mireko said:
It's a different genre. Is it even remotely surprising that fans of a tactical, turn-based RPG franchise will be annoyed that the new entry in their series is a first-person shooter (with RPG elements)?
Just to get this out of the way before my main argument: It's not an FPS with RPG-Elements. If anything, it's an RPG with FPS-Elements. If it was primarily an FPS, you wouldn't take up so much time talking and negotiating and just exploring. And you wouldn't have Quests that would let you decide doing things without engaging in combat. I know it sounds stupid, but just because a game let's you shoot in First-Person, it's not automatically a First-Person-Shooter.
Anyway, as for my stand in this debate:
I first got really interested in the FO-Series when I read a preview for FO3. I liked how they described the freedom of choice and the atmosphere. Coincidentally, I got FO2 as a gift for subscribing to the magazine that published this preview. I installed and was hooked for weeks! I finally got 3 on Christmas. I played and enjoyed it. But after I was done (completely done, with DLCs and all) I asked myself some questions: Why should I poison the water of the Capital Wasteland and ruin my father's work because a computer I blew up just days ago told me to? Why does the BoS want a rampaging thief, cannibal and slayer of the innocent to fight for them? Even though one of them refuses to follow me because of my actions? She seems to know that I'm an a**hole. Did she just not tell the others or what? And why should I blow up the Citadel? Yeah, I get some nice equipment when I do that, but first of all, that is some stupid motivation for killing off the faction I spent most of my time with and second, I don't even KNOW about that! Also, are the people of Washington retarded or something? They had 200 friggin' years and the best they have to offer is a settlement built out of plane parts and one inside a ship! AND BOTH HAVEN'T EVEN GOT 100 INHABITANTS!
The thing with the BoS and the Enclave didn't really bother me. I thought it was well explained that Lyons was just a good person who couldn't see the people suffer (especially because, like I said, they all seem to be retarded, while he comes from a place where there are settlements you could very well call a Metropolis) and there were people in his chapter that supported his viewpoints and others who didn't. Okay, that doesn't explain why the PENTAGON only has the shoddy T-45d Power Armor and there are only TWO suits of the regular T-51b (and one of them only if you installed Operation Anchorage) in the entire Capital Wasteland, but still.
And the Enclave...well, there were still soldiers patrolling the Core Region after the Oil Rig was destroyed and Navarro still had Vertibirds, if I remember correctly. Also, Raven Rock was a base built before the war, so it still could have had a lot of technology inside it.
So, my biggest gripes were the lack of real choice in the main story, the lack of consistency regarding my actions (I can understand that my father can forgive me for blowing up Megaton, but I don't get why the White Knights of the Wasteland still see me as their savior just cause I share some genes with a scientist!) and the thing that in the Fallout Universe, the DC Area seems to be occupied by morons who experienced the Great War by going out of their houses, looking at the nukes and saying "Ooooh, nice!" (hence the little number of people still living. For goddness' sake, there's a 'town' with TWO PEOPLE LIVING IN IT! WHY DON'T YOU GO TO MEGATON OR RIVET CITY?) and the rest, who managed to survive and have offspring was unfortunately 'blessed' with a genetic code that stopped their descendants from developing any kind of new civilization in TWO-HUNDRED YEARS! California had that after just 84!
I still liked the game, but NV and especially FO2 (haven't played FO1) are far superior in terms of consistency and logic (for those complaining about the science in the FO-Universe: It was explained somewhere, that the science in the Fallout-Universe works differently from ours. Hence the ability to become a zombie-like creature from too much radiation)