Ah, I see what you're saying. Well... I have yet to encounter that problem to be honest.Indecipherable said:It's not that you have the possibility of getting out of it... it's that it is impossible to /not/ get out of it. The conversation choices feel absolutely meaningless if the end result is always the same.
But the only thing I can imagine is that the developers and writers had a set story with a specific ending or with a specific action done by the characters, so no matter what, the outcome will be the same.
It's similar to...
Mass Effect's ending when no matter what you do at the end, The Council (or was it the Citadel?) will always be destroyed.
I guess it's just how the writers wanted the story to end up. I suppose they simply don't have enough room for so many options but I've actually yet to encounter a problem like this, or at least one that I noticed. Everything seemed fine to me and I like the outcomes of the games. If it turns out to be one way no matter what my action... I don't know. It's just never bothered me. Sorry for going around it circles here I guess, but I never felt this was that big of a problem. I'm more used to straight forward storylines so I don't question the lack of outcome options in certain games
One thing I will point out though is that you have to remember; Bioware intended for these games to have sequels, so writing things with different endings just makes writing those sequels more difficult. Following a set story no matter what your actions may be allows for the writers to have better sequels in the future