Has there ever a game with a really amazing story?

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DYin01

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I think The Elder Scrolls series have immense lore, but the actual stories of the main quests were never that interesting. That of Morrowind is pretty good but Oblivion's main quest is way too cheesy (that doesn't mean I didn't enjoy every bit of it though) to be an amazing story.
 

Dapper Ninja

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Gxas post=9.74835.847964 said:
My favorite story lines from games are Kingdom Hearts, Final Fantasy VII, Final Fantasy IX, and Okage: Shadow King.

Okay, so Okage was basically a joke story but I thought that it was very clever and cute.

Wow... describing a game as cute just made me feel extremely emasculated...
Okage was freaking brilliant! And there is no shame in calling it cute. It was like an adorable little mix of anime and the Nightmare Before Christmas. Kingdom Hearts had a great story, too.
 

Darth Marsden

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DevilSaint44 post=9.74835.847979 said:
My favorite story is the one from PoP:SoT trilogy. It truly is a modern classic
[/Edit] Am I the only one that thought Warrior Within was great
No, I enjoyed it as well. I still think the first is weakest, but that's solely due to the combat.

Some games do have great stories, but they're rare. Off the top of my head, I'd say the System Shock series, Deus Ex and Bioshock all had really 'amazing' stories, but to be honest, it may be more with how the story was presented rather then the actual plot itself. You raise an interesting point.

Adventure games used to have really good stories, but now that they've turned into episodic affairs, that's sort of died out in favour of short, self-contained stories. It's a bit of a shame, really, but if it means we get more Sam & Max, then it's a sacrifice I for one am prepared to make.

Games, by their very nature, didn't start out having a story. The very first game was a sort of Missile Commander, which became a sort of Tennis, which lead to Pong. Games didn't need much beyond 'here's the situation, GO!' even when they moved to arcade games, which you'll find is still the case for most of them.

Games for the home consoles/PCs have evolved over time, however. As they became more advanced, developers started to create better stories. Your lead characters had histories beyond 'killing machine', there were plots that could change over time, dialogue was placed throughout the games, and so on. As gamers grew up, so did their games.

When games went 3D, people really started to become immersed in them. Before, everything was on one plane and it was hard to relate to characters like that. But now you could go anywhere! Do anything! It was brilliant! It made telling a story much easier too, by having characters actually move and talk in a manner like they would in real life (to a degree).

Cutscenes were no longer static scenes, things could happen all around you. The camera could sweep in and out, things could blow up, characters could react to events in real time, etc. It would really draw people in and was a huge hep in getting across the plots, which had also become more advanced to meet these new techniques of storytelling.

These days, things haven't evolved much since then. Sure, graphics have gotten prettier, but storytelling hasn't really involved much since those early days of breaking through into 3D. Yes, we have great looking cutscenes and fun gameplay, but where's the story? Are we being told anything while we're playing, or are we simply stumbling around from one objective to the next?

Some games break the mould - Half-Life had a good story, but nobody actually told you what it was in one big info-dump so most people can't really remember it. Deus Ex and System Shock 2 both had fantastic plots, but you had to dig around to get the full thing, and a lot of people couldn't be bothered after a while. Adventure games are literally structured around story, but they fell out of favour with the general populace and have only recently started to come back, and even then it's mostly as comical affairs.

Until people realise that games need to integrate with stories to advance the medium, they're not going to advance at all, and we'll end up stuck in a rut. I hope developers get that and try to break out of it - even if they don't fully succeed, some of us will still recognise and appreciate their attempts.
 

OuroborosChoked

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Thief 2, System Shock 2... both fantastic stories that really draw you into their world.

Ohhh, I know! Metal Gear Acid! That story was a superb mindfuck and bizarre as hell. I love it!

Actually, the Metal Gear Solid games and the Splinter Cell games, taken as whole stories, are really quite good.

Ah! Even though it's only a mod, Dear Esther is great. Creepy as hell, too.
 

asacatman

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indyfan post=9.74835.848228 said:
Whats your definition of great then?

there is really no such thing as a Great game story

peoples opinions differ
I define great as something that if the comparable level of storyness (because game's atmosphere and occasionally interactivity can add to story) was shown to most movie critic they'd say 'That was absolutely amazing and thought provoking, about as much as the lives of others!'
I probably should have put that in my first post (adressed to you) but I was lazy.
 

Grampy_bone

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Wow, am I really the first to mention Planescape: Torment?

I'll second Mafia. Then there's Final Fantasy Tactics, Xenogears, Baldur's Gate 2, Thief 1, 2, and 3, MGS 3, Silent Hill 2, System Shock 2...

More recently Assassin's Creed blew me away. And let's not forget Portal.

But videogames are not exempt from Sturgeon's Law, and for that matter neither are books or films. Everything has its good and bad.
 

BmC

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Great story, eh?
Do games really need great story? Maybe there's no need for actual story? Maybe you could let the game speak for itself? Maybe let the gameworld tell the story?
There's really no game that has great story.
Maybe Nethack?
.
.
.
This post makes no sense.
 

asacatman

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BmC, I said 'Does the story not really matter,is it all gameplay' at the end of my OP, so I was accepting that your opinion existed. So it did make sense, thank you very much.
 

SunoffaBeach

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I don't think games will ever reach movies in storytelling.
Just as movies never reach books.

But only games can tell you a non-linear story where you can make choices.
That's why I love games like Fallout so much.
 

Darth Marsden

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Not all games need story, but if you really want to make something worthy of the 'games as art' movement, story is pretty much critical.

I'll go with Mafia as well. Can't believe I forgot that. Brilliant, brilliant game and the story really did leave me feeling 'Woah' at the end, because it's exactly what would happen in a movie. Just don't mention the... r-a-c-e. *Shudder*

One other game that I feel should be mentioned is 'The Nomad Soul', which was pretty bloody immersive - the plot literally had you, the player, swapping souls with a being from another dimension through your PC. And it only got more bizarre from there. Not that great a game, but very compelling and a good example for the original question.

I don't have much experience with great stories in games, which is a shame. So many of the other recommendations made by others I don't want to go with because I can't say that I tried them for myself. If I suggest something, I'll have had hands on experience with them, which is always the best position to be in with a question like this.
 

SecretTacoNinja

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Bioshock has one of my favourite stories, plus it only scratches the surface on how many different stories there are in Rapture.

Ocarina of Time (well any Zelda apart from Failtom Hourglass) also has a great story, the young boy starting off on a journey, makes a whoopsie being just a naive child, then turns into a hero, beats a giant pig monster and saves the whole world, classic.

Oh yeah and the Silent Hill series is great too, so many twists and turns, so many characters, so many mysteries.

I think I actually prefer game story telling to movie story telling. :D

Is it just because the story is broken up by gameplay? That's the only difference between games and movies really.
 

axia777

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KOTOR 1 has to be at the top of my list. The Half-Life series as a whole is pretty outstanding. Bioshock was great too. The Metal Gear Solid series too. There are others that other people have all ready named.
 

asacatman

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Zelda, good story?
hahahahahahahahahahahahahahahahahahahahahaha(It's not that ridiculous, I'm just saying zelda isn't comparable to any decent movie or book.)
Seriously though, the zelda series has amazing gameplay, but story? meh.

Mabye that laughter wasn't appropriate. Ah well.
 

number2301

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Has anyone ever played Another World? The story in that had a great ethereal quality to it, very cinematic game with plenty of twists and turns. The gameplay is quite simplistic, even for its day but the story in brilliantly immersive.
 

SunoffaBeach

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It's true that most game stories are mediocre.

BUT a mediocre story in a game is a lot more powerful and immersive than a mediocre story in a book.

Combine the best story of any book with the best gameplay of any game and you have something like the holy grail.
 

gremily

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Oct 9, 2008
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A majority of games that become movies are often bad. Not saying they're all bad, but a majority.
 

gremily

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FURY_007 post=9.74835.848356 said:
Deus Ex had a kickass storyline
Deus X was good for the first six or seven eps. but the newer ones are bad. Deus Ex had become a depressed whyny alcoholic.
 

tobyornottoby

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I think it's true that as it is now, books and films are able to be waaaaaaay stronger
However, the video game is a young medium and I think in... well some decades from now, we'll see really strong game 'experiences' too

There are things unique to games that they could take advantage of. The entire game/interactivity thingy, gives games a very active nature. Come to think of it, one of my favorite games ever, Zelda: Majora's Mask, might've been so emotionally strong to me (and many others) because its experience was something only a game could deliver...