After reading an article in my local newspaper of all places, I learned about the existence of Heavy Rain, an adventure-esque game scheduled to come out for the PS3 next year. After E3 '06 the game was only really known for an impressive tech demo that showed off it's realistic "digital actors", but recently another big aspect of the game has been let out: how easily the game adapts to player choice.
From what I can tell, the player can basically influence what direction the story takes without ever being, well, "wrong". In a nutshell, you can't lose the game, no matter what you do. Granted, there are certain parts of the plot that will stay the same no matter what, but the player is free to change and influence every detail and nuance of the story. There is no "Game Over" in Heavy Rain, even if you get one of the characters killed. The game simply continues on without them. It almost seems like Heavy Rain can deliver what games like Fable or Mass Effect claimed they could: allow player's choices to influence and change everything.
So, fellow Escapees, what do you think about this? Do you think Heavy Rain could really provide the kind of free choice in games that we've been looking for? Will this game raise the bar in the way that games tell a story? If it works, how will the game impact the rest of the industry?
From what I can tell, the player can basically influence what direction the story takes without ever being, well, "wrong". In a nutshell, you can't lose the game, no matter what you do. Granted, there are certain parts of the plot that will stay the same no matter what, but the player is free to change and influence every detail and nuance of the story. There is no "Game Over" in Heavy Rain, even if you get one of the characters killed. The game simply continues on without them. It almost seems like Heavy Rain can deliver what games like Fable or Mass Effect claimed they could: allow player's choices to influence and change everything.
So, fellow Escapees, what do you think about this? Do you think Heavy Rain could really provide the kind of free choice in games that we've been looking for? Will this game raise the bar in the way that games tell a story? If it works, how will the game impact the rest of the industry?