Have you ever tried to make a game?

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Elsarild

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Oct 26, 2009
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I didn't try, I finished it.

Nothing really revolutionary though, just a game where you had to avoid enemys, and a single player ping pong game.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Yeah and I succeeded... I decided to learn some flash so a programmed a game in flash. It's a simple game but it's still a game.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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Yes, for my minor. It became some crazy Pacman-Call of Duty hybrid. Using a chopper gunner on ghosts was too much fun.
 

Technocrat

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Nov 19, 2008
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I've done a few! Adventures are what I've succeeded in making, though. Here's my "Technobabylon". [http://gamejolt.com/freeware/games/adventure/technobabylon-part-i/3753/]

 

Yal

We are a rattlesnake
Dec 22, 2010
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About every five years I get the itch to write a roguelike, but after a couple weeks and a dose of penicillin that'll fade. It has never progressed far enough to even be called a game.

I do have my name in the ZAngband credits, where it is entirely, entirely undeserved.
 

leady129

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Aug 3, 2009
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I don't know about creating a game, but while I was trying to learn the basics of the Unreal Development Kit, I attempted to recreate the opening few minutes of Silent Hill. Just as a challenge. It actually looked quite pretty but I couldn't seem to get the fixed camera system working properly so it was slightly above infuriating to actually play.
 

Eventidal

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Nov 11, 2009
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I'm making one right now!

I'm building it in Game Maker 8, because I came into this [so far]-solo project with very little knowledge of coding or the stuff behind game making. I currently have a great, fully-functional Metroidvania game engine and some solid art assets, but it's still very much a work in progress. The story is pretty great and I've put a lot into it all so far, though. I'm taking it as a serious project and my goal is to make an end product at the level of Super Metroid and Cave Story.

It definitely gets you looking at the games you play completely differently.
 

emptyother

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Feb 12, 2008
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I've often tried making games and mods; a Quake Jurassic Park mod, programming an Red Alert 2 clone in C++ with the Allegro library, making Unreal maps or Half-Life or CS maps, and currently working on a game First Person adventure game using the Neoaxis engine.

But i always set the bar too high, or get caught up in a small detail, and then give up.
 

Michael Omer

New member
Mar 11, 2011
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I am in the process of making an RPG called Misfortune, it is now in Beta phase. You can read about my woes in my blog at: http://assistingyoushortly.blogspot.com/