What I mean is, have you ever played a game for a while and ended up doing something like:
- In an RPG, built a character that could not progress past a certain point (e.g. too weak in combat and you found yourself up against a powerful enemy you couldn't avoid)
- Lost an item that was required to pass a certain point
- Killed an NPC you shouldn't have, without realising fast enough to load a saved game
etc
The following happened to me, with the end part being tonight:
1. I was on the home stretch of an RPG called Arx Fatalis that I'd been thoroughly enjoying for the past week or so. About halfway through the 20ish hour game, I came across a few "Akbaa rocks". They took up a few slots in my inventory and when I went to a store, they weren't worth enough to even both selling.
2. After I'd kept them for a couple of hours and found no use for them in the temple in which I found them, I dropped one of them to make room for more items. Didn't even sell it, just dropped it on the ground. Nothing is marked as a "quest item" or anything in this game.
3. 10 hours later, I get to the door leading to the final boss. I have 4 of these rocks (picked up some more in the final ara). I need 5 to open the door. There are only 5 in the game. FML. I desperately tried to figure out where the hell I might have left this thing.
4. I ended up backtracking over a couple of areas for about an hour and a half before I finally saw rock #5 sitting on top of a rock in a crypt, in what was an amazing piece of luck. I was just getting to the point of "fuck it, I have to just watch the end on youtube".
So thanks to object persistence in the world, I didn't get quite find myself with an unfinishable playthrough. But I'm sure some of you have had such a thing. Older games are probably the likely culprits. Share your stories.
- In an RPG, built a character that could not progress past a certain point (e.g. too weak in combat and you found yourself up against a powerful enemy you couldn't avoid)
- Lost an item that was required to pass a certain point
- Killed an NPC you shouldn't have, without realising fast enough to load a saved game
etc
The following happened to me, with the end part being tonight:
1. I was on the home stretch of an RPG called Arx Fatalis that I'd been thoroughly enjoying for the past week or so. About halfway through the 20ish hour game, I came across a few "Akbaa rocks". They took up a few slots in my inventory and when I went to a store, they weren't worth enough to even both selling.
2. After I'd kept them for a couple of hours and found no use for them in the temple in which I found them, I dropped one of them to make room for more items. Didn't even sell it, just dropped it on the ground. Nothing is marked as a "quest item" or anything in this game.
3. 10 hours later, I get to the door leading to the final boss. I have 4 of these rocks (picked up some more in the final ara). I need 5 to open the door. There are only 5 in the game. FML. I desperately tried to figure out where the hell I might have left this thing.
4. I ended up backtracking over a couple of areas for about an hour and a half before I finally saw rock #5 sitting on top of a rock in a crypt, in what was an amazing piece of luck. I was just getting to the point of "fuck it, I have to just watch the end on youtube".
So thanks to object persistence in the world, I didn't get quite find myself with an unfinishable playthrough. But I'm sure some of you have had such a thing. Older games are probably the likely culprits. Share your stories.