Phoenixmgs said:
The thing with grenade and melee buttons in a PvP environment totally ruins a good chunk of decision making. Any shooter with medium to high health allows someone losing a gunfight to chuck a grenade at the last second to kill the person they just lost a gunfight to. Then close encounters in PvP result in both players mashing the melee button as they circle around. Having to switch from your gun to a grenade or melee forces you to think a step ahead.
I see this as a matter of preference and also different styles of shooters. Some people prefer a more methodical thoughtful experience, others prefer a more frantic reflex based experience. I personally would play FEAR Combat over CS any day.
I think melee/grenade buttons can be balanced in such a way that it doesn't always turn into a spammy shitshow. Make it slower to get the grenade out. Have grenade priming be a thing, so that a last minute grenade thrown isn't even going to explode anywhere near in time to matter. Have melee recovery be long enough so that you will absolutely get punished if you miss it.
And in a way, having grenades and melee available so quickly changes where the thinking happens. Knowing that someone could easily knife you or drop a grenade at your feet, you're going to have to think about how to decisively take someone down in an ambush rather than just being the first to open fire.
I also think having more options available to you at any one time can make for more complex interactions.
I don't see having these additional buttons as a particular dumbing down of mechanics. They can be used in such a way, but are not inherently so. It's a convenience I have gotten used to and would rather see stay.
Phoenixmgs said:
You shouldn't be able to get everything in an RPG. It's what makes anything from say Boarderlands to Monster Hunter great to think of builds and how skills/powers/abilities/etc all interplay with each other. And, yeah, you should totally be able to Respec in any game so you can try out different stuff, but having all the stuff isn't good.
I agree only to a limited extent whether RPGs should allow the player to unlock everything. If it's to prevent the player from being a stupidly overpowered force of nature, yeah sure. In something like Deus Ex HR/MD, it's not too bad since you can't feasibly use all your augs at once anyway. They are mostly all just more options for you to solve problems with. Augs are kinda self regulating because of power requirements. Certain games are designed to accommodate the idea of builds, and others not so much.
Being able to respec is going to be the most elegant solution IMO. Monster Hunter actually fits my idea of having everything available to a player. Since your build is completely tied to equipment, which can be accumulated and swapped at will.