Gamefly sent me my copy of Haze and after sitting down with it for a few hours I've come to the conclusion that the game simply is not finished. However it amazes me that this particular game gets lambasted to the degree that it does when most of it's problems are also present (sometimes in far worse levels) in other games that get praised up and down. I also find it ironic that one of the major complaints is the overall story of the game particularly the annoying dialogue of your Mantel/Promise Hand compatriots. Yes the banter of the Promise hand rebels during the mission can get annoying, no it does not make sense with respect to Haze's own internal logic; however the banter of the Mantel troops does make sense and is I suspect quite intentional on the part of Free Radical.
The reason I say this is quite simple, the point of Nectar in this game is not to make your enemies glow or make you stronger etc. It's to control your mind! The reason the Mantel troops have such annoying dialogue is because they are drug addled to the point that they do not care about anything else. Now would I have written some of the dialogue the way that this script writer did? Hell no! However I do respect what they were trying to do with it. The biggest failing with regards to the story in my mind isn't the script itself, its the voice actors who could not bring the script to life.
Sitting down with this game the visuals seem to bounce from quite nice in some sections to just plain pitiful in others. It really shows that the people responsible for the game ran out of time to finish refining the game. Some of the effects in game look like the kinds of things you would expect to see in a game that was properly finished, while others look like place holders that were meant to be removed during the refining process but had to be left in because of time constraints. (The flame thrower, and blood effects come to mind.) The lesson to learn here is simple but two fold:Gamers stop crying about games getting pushed back. Seriously just STFU, you are not helping the quality of games by whining every time a game gets pushed back. Publishers make sure the games you charter actually get done before you release them. We really don't need more Haze's and Blood Omen 2's. (A game even more unfinished than Haze is.)
The reason I say this is quite simple, the point of Nectar in this game is not to make your enemies glow or make you stronger etc. It's to control your mind! The reason the Mantel troops have such annoying dialogue is because they are drug addled to the point that they do not care about anything else. Now would I have written some of the dialogue the way that this script writer did? Hell no! However I do respect what they were trying to do with it. The biggest failing with regards to the story in my mind isn't the script itself, its the voice actors who could not bring the script to life.
Sitting down with this game the visuals seem to bounce from quite nice in some sections to just plain pitiful in others. It really shows that the people responsible for the game ran out of time to finish refining the game. Some of the effects in game look like the kinds of things you would expect to see in a game that was properly finished, while others look like place holders that were meant to be removed during the refining process but had to be left in because of time constraints. (The flame thrower, and blood effects come to mind.) The lesson to learn here is simple but two fold:Gamers stop crying about games getting pushed back. Seriously just STFU, you are not helping the quality of games by whining every time a game gets pushed back. Publishers make sure the games you charter actually get done before you release them. We really don't need more Haze's and Blood Omen 2's. (A game even more unfinished than Haze is.)