I'm also watching this title with some anticipation. Not gripping at the edge of my seat anticipiation, but I've got it in the back of my mind. I actually quite enjoyed farenheit, just as something a little different (or raher something that's been done before but not for awhile and usually with less graphics and quick time events). It was absolutely brilliant in a couple of scenes - particularly the first one - but sadly fell down as the programmers *very* obviously got lazy in giving you options. Particularly meaningful options. How many choices actually made any difference at all in that game? Like 4? At the start a few *felt* like they made a difference and that was really nice. But eventually it became clear that it was just 'click on everything until the scene advances or you die' and it started to lose its charm. Liked it anyway because of + points for presentation (at times very, very nice acting and graphics), trying, and the sense of melancholy that the game bestows.
So here's the same folk again. Again promising that player choices will be meaningful - hey, maybe they're not lying. They've had practice and this time they're not basing it on a book, which will give them more room with the storyline (though given that the story seems to follow essentially the same paths i wonder if it will really come down to fairly trivial differences in dialogue which will be a shame). They're also promising that they'll have no supernatural themes (yay, less opportunity for cop-out endings), a film noir atmosphere (sounds good), and truly ambiguous moral choices (god i hope they deliver on that, it's so rarely done well).
Do i really think they'll deliver it all? Hell naw, nobody does. But if they make something of the same quality as farenheit (and definately prettier and hopefully little better) I'll play it anyway.
Oh, one last thing. FARENHEIT HAS TWO SEX SCENES - ONE OF WHICH IS INTERACTIVE! IT SHOULD HAVE BEEN BANNED IN AUS - INTERACTIVE SEX SCENES ARE GROUNDS FOR INSTABAN. AHAHAHA SUCK ON THAT CENSORSHIP BOARD.