Thibaut said:
Scars Unseen said:
Thibaut said:
Scars Unseen said:
Thibaut said:
Another human being who doesn't like Demon's or Dark Souls? What the hell!
Some faith in humanity has been restored.
You had lost faith in humanity because people like a game you don't like?
Get along with the meme. I lost faith in humanity for much more than a game people falsely claim that it is fair while it is not.
Message
Doesn't matter. A game should be accessible by anybody, no matter what skill level. Ever heard of a great mechanic good developers deploy such as a difficulty level?
Devil May Cry handled this really great. You started off at the normal difficulty level (or the level the game in question is meant to be played), when you die enough times, you should be able to choose an easier setting, but with less rewards, which is for me a fair trade. Now, the DMC series haven't really done the latter, but I would like to see it in games. Then, instead of trying to break a concrete wall with your head starting right off at the hardest difficulty level like Demon's and Dark Souls do, you will now be an experienced player and will be able to be a more skilled player after that moment when you realize you got to the end credits.
The thing that makes me mad about Demon's and Dark Souls is that, I want to like it, I want to support the developers by buying the game. I want to play and enjoy it. I want to be immersed in both the atmosphere and the story. But I can't do that since the game is closed off for lesser skilled players than me.
Your turn.
"Accessible to anybody" is the typical way to market a game. From Software did not want to make Dark Souls into an easy game. They wanted to make the game they wanted to make. The trick to Demon's Souls and Dark Souls is paying attention to the enemy and your surroundings. You get better by learning in Demon's/Dark Souls. If you're going to bullrush through Dark Souls, then needless to say: You're going to get your ass whipped.
This game is not for those who believe you can get by, simply swinging your sword at whatever moves without a thought in the world, and that's just not how this game plays. And quite frankly, anyone who actually cares to take notice of the small things going on around them, all of us will tell you that Dark Souls really is not that difficult at all. From my standpoint, Ninja Gaiden Sigma 2 is harder than Dark Souls is.
Catherine is harder than Dark Souls. If you're having trouble, think for a moment to assess the situation, figure out what went wrong, and change up the strategy. Or, if you like, you can think of Dark Souls like a science experiment. Attempting to perform the same thing again and again and again, is going to yield the same results.
Making an "easy mode" defeats the entire purpose of what Dark Souls
is, which is a challenging game that gets you to think, Okay, what did I do wrong? Why did I get killed this way? How do I avoid letting that happen again? The game gives deeper meaning to simple mechanics, and if you're incapable of learning from your mistakes and taking a different approach to a problem, then suffice it to say: Dark Souls is simply not for you.
To end, I leave you with this:
Skill alone does not lead to power, but knowledge as well. Skill without knowledge is a babe that can merely swing a sword. However, skill
and knowledge, together, will make for a truly powerful player.
Jack Rascal said:
Thank you!