[HEADING=2]
Have you ever played a game that just made you want to flip a table?
[/HEADING]
[/spoiler]
[/left]
Just as the title says: have you ever played a game where it's just plain fun to wreck the furniture? Sure, it breaks character and makes the protagonist look like a destructive loon on a martini bender, but the player's enjoyment always comes first.
A re-e-e-e-eally good example is [i]Half-Life 2[/i]. Ya get to just go nuts on the wood. You get the Mu-crowbar-amasa after less than half an hour and you just [i]sense[/i] its wood-thirst. As soon as Gordon whips it out, everything's gotta break. Don't tell me you left all the television screens unmolested, the chairs unfrazzled, and the windows untarnished. It helps that the physics engine causes milk jugs to ricochet when pelted with a watermelon, a mechanic that's given rise to the popularity of so-called "simulators." Ha, more like...more like, sham-ulators. Because the physics are so wonky.
The point is, some game designers just like to give a little player-fodder when they litter the environment with props. So I pose the question to you:
[HEADING=3][color=sienna]Has there been a special game in your life where ransacking was practically encouraged just because it was so FUN?[/color][/HEADING]
Have you ever played a game that just made you want to flip a table?
[/HEADING]
[/spoiler]
[/left]
Just as the title says: have you ever played a game where it's just plain fun to wreck the furniture? Sure, it breaks character and makes the protagonist look like a destructive loon on a martini bender, but the player's enjoyment always comes first.
A re-e-e-e-eally good example is [i]Half-Life 2[/i]. Ya get to just go nuts on the wood. You get the Mu-crowbar-amasa after less than half an hour and you just [i]sense[/i] its wood-thirst. As soon as Gordon whips it out, everything's gotta break. Don't tell me you left all the television screens unmolested, the chairs unfrazzled, and the windows untarnished. It helps that the physics engine causes milk jugs to ricochet when pelted with a watermelon, a mechanic that's given rise to the popularity of so-called "simulators." Ha, more like...more like, sham-ulators. Because the physics are so wonky.
The point is, some game designers just like to give a little player-fodder when they litter the environment with props. So I pose the question to you:
[HEADING=3][color=sienna]Has there been a special game in your life where ransacking was practically encouraged just because it was so FUN?[/color][/HEADING]