Have you ever gotten a game into an unwinnable/unfinishable state?

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Nikolaz72

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Apr 23, 2009
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Paget said:
Dragon Age 2.

During the first year theres a plot mission you have to complete before advancing the game. Basically a bunch of rogue wizards are hiding in a cave. I chose to try and let them escape, it ended up me having to fight off a small group of Templars sent to kill them. The NPC that gives you the mission died during the fight so I was unable to complete the mission, the mages just stand outsaide the cave cowering like frigging puppies for eternity. I hope they all eventually starved to death because I had to start the game again.
Real men only have their saves in one slot. And real men cry.
 

MNRA

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Jun 8, 2009
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I doubt anyone is stil reading this at page 8 but I'm going to give it a shot just to eplain to you how sadistic games were before.

In one of the old Space Quest games (cripes I can't even remember which one) you have the option of buying a socket-energy-converter-thingy at one point in the game. There are oh-I-don't-know a dozen or so sockets to choose from.

At a later part -MUCH later- you are sent through time to a broken earth where you find a computer. If you've bought the correct converter-socket-thingy you'll be able to connect the comp to a power source and move on through the game. If you bought the wrong one...restart the whole thing.

The real kicker is in the choice of socket. How do you kn which one is the right one? Well back in the day games had not moved away from having scores and point systems. It was a relic from the arcade era that disappeared in time but anyway, even point-and-cick adventures had them. In this case you were SUPPOSED to save your game before buying the socket, and then go through the list, reloading your save each time you got the wrong one. You see, the correct socket was worth two points instead of one though the game never told you this. Most times you just thought "Oh I got a point for buying a socket. It must've been a wise move...."

And that children, is how far games have come. People with nostalgia glasses seem to gloss over examples like this.

EDIT: Oh wait, a few of you emeber this time:
Caffeine Rage said:
A few times to be honest.

My most memorable one is one of my first encounters with the no-win scenario, King's Quest. Any Old School? gamer will tell you that the King's Quest as a mine-field of game over scenarios and no-win situations. But, there is one that really stood out for me in King's Quest VI: Heir Today, Gone Tomorrow.

Toward the middle of the game, you're sent to the underworld. While there, if you touch any ghost on the first screen, it is a ticket to your last save via a game over. But, there is one ghost on the second screen you have to talk to. This ghost, gives you an item which you use literally at the very end of the game. If you do not have this item, you're stuck with a game over and left with having to replay half the game. Oh, that made me so angry.

The worst part is you wouldn't really need the item if the game let you figure things out on your own instead of getting information from a ghost haunting the castle. Conspicuous suit of armor with an arm raised up? Oh, I can't press the arm, which is obviously a leaver, without talking to someone first and I lack the item to do so because I missed it hours ago? Argh!

CrystalShadow said:
Yes. Most recently was in a game called 'the void', where I ran out of colour and didn't have any hope of getting any more in the time before it'd cause game over.

Then again, that game is insanely difficult in the early stages, and you have to be really, really, careful to conserve resources.

Aside from that, I've done this in pretty much every on of Sierra's adventure games until they actually changed the way they made their games.

(Kings quest 1-6, space quest 1-5 and so on ALL have bits where you can miss an item (or use it up) with no way to go back to get a replacement, meaning you're stuck permanently and have to restart from the beginning, or if you're lucky, a save far enough back in time to get the thing you need. - Yeah... It was a really sucky piece of game design that they only stopped doing with the last few games they made before ceasing to exist.)
 

Ixnay1111

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Mar 11, 2011
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MurderousToaster said:
I also found I couldn't complete Dragon Age: Origins on anything other than a combat-oriented character, which is one of the reasons I dislike that game. I found this out in that goddamn Mage Tower segment or whatever it was called (the part where you're separated from your entire party).
That solo mage part is actually one of the easiest parts in the game. Change your form to suit the encounter.

OT: OK i've got one... Playing Dawn of War: Dark Crusade, on hardest difficulty as the Imperial Guard. I was in a match against the Chaos Space Marines in the jungle area, they had a defense rating of 9. After 2 hours i was able to destroy one base and push them all the way to their last main one. But no matter what i tried i couldn't move my troops to destroy their base otherwise they'd be over run and id be open to be completely destroyed.

Eventually, after i had beaten one of their offensives i pushed my army forward to try and finish them off. They respawned their possessed squads and predator tanks and khorne bezerkers unbelievably fast and my troops were wiped.

Then they over ran my base and i rage quit.
 

Volturism

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Aug 26, 2011
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Yeah, I managed to do that with Twilight Princess somehow. Don't remember how and when though (which to me signals that the memory repression is healthy and well).
 

MNRA

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Jun 8, 2009
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zerobudgetgamer said:
Velorien said:
Though, one game I refuse to touch ever again is Final Fantasy 2. I don't know how you're supposed to play this game, but you level up differently than other FF's. Instead of getting EXP, leveling up, and raising all stats, you raise stats by doing stuff related to it. Attacking raises Str, being attacked raises Def and HP, using spells raises MP and Mag, and so on. Here was my dilemma: in the starting zone - a little island-like place - you have Goblins and whatnot that are all at a relative level of 1-5, not much damage, no magic to speak of, etc. Now, JUST ACROSS THE BRIDGE to this zone, ALL enemies are in what I can only guess is the mid-30's, with most of them having -ra spells and strength levels that hit for 2-300 damage! I grinded on Goblins for three hours straight and couldn't go up against any of the monsters across the bridge - and grinding on Goblins was SLOW! I could spend thirty minutes letting them beat the crap out of me, attacking them now and then and expending all my MP casting Cure on me and them to keep us all up, and be lucky to get a point or two in each respective field, and maybe 10 or so extra health.

Never. Again.
FF2 May have the worst game design of all time to come out of a respectable studio. Don't worry, we all know the pain that game brings. I'm almost inclined to start a support group for those who have suffered emotional trauma at the hands of that inmigitated shite :/
 

Just_A_Glitch

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Dec 10, 2009
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I fell victim to that damn "sky cannon" glitch in Legend of Zelda: Twilight Princess. But like hell I was restarting. I still have that save. Never touched it again.

I did restart a few years later and beat the game, but that really upset me.
 

ExileNZ

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Dec 15, 2007
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Been there - fell off a catwalk into radioactive sludge in Half-Life and hit quicksave instead of quickload...
Load, splash, GAHHHH!
Load, splash, GAHHHH!
Load, splash, GAHHHH!
 

Shadow-Phoenix

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Mar 22, 2010
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Fallout new Vegas for me since every time i pick up a quest i sometimes overstep my mark and end up killing someone i'm not supposed to kill or accidentally killing someone i mistook for an enemy which lands me a failed objective thus stopping some of my quests in their tracks but that's my tactics to blame.

Has anyone here noticed that apart from sandbox type games that most other games these days are designed so you can't fail certain aspects of a game like for example:

You can't move from point (A) until you acquire the package which then grants you access to point (B).

Quite a few games and puzzle based games work like that above quite a lot in order to make sure you don't always end up screwing up the rest of the gameplay and since New Vegas is a sandbox world the aspect is different when you fail one quest it isn't the end of the game as more quests often either appear from the failed objectives or new ones branch off from failed quests.
 

rvbnut

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Jan 3, 2011
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Yep. Oracle of Seasons. Can't remember what dungeon but if you used a key on the wrong door, you couldn't get the boss key to fight the boss and clear the dungeon :S That dungeon always annoyed me
 

Ben MacGougan

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Sep 22, 2010
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there's a bit in prince of persia where you have to take a little bit of damage after a drop. I was on the lowest health and there were no fountains. Never played it again
 

EvilMaggot

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Sep 18, 2008
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DaWaffledude said:
KOTOR. My first playthrough was a light-side Jedi Guardian. I did not have ANY force powers to destroy Malak's extra sources of health in the final battle. I was annoyed, to say the least as I had no saves before Lv 20.
ooh.. thats gotta suck! ... for some reason i always end up evil on all my playthroughs... it just feels so right! :D
 

Reaper195

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Jul 5, 2009
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I once quicksaved in Abe's Exodus just as I jumped and then died. It repeated until I loaded my last actual save, which was hours earlier. Like...three hours.
 

Shade of Life

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Feb 15, 2009
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canadamus_prime said:
Yeah, Final Fantasy VIII. Ended up in some sort of tower chasing after damsel in distress, unbeknownst to me, once past a certain point in the tower, you can't go back and at the end is a massive boss fight that involves the boss having partially absorbed afor mentioned damsel in distress and keeps draining her for health and if you do area of effect attacks you'll hit her as well, which happened to also be the basis of my play strategy so my regular attacks were piss weak. Oh did I mention this boss liked to spam really powerful attack spells that did massive damage to my entire party? No? Well it does that too. So yeah, I can't get out of this tower, the last save point used was beyond the point of no return, so I can't leave to seek better weapons or anything, and I have no earlier save to go back to. So I finally got fed up with it and said "fuck this!"

EDIT: Oh yeah, I forgot to mention if the damsel dies during the boss fight it's instant game over.
Exactly the same thing happened to me too. Still haven't finished that damn game.
 

EvilMaggot

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Sep 18, 2008
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DevilWithaHalo said:
A few times.

1. Rune. There's a part where you're in a Viking city and some boxes are supposed to be pushed away by a berserker coming after you, then you can proceed from where he came from. Glitch happen, the boxes didn't move and I spent the next 3 days exploring the world to find out where the hell I was supposed to go.

2. Fallout 3. I'm sitting there watching dear old dad and the crappy commander exchange words. Then they stop talking. I'm wondering what the hell is going on. I travel all around the world again to find out what's up and read online someone was suppose to be in the room with them that never spawned. Full restart of the game from scratch, thanks you bloody PS3!

3. Thing. After I beat the final boss it just kind of stopped. No ending, no cutscene, no credits. Turns out some of the shipped games had this known bug.

4. Vampire the Masquerade. Hello Mercurio. Buzz off.

5. Firewarrior. The first time you meet Chaos Space Marines in mass. I had maybe a clip of ammo to my name and a heart of gold. Turns out it takes a little more than that to bring those suckers down. Haven't picked the game up again since then.

6. WoW. Back when I did play at least. Had the entire giuld fall through the world during a raid. No coming back from that. I've also personally fallen through the world several times. Always an adventure when my toon lived.
loved the fall through world... was always good giggles ^^ worst part was to try and get a warlock to summon you back on solid ground :D
 

T-004

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Mar 26, 2008
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Blue Dragon on X-Box 360.

Started new game plus mode and got to one of the early areas where you need to open a chest and pick up the contents to proceed.

Unfortunately I have the maximum amount of the item and no way of using any of them, so in other words I can't pick it up and therefore can't proceed :(
 

Mrselfdestruct

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Sep 5, 2009
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This happened to me on Prince of Persia: The Sands of Time.

One of the only times in my life I've kept just one save file...and I saved it when Farah was above a spike pit. Every time I loaded it she died.
 

Phishfood

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Jul 21, 2009
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Lord Kloo said:
Minecraft, dug a large strip mine to bed rock, was investigating and jumping around said bedrock when I happened to stumble across a 2 block deep hole, fell in and with no way out (silly me leaving all my blocks at home), no way to die and no enemies spawning near me anytime soon... wasted a whole world..

And no I can't be bothered to cheat
You can have that world back now. Upgrade, starve to death. Yaaay!
 

chrin

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Apr 8, 2010
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Breath of Fire Dragon Quarter. Not quite an unfinishable state but similar. I kept using party exp (extra experience that stays when you use the game's main gimmick) after using the sol restore/ restart (main gimmick) and ended up with very weak characters, very bad equipment and grinding that lead no where. Then I figured out how to use the gimmick.

EDIT:

Also, there are a couple of others, but I remember really getting into the story for FF XII and then hard saving at a boss fight without a way to retreat. Suffice to say, I missed the sidequests and got my roasted corpse(s) handed to me on a grill.