Have you left WoW and if so why.

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Evil Earlgrey

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May 14, 2010
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I left it after 6 years of playing.

The main reason: It's too easy and i got bored to a point where i logged on for hours and didn't even know why. Once you understood the math behind the combat system, there is nothing interesting left to explore. You can deal with anything.

Secondary reason: Wow seems to attract antisocial trashpeople with an IQ of a amoeba. I just got tired dealing with them. I like to surround myself with equals, not 30 year old men with a mental development of a kindergarden kid.

Lastly i got so bored while raiding, that i started flirting with the girl who had the sexiest voice on TS. A few weeks later we were having sex and i realized that wow made me stay home so much that i was fucking a shadow priest i met in a online game instead of girls i meet in real life. Srsly.. that shit had to stop immediately.
 

Purkki

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Apr 4, 2010
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I played WoW when it released and then, after a long break, I bought a subscription and started playing again. But then I just stopped - it was fun and all, played two or three hours per day maybe, and then I just stopped. I could go back anytime, but I don't feel like doing it.
 

MorganL4

Person
May 1, 2008
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I left because I watched my grades go from A+ B+ A- to C C C I quit WoW and Magically my GPA improved...... Went back because my gaming guild wanted to give the Cataclysm thing a shot, so I made a goblin got it to lv 40 and found my self bored ( good thing school was out at the time) Just got DCU Online because I am an obsessive GL fan, tried a villain since I'm gonna play as a GL reservist, it's okay.....but it is DEAD!!! I have come across 8 people the entire time I have been playing the game ( about a week) so on average about a person a day.... it may be an ORPG but there is nothing MM about it. ( apparently they are gonna merge servers today or tomorrow, we'll see if that improves things.)

But yeah, left first time because I need a good GPA to get into a good 4 year school... left second time because I got bored. - side note, I was one of the first 30 people in my WoW guild (not the same as the aforementioned guild), Now there are three people in the WoW guild that I used to play with that are still there, and yet my old guild is probably the biggest horde guild on the server. ( go figure)
 

Kristina.K.

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Jul 12, 2011
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I have not left, though I am considering leaving.

WoW is a difficult game to play casually these days. I have only been playing for under a year (just before the release of Cata -when all of the expansions were less than $15 each), and I have noticed a few things that have made me want to keep the $15/month which I give to Blizzard.

I think WoW is a great game in concept: it is a potentially good social outlet, where anyone can escape to and easily learn the mechanics. A D&D inspired fantasy world with its own story, and you do not even have to know the story to enjoy the game. I can hang out with my friends, and play whatever way I want to. I can RP, PvP, do dungeons, run raids, and quest normally.

Sadly, with a lot of the promotions I have seen WoW produce, I have noticed a flood of players -new or not- who are a little more than annoying.

I have been in a few level 25 guilds, and I have been nothing short of deterred from playing the game. The social chat within most high level guilds pertains to the core clique (which seems to be about 20 out of 600+ players). The worst part is, the core group seems to enjoy nothing more than drama. They seem to come on WoW, and continue the same crap which they complain about constantly -for everyone else to see- in guild chat. That is what whispering is for.

Yes, I know that I can shut off guild chat, but if I do that, how will I know when someone else in the guild wants to do a run? It is a double-edged sword.

I think that the guild leveling system is a cool idea, it definitely spices up the experience with all of the perks which it offers. However, I have noticed many guilds recruit hundreds upon hundreds of people to get their guilds to level 25, then kick them out. I know that WoW is not responsible for this, but it has made me play less.

My friend and I have started our own guild, and because we are the lowest level, no one wants to join us. Why? Because there is no incentive to join. It is much easier and more beneficial for any player to join a higher level guild. Seriously, what player is going to sacrifice all kinds of bonuses to be a part of some stranger's no-name guild?

I also don't like the recruit-a-friend system which blizzard has. I mean, yes, it is cool to introduce a friend to the game... But the collective focus between the two people becomes 'get as many characters to level 80 as we can before it expires'. Yes, let's breeze through the game, learn nothing about it -because they are probably following every order of their friend- and enjoy little of the experience because everyone is in a rush.

Not to mention, it tends to alienate the social groups inside and outside of WoW, while creating tension between the two players. Seriously, as a new player who barely understands the appeal of the game, what kind of enjoyment would they retain from pushing character after character to level 80?

Once again, it is not Blizzard's fault for this, but they had to know that was what was going to happen.

Blizzard had it right at the beginning of Cata. Make all of the expansions cheap for new players who are interested in WoW, keep the recruit-a-friend cap at 60 (there was still an obsession amongst newly recruited players and their friends -I was one of the recruits), but after level 60, I still had enough time to explore WoW for myself before being thrown into the Cata zones. Not to mention, I do not know a lot of new players who want to spend all of their free time on WoW, power-leveling. People have lives, and most hardcore players need to realize it.

I don't know, maybe its just me ranting, but those are my reasons.

I feel like I am in an mmo which is solely obsessed with social stature, with little elegance or respect for what the game offers. This new breed of players really sucks the fun out of the whole game. Sure, you could switch servers, but it wont be much different anywhere else. A game shouldn't be about rushing to get the highest level attainable -whether it be a character or a guild. It should be about enjoying the experience which you pay for.

My enjoyment is running low, and that is why I am seriously considering quitting.
 

Kargathia

New member
Jul 16, 2009
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After a straight 4 years playing I just couldn't get excited about Cataclysm anymore, so I figured it'd be a good time to quit.

I've had a lot of fun, met somebody I started dating, learned a lot about people by being a 25m RL, and generally happily wasted away the excess time I had during high school.

But... All good things come to an end, so now I've sold my account, and I can't say I really miss it.
 

Dragonpit

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Nov 10, 2010
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I started WoW a year ago and stayed for two months. Managed to fully level to 80 at the time, but I stopped out of boredom. I returned a year later when Cata came out and I had fun again. Even tried leveling a new character. At the same time though, after about a month, I found new reasons to quit, this time for a lot longer.

1. Boredom managed to set in again.
2. Elite #$%^heads that complain about my competence at higher levels (dude, if it bothers you so much, then teach me, or at least have the common decency to give me pointers. Helpful ones).
3. After learning of the Skinner's Box from Extra Credits, I learned that may have been the only reason I held out that long. Without any real depth or anything truly keeping me immersed, I realized the piece of meat I had been chewing on had already been picked clean off the bone, if you'll excuse the metaphor. Even if I held out for more patches, it'd just bring me back full circle.

So here I am. Maybe I'll try League of Legends next...
 

tehroc

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Jul 6, 2009
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Crazy_Man_42 said:
And to think I am considering playing Star Wars The Old Republic.
You're in for quite a disappointment if you think TOR will be any different. The community will be very similar.
 

Togs

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Dec 8, 2010
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Actually returned to it recently after a Wrath-long break, whilst I was always conflicted about playing it (this is so fun vs Im wasting my life) that feeling has doubled now, all the changes simultaneously make the game smoother but remove alot of the character from it.
I think its safe to say the games approaching its twilight years as its really starting to show its age, but all thats just making me more pysched for Titan- all the experience theyve collected from WoW should make that game all epic as hell.
 

Fappy

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Jan 4, 2010
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I got really bored. Quit twice and I am certainly not coming back for kung fu pandas. Lol.
 

Mike Fang

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Mar 20, 2008
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I left WoW several months back and haven't regretted it yet save for one thing; I had to leave some good friends behind there. I can only hope I'll encounter them on a better MMO (I'm holding out for Guild Wars 2 at this point).

But the reason I left it wasn't what most people complain about. I didn't have that big a gripe with the player base and I didn't have a problem with the mechanics. No, my problem was the rate at which Blizzard was advancing the plot content. Now I left the game and came back a few times before; when I came back for Cata, I decided to start fresh with a Worgen character. But I think getting caught up to endgame content by the time Mists of Pandarea comes out is impossible.

This has been a problem for me as a more casual gamer. I usually play a given game for about an hour or two a day, longer if it's the weekend. Then I play a different game or do something non-game related. But Blizzard has been releasing patches and expansions that advance the overall plot of WoW so fast, it's impossible for a player starting out fresh to feel like they're part of the storyline unless they play for unhealthy amounts of time every day. I have a real problem with that; I'm a player who likes to explore, take my time, read the dialogue, roleplay. But I don't feel like I'm a part of the story when I'm conscious of the fact that I'm not the first player to do something, but the 500,000th and there's more in line behind me.

The speed at which Blizzard keeps shoving out new content made me conscious of the fact that this game is not being affected by my actions, and that destroys immersion for me. It became a race to see how fast I could get through the game so I could be a part of the latest plot developments. I know that some grind is unavoidable in an MMO, but WoW was turning into nothing BUT grind for me. I find this particularly annoying with the release of Cataclysm. That expansion was supposed to be the one that reinvented the basic starting game for players, to bring on new players who hadn't ever played before. They had all that and two other expansion packs of content to get through (BC and WoTLK) and Blizzard did not give them the time to explore it all before advancing the plot of Cataclysm and announcing that Mists of Pandarea was coming up.

So that's why I left WoW. I enjoy MMO's, but I will not tolerate feeling like a dog trying to run after a moving car with my leash tied to the back bumper.
 

everythingbeeps

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Sep 30, 2011
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I couldn't even get into it. After ignoring it for years, I finally gave it a shot a couple months ago. Played for about an hour, wasn't even remotely engaged, and quit. I think I quit believing I'd go back to it again, but I haven't, and I doubt I'm going to.
 

Aeshi

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Dec 22, 2009
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I left around when WoTLK came out because my computer "couldn't run it" (despite, you know, running the presumably more unoptimized beta just fine.) and by the time I got a new computer I never really found the time to start playing again.
 

Chased

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Sep 17, 2010
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I played off and on since the start of Wrath. I quit a few months ago since I found myself logging in about once every other week. The game was incredible dull at the time, mostly because the realm I played on was vacant.

I'm often tempted to go back because WoW is one of the few "big" games available for us Mac enthusiasts and my consoles aren't often available to be played on, so when I want to game I'm stuck on my Macbook Pro.
 

joe-h2o

The name's Bond... Hydrogen Bond
Oct 23, 2011
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Madcat75 said:
After seeing that WoW's subscriptions are down again I was wondering why have people left it.

I played for years but left because :-

1) It got boring
2) Too many idiots
3) It became more over Gearscore than it did about skill.

I did go back for a bit because Blizz offered me 7 free days, but even then I just couldn't get back into it (also everywhere I went in game was basically empty( even infront of the bank and AH in Ironforge which is normally packed)).

Please only answer if you have left WoW or have something constructive to say keep all the WoW hate away from here.
I left before Gearscore was even a thing - I went back briefly to help the guild I used to be in (they were desperately short of a raid healer) and suddenly all this "GS" nonsense was going on.

Honestly, I left because I had no time to devote to it any more, especially when I went back to university. I enjoyed raiding, but even then the game was getting a little too gimmicky. It was certainly fun, and I had a great time on the social front but after playing it since release I felt it was time to call it quits.

I mean, when you can stand in the middle of a city in full Tier 2 with Benediction and no one can really share in the nostalgia with you, it's time to retire to a cabin in the woods!
 

Fishyash

Elite Member
Dec 27, 2010
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Even though this thread got necroed, i'll respond anyways because my opinion is oh so important.

I quit WoW because Cata was a huge pile of broken promises, and it became clearer than ever that blizzard doesn't give a single damn about pvp. I think they cared (albeit slightly) up until wrath of the lich king, but cataclysm removes all doubt.

Anyways, broken promises:

-Path of the titans? Gone.
-Firelands at 4.1? JK 2 rehashed heroics
-Too many patch pushbacks and stuff being taken out in general

And in regards to PvP? I didn't mind the poor balance that much. It WAS annoying as hell, even in wrath, where people were dying in 2 seconds (on 3v3) against the latest wizard cleave, but cataclysm was just ridiculous. MMR abusing, GCD hacks, forced crash hacks, and 100s of teams sharing rank 1, MMR getting carried over to the next season, and "shut up pvp guy" removed ALL doubt that anyone who is still playing WoW for PvP now is a fool. Blizzard's WoW team have proved again and again that they are uncapable of having a good PvP system...

...despite their previous warcraft games being very good competetive, and releasing games like starcraft(2).
 

joe-h2o

The name's Bond... Hydrogen Bond
Oct 23, 2011
230
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Fishyash said:
Even though this thread got necroed, i'll respond anyways because my opinion is oh so important.

I quit WoW because Cata was a huge pile of broken promises, and it became clearer than ever that blizzard doesn't give a single damn about pvp. I think they cared (albeit slightly) up until wrath of the lich king, but cataclysm removes all doubt.

Anyways, broken promises:

-Path of the titans? Gone.
-Firelands at 4.1? JK 2 rehashed heroics
-Too many patch pushbacks and stuff being taken out in general

And in regards to PvP? I didn't mind the poor balance that much. It WAS annoying as hell, even in wrath, where people were dying in 2 seconds (on 3v3) against the latest wizard cleave, but cataclysm was just ridiculous. MMR abusing, GCD hacks, forced crash hacks, and 100s of teams sharing rank 1, MMR getting carried over to the next season, and "shut up pvp guy" removed ALL doubt that anyone who is still playing WoW for PvP now is a fool. Blizzard's WoW team have proved again and again that they are uncapable of having a good PvP system...

...despite their previous warcraft games being very good competetive, and releasing games like starcraft(2).
As a PvE guy, during BC and Wrath it felt a lot like Blizz were catering too much to PvP - they hurt the PvE game in their quest to make Arena a sport.

I liked PvP as much as the next guy, but some of the changes for the sake of PvP just felt annoying.

Starcraft is little different - three races, with strengths and weaknesses, but when you expand that to nine classes and then add racial specials to that too... I don't think it's really possible to effectively balance it all out.

In my opinion, WoW was at its best in Burning Crusade (although haven't played Cata so I can only judge vanilla, BC, wrath).