I think the most popular vote will be ME3 specifically for the ending.
It hurt alot of people and it stains the series as a whole
It hurt alot of people and it stains the series as a whole
Eh. Accepting the Catalyst, and the information it presents, as canon for Mass Effect retroactively makes the entire plot of ME1 retarded and nonsensical and undermines the (extremely limited) contributions ME2 made to the overall narrative. It doesn't "ruin" the games (I still semi-regularly play through the whole series), but it does severely weaken one of their strongest elements.KingsGambit said:- ME3 had a terrible ending, but it didn't ruin previous installments, nor even ME3. It was just a disappointing end. Playing it again as far as the beam/Marauder Shields is still fine.
Honestly, all ME3 really needed at launch was the EC final cinematics and the complete removal of the Catalyst as a character. Basically, if it had gone like this:MeChaNiZ3D said:ME3, most definitely. In most series, the instalments stand on their own and a bad game doesn't bring down the rest. In Mass Effect, a lot of the emotional investment went into what would result from my choices and actions. What kind of universe I would bring about, good or bad. ME3 pissed away a borderline unique chance to make good on a gaming phenomenon, a huge, years-long set up was tossed by the wayside in what appears to have been a decision made by a couple of people knowing full well what they were doing. If they had made branching, different endings, things would have been very different. All they needed was a few callbacks, multiple ways to defeat the Reapers (each with the possibility of failing), and characters that once gone, couldn't be replaced. The whole game wouldn't even have had to be that branching itself. If it were that would have been amazing, but it could have gotten away with not that much differentiation - as long as it had a satisfying, tailored ending. It would have been a gaming legend, honestly, quoted as an example of excellent storytelling and agency. Instead, some use it as an example of "gamer entitlement" while others post in threads to say it was the one game that has ever ruined an entire series for them. Bravo, Bioware.
I think I may have been confusing what I wanted and expected of ME3 with the bare minimum ME3 could have gotten away with, but at least it's clear that Starchild and his bullshit were completely unnecessary. What you describe is possibly something I would have accepted as a fix for the ending as it was. If I had gotten that, I'd have gone "ok, so my choices still don't mean shit, but at least they got rid of that horrible deus ex machina monologuing asshole". Another thing that annoyed me greatly was that in a game known for dialogue trees you couldn't even argue with him, in what I can only assume was an attempt to maintain suspension of disbelief.Agayek said:Honestly, all ME3 really needed at launch was the EC final cinematics and the complete removal of the Catalyst as a character. Basically, if it had gone like this:MeChaNiZ3D said:snip
1) Anderson and TIM face-off on the Citadel
2) Thing is resolved and Anderson dies, then Hacket calls to complain about the Crucible not firing
3) Shepard staggers over to the console, but instead of collapsing into a magic elevator, activates it
4) Prothean VI appears and says "Yo dude, you can either destroy the Reapers at the cost of your life and the Mass Relays, or upload your mind into the Reapers and control them"
5) Shepard chooses, and the Destroy/Control ending from the EC plays
It would have been damn near perfect. There'd be a few minor issues to address with that, but they can be handwaved (by author and player) for the sake of plot pretty easily (the only really glaring one being the presence of TIM and Anderson on the Citadel).
Unfortunately, Hudson and Walters are incompetent hacks with no idea what they're doing and no understanding of the game or franchise for which they were working, so we got the Starchild's self-contradictory "logic" and completely nonsensical motivations, not to mention thematic- and narrative-wrecking existence. If that thing was gone completely, ME3 would have ended extremely damn well and the series as a whole would have gone down as an instant classic and a prime example of interactive storytelling.
Ah well, at least I'll never have to deal with Hudson ruining the potential of any other games.
exactlyAgayek said:Honestly, all ME3 really needed at launch was the EC final cinematics and the complete removal of the Catalyst as a character. Basically, if it had gone like this:
1) Anderson and TIM face-off on the Citadel
2) Thing is resolved and Anderson dies, then Hacket calls to complain about the Crucible not firing
3) Shepard staggers over to the console, but instead of collapsing into a magic elevator, activates it
4) Prothean VI appears and says "Yo dude, you can either destroy the Reapers at the cost of your life and the Mass Relays, or upload your mind into the Reapers and control them"
5) Shepard chooses, and the Destroy/Control ending from the EC plays
It would have been damn near perfect. There'd be a few minor issues to address with that, but they can be handwaved (by author and player) for the sake of plot pretty easily (the only really glaring one being the presence of TIM and Anderson on the Citadel).
Unfortunately, Hudson and Walters are incompetent hacks with no idea what they're doing and no understanding of the game or franchise for which they were working, so we got the Starchild's self-contradictory "logic" and completely nonsensical motivations, not to mention thematic- and narrative-wrecking existence. If that thing was gone completely, ME3 would have ended extremely damn well and the series as a whole would have gone down as an instant classic and a prime example of interactive storytelling.
Ah well, at least I'll never have to deal with Hudson ruining the potential of any other games.
Indeed. I might question my interest in future titles, but I don't get this idea that it'd retroactively harm the other games. Same with other media. Hell, I have TV shows where I just watch certain seasons because the others are AWFUL, but I don't hate the prior seasons because of that.shrekfan246 said:This is generally the only way it applies to me as well. And even then, it has to be a pretty significant improvement and/or I wasn't terribly interested in the previous one to begin with. I can't think of any games I've disliked to such a degree that they retroactively ruined my enjoyment of their franchise.Zachary Amaranth said:I sometimes have trouble going back to older installments if the newer ones are sufficiently improved. Does that count?
As far as I'm aware, Hudson is still spreading his taint all over Bioware. I'm just never going to buy a game from them again; not after being burned to one degree or another on the last 3 games they put out. ME3 + DA2 + TOR together pretty much entirely drained whatever brand loyalty I had left after EA bought them. They'd have to put out a game with a public response on par with Baldur's Gate 2 to get me to buy one of their games again.Vault101 said:out of curiosity did Hudson leave or was that just you swear off future Bioware games?
That's fair. I wanted the kind of expansive and reactive and deep ending too, but I've worked enough in software that I was able to acknowledge ahead of time that the ending would ultimately boil down to, essentially, ME2's ending with some expanded cutscenes to wrap things up, and I adjusted my expectations accordingly. I more-or-less expected what we got, just with a significantly higher degree of writing and design skill in the execution.MeChaNiZ3D said:I think I may have been confusing what I wanted and expected of ME3 with the bare minimum ME3 could have gotten away with, but at least it's clear that Starchild and his bullshit were completely unnecessary. What you describe is possibly something I would have accepted as a fix for the ending as it was. If I had gotten that, I'd have gone "ok, so my choices still don't mean shit, but at least they got rid of that horrible deus ex machina monologuing asshole". Another thing that annoyed me greatly was that in a game known for dialogue trees you couldn't even argue with him, in what I can only assume was an attempt to maintain suspension of disbelief.
josemlopes said:Never, I still like Call of Duty 4, Saints Row 2, Battlefield 2, Unreal 2K4, Splinter Cell Chaos Theory (although Blacklist did manage to show good improvements), Hitman Blood Money, Duke Nukem 3D, Serious Sam (2 was fucking terrible) and Postal 2 for example.
The sequel being bad certainly sucks as I probably wont have more of what I liked about it in the first place but all those reasons remain intact in the previous games that I can just go back to.
It doesn't necessarily have to be an awful sequel. My example was that line put me off which is silly but truthful. I don't like Infinite but everything besides that line didn't ruin the previous games for me (in fact, certain things like Elizabeth using the BioShock 1 wrench made me smile with glee).shrekfan246 said:This is generally the only way it applies to me as well. And even then, it has to be a pretty significant improvement and/or I wasn't terribly interested in the previous one to begin with. I can't think of any games I've disliked to such a degree that they retroactively ruined my enjoyment of their franchise.
The second AC did that to me for the first one. However, as much as I like Black Flag (my personal GOTY last year), I still love playing through ACII because I enjoyed the story the most in that game, plus I find the story missions more fun than in the other games. The only reason I like Black Flag more is because I love being a pirate. They are completely different games.Hatebeard said:Assassin's Creed. They all lack replay value imo, but the latest entry (without the bad spinoffs) always kills the freshness of the previous game(s). Black Flag just blows them all out of the water and ruins the other games by being better rather than being awful, which ruined the entire series for me since I started realizing how annoying AC was after a second play through of the first game. And to name a few others..