HD, Blu-ray,motion sensing- Gaming, Where now?

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HuntingWolf_01

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Aug 31, 2008
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have we reached the hight of gaming? we have HD games with mind blowing graphics and detail as well as new physics engines like endorphin that can re-create bodys virtualy and motion sensing technoligy capable of mimicing our movements. so whats the next step?
 

Eagle Est1986

That One Guy
Nov 21, 2007
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To quote Daft Punk; "Harder, better, faster, stronger"

Pretty much just more of the same, the PS4 will have a much, much faster blu-ray player, the next Xbox (1080) will use a disc format with more space and the Nintendo Pii will have much improved motion sensing (built in wii motion +). Then of course, they'll all have slightly better processors and graphics cards.
Essentially, I don't think we'll be seeing anything new in the next generation.
Maybe the one after, there'll be a huge leap, such as full virtual reality. Or having the controllers simply being a pair of gloves that detects where your fingers are and what they're doing. *Mimes pulling a trigger*

So no, we haven't reached the height of gaming, it's just that we've nearly reached a plateau of what hardware can achieve, better games are going to be the way forward for a while. Imagine GTA V, a game where you have the entire of New York state to roam around and you can literally do anything, all in picture perfect graphics.
 

Spierek

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Aug 17, 2008
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As I said some time before, there is still plenty things that need upgrading. Right now, our hardware is too lame to do in real-time things like: real water physics, hair strands animation, as well as operating the whole game "loading-less".

When the hardware is upgrading, the software closely follows. There are still lots of things to do :)
 

Quoth

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Aug 28, 2008
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Hologramatic gaming. Full sensory gaming (smell, touch, taste). Gaming where people actually look like people, okay we've come a long way. Some of the stuff thats being delivered in the Final Fantasy movies is close, but still, theres a lot of hardware behind that. In short fully immersive gaming.

Blu Ray? Is that gaming? I thought it was just a way of making DVDs more expensive again. Same as HD in general, I know I'm not alone in thinking that I was quite happy with standard Def. If people and places looked real enough on T.V. what difference does HD really make to gaming?
 

Death Magnetic

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Aug 10, 2008
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They can always improve the graphics of games to display real people and fit more data on a game to make longer play time.
 

fix-the-spade

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Feb 25, 2008
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Games with all these graphics, physics and sound thrown at them.

But with an at least decent level of gameplay, longevity, balance, Ai and stability. Not that it it'll ever happen.
 

Xvito

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Aug 16, 2008
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Quoth post=9.70237.685299 said:
Hologramatic gaming. Full sensory gaming (smell, touch, taste). Gaming where people actually look like people, okay we've come a long way. Some of the stuff thats being delivered in the Final Fantasy movies is close, but still, theres a lot of hardware behind that. In short fully immersive gaming.

Blu Ray? Is that gaming? I thought it was just a way of making DVDs more expensive again. Same as HD in general, I know I'm not alone in thinking that I was quite happy with standard Def. If people and places looked real enough on T.V. what difference does HD really make to gaming?
Agreed, give me a holodeck now.
 

Altorin

Jack of No Trades
May 16, 2008
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Eagle Est1986 post=9.70237.685263 said:
So no, we haven't reached the height of gaming, it's just that we've nearly reached a plateau of what hardware can achieve, better games are going to be the way forward for a while. Imagine GTA V, a game where you have the entire of New York state to roam around and you can literally do anything, all in picture perfect graphics.
the first multi-billion dollar game, and people will wonder why it doesn't cost 50 bucks.
 

Eldritch Warlord

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Jun 6, 2008
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Remote power transfer, finally we'll be completly free!

(but you'll still need an outlet and be restricted by distance)

what a killjoy
 

karpiel

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Apr 18, 2008
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hopefully the next generation involves making good games again. The development costs of modern games drive a lot of better ideas into the ground.
 

Andy Anonymous

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Aug 30, 2008
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Engines for things like physics, lighting, collision detection and so forth have definitely not kept pace with the advancements in graphics, so from a technical standpoint, those are what need to be improved next.

The first PS3 game I played was NBA07. I was absolutely amazed by the realistic look of everything in the game: the sheen of sweat on the players, the realistic faces, the incredible detail on everything in the court... Then, the game started moving, and I was brought crashing back to reality. The players still moved around with that old herky jerky, "video gamey" motion that looks like a marionette or a dancing skeleton. Arms clipped through each other...in other words, it was the same old game with a nicer coat of paint.

Of course, that's just from the technical side. Like Nintendo did with the Wii, we'll probably also have new interfaces and ways of doing things that we haven't thought of yet.
 

Danny Ocean

Master Archivist
Jun 28, 2008
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Minority report! Seriously! Those pods in the tech place with people in them playing in virtual worlds. I find animations are what makes the difference. Animations and general graphic level of course.
 

Zixinus

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Aug 13, 2008
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What I would like to see is not surface changes but things that are more... internal. Procedure generation especially. Imagine being able to create entire planets as a gameplay world, fully explorable from the bottom of the deepest ocean to the tip of the highest mountain, with intelligently placed enemies and everything.

Games like Noctis. Just google it. Sure, the graphics suck but it still shows what it can do.

Don't just imagine random terrain: imagine every tree being unique, every animal different, every rock different, wherever you step, you are always seeing something that's a bit new.

Games where an enemy will have a complex moral and damage system. Where enemies will stop and rather leg it then go against the guy that practically slaughtered their way in. Where enemies will rather surrender and tell you stuff for a first aid.

Games that allow you to fully explore a city, inside and out. A city where every building, every citizen, every car is actually alive and does a full purpose.

Also, I would like something a bit like what Outcast was: a world where everyone had some place and were doing it. Where you could go and make a conversation with anyone you see. Where everything meant something.

As I said some time before, there is still plenty things that need upgrading. Right now, our hardware is too lame to do in real-time things like: real water physics, hair strands animation, as well as operating the whole game "loading-less".
In other words, things we are expensive in both time and man-power, practically worthless to gameplay yet we will still see because we need better graphics because... because we don't want to play a game with end-of-90's graphics on our expensive high-end machine, now do we? I mean, the Wii is weak in sheer processing power and... oh, wait, its dominating the market place because it had a more solid idea what games are. Never mind.

Oh, and we can do away with loading for quite a while ago: current hardware can do the "last generation's" games with almost zero loading times, its just that when you add more highly detailed textures, it takes more time to render and animate them. You can't ask for higher graphics and lower loading times at the same time (well, to a point anyway).

I remember Soul Reaver without loading times, at least within the game.

hopefully the next generation involves making good games again. The development costs of modern games drive a lot of better ideas into the ground.
I second that statement.