To me it's the same thing as with showbiz; it's a commercial cash cow.
In a covariant relationship, creative achievement and quality decline as sales targets increase. Now and again someone will do something cool and out-of-the-box, spawning a seemingly endless stream of clones and remakes beside the steady failing regurgitation of the initial franchise.
You don't make money by being innovative, efficient or maintaining high quality. You make money by pushing as much product as possible. If one product slows down you toss it out and hype up the next as long as it doesn't hurt your quarterly.
This is a generalization, no doubt, but that's my explanation as to why so many games suck. That isn't a new thing though. Games sucked pretty hard back in the days too.
In a covariant relationship, creative achievement and quality decline as sales targets increase. Now and again someone will do something cool and out-of-the-box, spawning a seemingly endless stream of clones and remakes beside the steady failing regurgitation of the initial franchise.
You don't make money by being innovative, efficient or maintaining high quality. You make money by pushing as much product as possible. If one product slows down you toss it out and hype up the next as long as it doesn't hurt your quarterly.
This is a generalization, no doubt, but that's my explanation as to why so many games suck. That isn't a new thing though. Games sucked pretty hard back in the days too.