graphic novel that was released prior to new vegas and New Vegas and 3 (if we were to take your point of view). But that's bogus right? They are all different views on the same universe... OFFICIALLY They are not different IP's, but 1 IP in different garments.

Star Wars is an IP. Everything with the label and that has been officially accepted, is part of the Star Wars IP. No amount of debating the prequels to the original, Force Unleased to Jedi Knight, Force Commander to Empire at War, will change this.

Fallout 3 is the official sequel to 3, and no you can't say that Van Buren is the true sequel, since it's a dead project that only had a boring beta demo released. F3 does not overwrite past events, it does not rewrite the canon... it adds to it. Whats more, Bethesda planned for the flak and even set it on the opposite end of the country from Fallout 1 and 2, to minimise toes been stepped on. It's possible we can go back to California in the future for more Fallouts, but I doubt it. It's canon has already been anchored down and now we go elsewhere to see how the rest of the world (read: america) has faired. It is the same IP...

Ultimately, no matter what the devs do to XCOM, Syndicate, future Fallouts etc. it doesn't change anything. If you don't like the change, don't buy into it. Play the classics as they won't be obliterated just to accomadate the new comers. If you want to bastardise the new games and dismiss them, that's you're perogative. If you want new games from your favourite series to return unblemished and uncorrupted by modern fancy FX, QTEs, Streamlined menues and lobotomised spreadsheets...

then keep dreaming.
 
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Ragsnstitches said:
Well I never played the old X-com, so I can't say anything against that. I also didn't play Syndicate.
So...you can't really argue for or against them, can you? Really?
But...

How can you tell me or anyone for that matter, what the new XCOM and syndicate have/don't have?
Pretty simply.

Chrysalid invasions would be impossible in an FPS. A one-shotting monster that sprints at you, and then kills your entire team? Nah.
Mind Control? Nah. Couldn't be done effectively in an FPS.

See, you don't need to see evidence of what has been done to understand what CAN'T be done.
As for your comment on Fallout 3. 2 IP's were not created... at least not officially, your point of view not withstanding either.
At least 3. Fallout was originally based on GURPS until that fell through.

And as for the rest of your points, you're just trotting out the party line - which we know is wrong because most of the IPs directly contradict each other. There's a main IP and sub IPs (nominally called "What-ifs")


What you fail to understand, perhaps deliberately, is that the main IP becomes the re-make - and all future versions (see Fortress-craft being NOT based on Minecraft) come from that.

That's parasitical laziness, and I'll fight that crap wherever and whenever I see it.

If you're going to re-do an IP, remember what the IP is about. Otherwise, leave it the hell alone.
 

Ragsnstitches

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The_root_of_all_evil said:
Ragsnstitches said:
Well I never played the old X-com, so I can't say anything against that. I also didn't play Syndicate.
So...you can't really argue for or against them, can you? Really?
But...

How can you tell me or anyone for that matter, what the new XCOM and syndicate have/don't have?
Pretty simply.

Chrysalid invasions would be impossible in an FPS. A one-shotting monster that sprints at you, and then kills your entire team? Nah.
Mind Control? Nah. Couldn't be done effectively in an FPS.

See, you don't need to see evidence of what has been done to understand what CAN'T be done.
As for your comment on Fallout 3. 2 IP's were not created... at least not officially, your point of view not withstanding either.
At least 3. Fallout was originally based on GURPS until that fell through.

And as for the rest of your points, you're just trotting out the party line - which we know is wrong because most of the IPs directly contradict each other. There's a main IP and sub IPs (nominally called "What-ifs")


What you fail to understand, perhaps deliberately, is that the main IP becomes the re-make - and all future versions (see Fortress-craft being NOT based on Minecraft) come from that.

That's parasitical laziness, and I'll fight that crap wherever and whenever I see it.

If you're going to re-do an IP, remember what the IP is about. Otherwise, leave it the hell alone.
IP = Intellectual Property. Bethesda owns both the Copyright and Trademark for the fallout universe and it's logo... Interplay SOLD their Fallout IP. Unless Bethesda allows another studio to independantly work on a Fallout project unsupervised with full creational freedom, then there is only 1 IP. It does not matter who ever made Fallout 1 and 2 or their spin offs. Why? Because Bethesda bought the rights to it.

It is not my opinion, it's legal fact. You do not, apparrently, know what IP is. If I managed to buy someone elses own property legally, then I can do whatever I want to it... canon and context have no bearing on an IP, even if they are the properties being protected by the IP. If your going to argue a point... don't use the wrong terms. What you want to say is Bethesda strayed too far away from the accepted formula and this deviation has split the universe SUBJECTIVELY.

Oh and FortressCraft and MineCraft are 2 seperate IP's... made by 2 different teams who own their own trademarks and copyrights. Unless Mojang unjustifiably sues the FortressCraft devs, this will remain so. Not similar at all to Fallout 1, 2 or 3 since Bethesda now owns ALL of them under 1 IP and did not copy or re-make anything.

Lastly, to quote you again:

The_root_of_all_evil said:
Taking XCOM for a moment:
Do you think the terror of a Chrysalid invasion will be there?
Do you think mind-controlling other aliens will be in there?
Do you think juggling the various countries chance of being invaded will be in there?
Do you think the fully destructive environments will be there?
Do you think sending the tanks out will be there?
Do you think things like the blaster bomb will be there?

Do you think you'll actually "care" if one of your people gets killed?

These are all staples of X-Com that appear to be nowhere in XCOM.
You claim these are Staples? HA! I guess I do know more about this then I thought. The staple of X-COM waned as far back as Apocalypse (Mythos, the original team). So much so they made a completely different game afterwards called X-COM INTERCEPTOR (Micropose who also made a decent spin off "Terror of the Deep") in an attempt to revitalise the series but mortally wounded it instead, ultimately dieing in the hands of Hasbro after Enforcer.

The series was shamed and died long ago, 2k is rebooting it, not rewriting it, they are leaving the canon of the classics and playing to their FPS strenghts. You automatically stand to defend the 2 solid games released by Mythos and Micropose, but neglect their failing success in Apocalypse and the dire Interceptor and Enforcer. Why is that?

Nothing changes with a reboot. They even respectively altered the name to distinguish the 2. The old games will remain as they were back then (though sullied by Interceptor and Enforcer which kept the namesake), all you need to do is reinstall them. Fact is that formula failed a good while back, same for Fallout, and these so called parasites (bethesda for the moment) revitalised the respective series and brought it into a generation who would have never seen it otherwise.
 
Feb 13, 2008
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Ragsnstitches said:
IP = Intellectual Property. Bethesda owns both the Copyright and Trademark for the fallout universe and it's logo... Interplay SOLD their Fallout IP.
Nope, you don't get it. IPs do not exist legally. They're a collection of ideas given form by the "look and feel", hence the "look and feel" copyright established by Microsoft.

XCOM has the name but not the IP. Fallout has the name and the IP. Fallout 3 altered the IP, so that a game based around Fallout 2 could not be sued under the IP for Fallout 3.

HA! I guess I do know more about this then I thought.
You've never played it - I've played and reviewed it. All of your whimsical anecdotes mean nothing. And your attitude is rather appalling - something that shows off how badly you treat the IP.
You automatically stand to defend the 2 solid games released by Mythos and Micropose, but neglect their failing success in Apocalypse and the dire Interceptor and Enforcer. Why is that?
Please do not attribute to me things I haven't said or done.

Nothing changes with a reboot.
Now you're just talking nonsense.

a generation who would have never seen it otherwise.
http://store.steampowered.com/sub/964/?snr=1_7_7_151_150_1

Complete nonsense. You've not even played the original and you're chastising it for not being up to date. I humbly suggest you take your nose out of whatever wiki page you used to copy/paste from and actually look at the history, the code or even play the damn game.