I just had an idea
Would it be possible to design an FPS or even 3rd person action game where both auto-health regen and health pickups were built in, as different levels of difficulty?
On easy you'd have the usual CoD-style health regen where you sit still for five seconds and suck on your passifier and suddenly you're back to full health, versus normal and harder difficulties where you'd have to seek out health packs and whatnot?
For game-design purposes health-regen is easy-mode, since it means that a level designer can always expect that if a player survives an enemy encounter, then he'll be at full health for the next encounter - making it a no-brainer.
With limited health a level designer has to be concious about health packs, possibly add in some scavenging/exploration reward elements - but in turn it can be all the more satisfying and challenging for players as well
Do any of you lot know of any games that have tried this already?
Would it be possible to design an FPS or even 3rd person action game where both auto-health regen and health pickups were built in, as different levels of difficulty?
On easy you'd have the usual CoD-style health regen where you sit still for five seconds and suck on your passifier and suddenly you're back to full health, versus normal and harder difficulties where you'd have to seek out health packs and whatnot?
For game-design purposes health-regen is easy-mode, since it means that a level designer can always expect that if a player survives an enemy encounter, then he'll be at full health for the next encounter - making it a no-brainer.
With limited health a level designer has to be concious about health packs, possibly add in some scavenging/exploration reward elements - but in turn it can be all the more satisfying and challenging for players as well
Do any of you lot know of any games that have tried this already?