Most Infocom games.
1. Hitchhiker's Guide: Feed the dog a sandwich, WTF?
2. One of the Enchanter series: What do you mean, I can't dismiss the magical light I cast on myself to find the damn painting? Why would making myself a light source in a world with grues EVER be a bad idea? (Also, as far as I remember it IS a sensible thing to do in at least one other game in the same series!)
Got killed in Maniac Mansion a few times. But I was being rather stupid when it happened, so.... Zak McKracken on the other hand I never beat until the Internet came along and I had a walkthrough to explain my game-breaking mistakes.
I beat but got the bad ending for Strife because I misheard ONE line of dialogue.
John Carmack's ancient Dark Designs games had a few ways to screw up but they were so well-labeled I don't count 'em.
One of those Time Machine CYoA-style books, the King Arthur one. You had the choice of taking sugar or matches at the start and one of them forced you into an infinite loop about halfway through. Fortunately, it's rather easy to cheat with a book!
Eye of the Beholder 2. My job is to kill stuff and get things, how dare you punish me for it that one time! (Though that one was obvious sucker bait, so fortunately I saved beforehand.)
Though my personal favorite unwinnable was Final Doom. Evilution MAP31, which due to a bug made a needed key inaccessible in single player. Trivially easy to fix for someone like me who level edits, or for the genius speedrunners who used sequence breaking to obviate the need for the key entirely, but horrible for anyone else.
1. Hitchhiker's Guide: Feed the dog a sandwich, WTF?
2. One of the Enchanter series: What do you mean, I can't dismiss the magical light I cast on myself to find the damn painting? Why would making myself a light source in a world with grues EVER be a bad idea? (Also, as far as I remember it IS a sensible thing to do in at least one other game in the same series!)
Got killed in Maniac Mansion a few times. But I was being rather stupid when it happened, so.... Zak McKracken on the other hand I never beat until the Internet came along and I had a walkthrough to explain my game-breaking mistakes.
I beat but got the bad ending for Strife because I misheard ONE line of dialogue.
John Carmack's ancient Dark Designs games had a few ways to screw up but they were so well-labeled I don't count 'em.
One of those Time Machine CYoA-style books, the King Arthur one. You had the choice of taking sugar or matches at the start and one of them forced you into an infinite loop about halfway through. Fortunately, it's rather easy to cheat with a book!
Eye of the Beholder 2. My job is to kill stuff and get things, how dare you punish me for it that one time! (Though that one was obvious sucker bait, so fortunately I saved beforehand.)
Though my personal favorite unwinnable was Final Doom. Evilution MAP31, which due to a bug made a needed key inaccessible in single player. Trivially easy to fix for someone like me who level edits, or for the genius speedrunners who used sequence breaking to obviate the need for the key entirely, but horrible for anyone else.