I just go and wreck some Hyperion robots/agents to make up for it.AgentLampshade said:Every time I die in Borderlands 2, it reminds me I'm funding my enemies in my war. So I feel bad whenever I die.
I just go and wreck some Hyperion robots/agents to make up for it.AgentLampshade said:Every time I die in Borderlands 2, it reminds me I'm funding my enemies in my war. So I feel bad whenever I die.
This... I just want to see this through. But, at the same time, I don't want to...kman123 said:After the pivotal point in Spec Ops: The Line everything I did was laced with regret and remorse.
And yet I kept on playing.
The Walking Dead was perfect for things like that. I never reloaded anything as I wanted to see how things turned out naturally, but damn were there a few moments where I regretted the choices I made.Zhukov said:The Walking Dead: Episode 2.
The game gave me the option to stab that one guy with a pitchfork or let him live. He was an arsehole. I stabbed him. I didn't know Clementine was watching. The camera pans over and there she is, standing there with her hands over her mouth looking utterly horrified.
I played the game for the first time the other day. I kept seeing random characters appear here and there, and had no idea why. I assumed that you got help at certain points and they left at others.Quiet Stranger said:Not really a whole moral choice but whenever I play Journey, I'm always sad at the end, especially if I played the game with one person through the whole thing because I know I will never see that person again and the music doesn't help either, it makes me cry.
It's a different Bioware game, but this applies quite well.wombat_of_war said:bioware are bad for that.. i just said hello to them i dont want to bonk them for fuck sakeevenest said:In Mass Effect 3, I thought I was just being nice to Jack (don't remember romancing her in ME2) and ended up alienating Liara. Her reaction made me feel like a cheating bastard.