Heavy Rain not on the PC

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johnman

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HUBILUB said:
johnman said:
HUBILUB said:
I don't even...
It was a joke. But I seriously dont know what Heavy Rain is.
It's a PS3 exclusive that is said to have revolutionary graphics for a console.

Note that phrase, "For a Console", by the standards of upto date Pc graphics that is not exactly revolutionary.
Wait what the hell? I didn't say that.
Sorry I messed up my quote editing.
 

Cherry Cola

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johnman said:
HUBILUB said:
johnman said:
HUBILUB said:
I don't even...
It was a joke. But I seriously dont know what Heavy Rain is.
It's a PS3 exclusive that is said to have revolutionary graphics for a console.

Note that phrase, "For a Console", by the standards of upto date Pc graphics that is not exactly revolutionary.
Wait what the hell? I didn't say that.
Sorry I messed up my quote editing.
No problem, we all make mistakes.
 

TotallyFake

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john_alexander said:
Well... It's made by Quantum Dream, which simultaneously makes me want to buy it, and kill it. I mean, Fahrenheit was a fucking amazing game, up until the point where it became the worst game I've ever played. So... yeah. I'm not going to cry over it not being on PC, but I might give it a look-see for the PS3.
Both bits of Fahrenheit are amazing. You have your wonderfully gritty psychological thriller with supernatural elements, and then you have the gleefully over the top manic action. Both bits are awesome. They just don't fit together. They barely even belong in the same genre, let alone the same game. It's like combining Silent Hill and No More Heroes.
 

Daeica

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It wouldn't work on a PC. The way the game handles and controls, it simply wouldn't work without some sort of accessory for the PC, thus it isn't developed for it, since it wouldn't sell.
 

Aura Guardian

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Jumplion said:
I'll say what I said before, buy the damn hardware or piss off.

Harsh but true.

Rationalize how "Quantic Dream are sell outs!" or "It could totally work on 360 [sup]if you basically strip it down to a worse game[/sup]" as much as you want, complaining will bring nothing to the table and just makes you sound like a self-entitled brat on top of a pitiful excuse to boot.

As much as I want Mass Effect 2 or L4D2 to go to PS3, I can't do anything about it. I don't go "DAMN YOU BIOWAAAAAARRRRRRREEEE" and say how "They have no problem putting Dragon Age:Origins on PS3, why not ME2?!?!". As much as VALVe ticks me off sometimes, I either have to get a 360 or a good enough PC to play those games. No amount of complaining or moaning will change that. You don't see me claiming that Bioware or VALVe are "sellouts", and I'm the freakin' #1 Sony "fantard" on this site! It's a damn shame how you've resorted to the very excuse you don't want others to use on you.

Personally, I think that if you have to essentially make the game worse to port on to other platforms, it's not worth porting. That's just my little opinion-ittle there.

I'm sorry if I came on harsh, but I am not sorry for your predicament. If you want to play Heavy Rain that badly, buy a PS3 or steal[/i] borrow a friends to play it.

I agree with you on this. Like i said before, Heavy Rain doesn't look good to me. It looks rather boring but if you pc gamers are annoyed that it won't be for the PC either Deal with it or Buy the system. It's an exclusive for a reason ya know. It annoys me to see "gamers" annoyed that the game they want isn't available for there platform. I know times are tough but save up and buy the system and the game that you want. And who knows, maybe you'll like the other games too. Best example is with the Recent news of the No More Heroes port to the PS3 and 360. The "Gamers" that were saying, "I want this game but I hate the Wii" or "This game sucks" are now jumping with joy that is it being ported on there console. That made me mad due to the massive hypocritical people hating on the game or the system it's on.
 

lacktheknack

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JaymesFogarty said:
lacktheknack said:
HUBILUB said:
NuclearPenguin said:
Ertis said:
NuclearPenguin said:
What is what not on the pc?
What is this witchcraft?!
Whats heavy rain? Its raining outside but not on my pc..
I don't even...
It was a joke. But I seriously dont know what Heavy Rain is.
It's a PS3 exclusive that is said to have revolutionary graphics for a console.
Which is PRECISELY why it's not on PC.
No, it's not on PC because of the disc space. This is going to use a lot of space on the Blu ray, it would be too much for a PC unless you had one with a lot of memory.
Which would be most of them, considering the graphic threshold.

If I remember right, Mass Effect 2 will have >20 gigabytes of space requirement, and there aren't many PC players complaining about it. If anything, memory is less of an issue for PCs considering that hard disk space is about $50 per terabyte with an easy (although time consuming) installation.
 

TOGSolid

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I haven't even heard of this game. Must not be something worth caring about.


Tekyro said:
Booze Zombie said:
So what?

There's a reason "interactive movies" went out of fashion.
I dunno, Kojima Productions are still doing reasonably well for themselves.
[sup]Har har...[/sup]
I lol'd.
Standby said:
HUBILUB said:
It's on the PS3 for a reason.
Yeah, because the PS3 badly needs some new exclusive IP's
True god damned story. I like my PS3 a lot, but it definitely needs more new IPs.
 

ChromeAlchemist

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Mazty said:
johnman said:
"It's a PS3 exclusive that is said to have revolutionary graphics for a console."

Note that phrase, "For a Console", by the standards of upto date Pc graphics that is not exactly revolutionary.

Sebenko said:
Fuck that, I'd rather that they be honest and not do a PC version than give us a shit port. Single platform exclusives? fine. I don't mind. PC has S.T.A.L.K.E.R, remember?
This is true
Actually, PC graphics aren't all that wow anymore. Heavy Rain character motion is still top notch, as well as the facial graphics - far better than anything on PC such as Crysis and STALKER: CoP, which has nice lighting, but it stops at that.
It's because of the Cell the PS3 can still have very sweet graphics, as even the i7 sucks at rendering, whereas the Cell can do field of depth effects as well as many other processes at any given time (Uncharted 2 for example).
While not trying to pick a fight (it is Chrismtas), and I agree that Heavy Rain looks good (well more so, I'm a Fahrenheit fanboy so...), if you start your sentence with "Actually, PC graphics aren't all that wow any more", I am convinced that this is a fight you will lose, especially considering the PS3 is a closed system.
 

JaymesFogarty

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lacktheknack said:
JaymesFogarty said:
lacktheknack said:
HUBILUB said:
NuclearPenguin said:
Ertis said:
NuclearPenguin said:
What is what not on the pc?
What is this witchcraft?!
Whats heavy rain? Its raining outside but not on my pc..
I don't even...
It was a joke. But I seriously dont know what Heavy Rain is.
It's a PS3 exclusive that is said to have revolutionary graphics for a console.
Which is PRECISELY why it's not on PC.
No, it's not on PC because of the disc space. This is going to use a lot of space on the Blu ray, it would be too much for a PC unless you had one with a lot of memory.
Which would be most of them, considering the graphic threshold.

If I remember right, Mass Effect 2 will have >20 gigabytes of space requirement, and there aren't many PC players complaining about it. If anything, memory is less of an issue for PCs considering that hard disk space is about $50 per terabyte with an easy (although time consuming) installation.
Okay, I don't use my PC for gaming so I wouldn't know.
 

jboking

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Jumplion said:
super snip
You see, that seems like a rather bold claim to make, especially when you consider that the only one who has played it is the previewer who's opinion of the game is what I based my first comment on. I still disagree that this game will create a character within a character by exercising the butterfly effect with every choice, because personally, I just don't see that as being the outcome.

I actually believe that this game is going to cause you to feel more like the character isn't you when you are presented with a limited number of choices in a very mundane situation. Maybe I don't want to give my kind apples or chips, maybe I want them to have bananas or nothing at all, let the little bastard go hungry. What if I don't give a shit about the kid, then when he is kidnapped my character is still going to chase after him. Why? That's not what I would do. I'd call the police and chill because I don't care about the little shit. Maybe I don't feel like brushing my teeth in the morning and just want to gargle some mouthwash instead. If what they are really trying to do is get you to feel as though you are the character, they are going to fail, because in the end all of these choices are the likely choices that the character in the game would make, not necessarily what the actions the player would make.

Not to mention what you propose here is that this is a different way of getting the player to care about the character. We know a way that works already and is interesting. So to me it seems like it was a choice between a way of character identification that we know works and is interesting and fun for the player, or a way of character identification that we don't know will work, but that we do know involves the player doing extremely mundane tasks under the guise that it will help you connect with the character. They have to know that the morning routine and feeding your kids isn't fun, it's just necessary. I can't really support them if they went with the latter choice, as it makes no sense to me. It would seem they are trying to connect you to the character by boring you to death with the first act. I'm sorry if it seems like I'm "Holding the industry back" but that just isn't the direction I want to see it head.

And I don't like the way you said "while still letting me have fun," as you haven't played Heavy Rain to really tell if it's "fun" or not. Granted, I haven't played Heavy Rain either, and I could be completely wrong about it, but at least keep an open mind in it.
like I said in my first post, I'm going off of the preview I heard about on a podcast over at dtoid. I'm making the statement that it isn't fun based on the description provided by someone who has played it. Though, I would be amazed if they could magically make the brushing your teeth or feeding your kids section fun. They could do it, but I doubt it.
I'm going to go all philosophical here and say "What really constitutes as a 'game'"?


What's the real problem with having a game gravitate towards a "movie" than a "game"? I don't see any other game provide this much interactivity, "movie" or not, within the confines of it being defined as a "game".
I find the difference to be pretty simple. In a game, you can fail. You can loose. In a movie you can't, the story continues even if the main character in the story dies, and they play it off like it was all part of the story. What was one of the main features of Heavy Rain again...Oh yeah, being able to switch to the perspective of another character if yours happens to die(which ruins any sort of connection you have with the main character, btw. Which makes me wonder why they would make you waste time in the begging of the game trying to connect with the character through menial tasks when they pretty much stated that him dieing is A-OK).
Heavy Rain has been detailed as a choose your own adventure book before, and I don't see why it shouldn't be classified as that.
I have a question for you. What is heavy rain going to provide me that it couldn't if the story was transferred to a choose your own adventure book? If I loose nothing, then why is it a game and not a choose your own adventure book?

I don't know how Heavy Rain will turn out, I could be completely wrong about it and it could suck donkey nuts, who knows. But at least try to keep an open mind when looking into Heavy Rain. It's not for everyone, of course, but damnit not everyone has to be against it just because you brush your teeth in it.
And I could be totally wrong too and it could be great. When I play it I will keep an open mind, but that doesn't mean I'm not going to observe it's progress and find the things about it that are being released that I may not like and then forming a light opinion on it, not one that is going to automatically condemn the game, just one that starts it off at a bit of a disadvantage for seeming so damn boring(which could actually work to it's advantage by creating a shell shock of "Oh wow!" if it really isn't boring and is great fun). Also, I never said everyone has to be against it because you brush your teeth in it, where did you get that idea. I never told everyone to just skip the game, I just made my view on what I've seen so far known.
 

Jumplion

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jboking said:
Bleh, I was going to go on a counter-rant against you, but for the life of me I'm too lazy right now. I'll spare you for now :p We'll agree to disagree and whatnot, I don't feel like debating now.

EDIT: But I will say this one your "why is this a game and not a 'choose your own adventure book'" and to that I say, why not?

People make the excuse of "If I wanted story, I'd go read a book!" or "if I wanted action, I'd watch a movie!", but why can't a game branch out into this "choose your own adventure" kid of media? Please point to me a game that truly gives you choice and lets you implement them how you want, and not just some crappy "Save the grandmother.....OR EAT HER BRAINS!!!".

And even if you find some, look at how many there are in comparison to the games that are overwhelmingly abundant compared to those "choose your own adventure games".

Heavy Rain is just one step to further interactivity within games and choices that have impact in games. If it fails, it fails, but if it succeeds, then it can pave the way for new ways to implement choices and maturity within games.
 

Pimppeter2

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I've been looking forward to this game. To be honest it is best suited for the PS3. A good title.
 

jboking

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Jumplion said:
jboking said:
Bleh, I was going to go on a counter-rant against you, but for the life of me I'm too lazy right now. I'll spare you for now :p We'll agree to disagree and whatnot, I don't feel like debating now.
Haha, to be honest I understand where your coming from. I had to fight to answer the last one.

EDIT: But I will say this one your "why is this a game and not a 'choose your own adventure book'" and to that I say, why not?
The question should never be why not. Action should have purpose. The first burden should always be to answer why.
People make the excuse of "If I wanted story, I'd go read a book!" or "if I wanted action, I'd watch a movie!", but why can't a game branch out into this "choose your own adventure" kid of media? Please point to me a game that truly gives you choice and lets you implement them how you want, and not just some crappy "Save the grandmother.....OR EAT HER BRAINS!!!".
That is completely valid, but it seems you didn't answer the question. What would I loose if I read this as a choose your own adventure book? You see, video games always provide you with a level of freedom to just screw around for a bit as opposed to progressing with the story. It gives you the ability to just shoot stuff or drive recklessly around town for a few hours.

Also, I couldn't point you to a game that truly lets you implement and decide your choices off the top of my head(though I'm sure there is some indie game out there that has tried) and that includes Heavy Rain.
And even if you find some, look at how many there are in comparison to the games that are overwhelmingly abundant compared to those "choose your own adventure games".
A choose your own adventure book is not what you just described. You are not given the option to act the actions out how you would want, how each action occurs and the response to it is always predetermined, and that is what worries me about Heavy Rain. The illusion of choice situation.
Heavy Rain is just one step to further interactivity within games and choices that have impact in games. If it fails, it fails, but if it succeeds, then it can pave the way for new ways to implement choices and maturity within games.
Here's the thing. The gaming industry already understands how to implement choices and maturity within games. I can show you one example of a choice that provides you a choice that is neither baby eating or mother Teresa and actually causes you to think.
Towards the end of Fallout 3: The Pitt you are given a choice. You stand in the house of an oppressive king. In the house is the cure to a terrible disease, however, the cure is a small child(the oppressive kings daughter). The resistance wants you to kidnap the kid and bring it back to them where they will try to get the cure to spread to everyone. The choice seems pretty clear there doesn't it? Hold on though, because while talking to the king you get a different view of who he is. The king fully intends to use his daughter to create the cure and give it to everyone, however, he wants to do the tests himself(well, let his wife do it, but that's beside the point) to ensure the childs safety. The king tells you that after the people are cured and things start turning for the better he will stop oppressing and make all of the citizens of the Pitt equal in an attempt to try and make the Pitt back into the great city it once was.

So along comes the conundrum. Neither choice is morally wrong, and how you go about implementing the choice is completely up to you, you can even avoid the choice all together and just run away. The Fallout series has numerous instances of this kind of action(that's the entire fallout series, so we knew how to do this in 1997. I think what you should really be asking is why developers don't want to constantly do this, maybe it's too hard or daunting on the player.)
and of course, all of Fallout is practice in your choices either biting you in the ass or helping you, or simply providing a new dialogue tree.

I understand that all of these choices are measured and very "(A, B, or C) + after effects" styled, but that's all I can imagine Heavy Rain will do anyway.

To throw something out there, I'm likely going to buy this game(timing of it's release and exclusivity makes me want it) I'm just taking a look at the more boring aspects of the game so I'm ready for them when they hit.
 

L3m0n_L1m3

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I must say, this, of all games, is one that I would really expect to be on PC.

Sebenko said:
Fuck that, I'd rather that they be honest and not do a PC version than give us a shit port. Single platform exclusives? fine. I don't mind. PC has S.T.A.L.K.E.R, remember?
S.T.A.L.K.E.R rules!
 

Jumplion

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jboking said:
That is completely valid, but it seems you didn't answer the question. What would I loose if I read this as a choose your own adventure book? You see, video games always provide you with a level of freedom to just screw around for a bit as opposed to progressing with the story. It gives you the ability to just shoot stuff or drive recklessly around town for a few hours.
You would lose a whole level of interactivity, simple as that. Some games give you the interactivity level of running over grandmothers and parachuting down from a plane to fall on top of grandmothers. There are a bunch of different levels of interactivity and where it takes place, from gameplay to environment interaction to character interaction. Heavy Rain is just doing a different kind of interaction.

A choose your own adventure book is not what you just described. You are not given the option to act the actions out how you would want, how each action occurs and the response to it is always predetermined, and that is what worries me about Heavy Rain. The illusion of choice situation.
Well, then we get to the whole "destinEEEEEEEEEEEEEEEE!!!" stuff, but I won't dwell on that.

The thing about most choices in many games is that you always know what the consequence will be, or at least what part of it is going to be. If you save the grandmother, you're a hero and everyone loves you for the rest of the game. Kill her and everyone hates you, but if you fart the national anthem suddenly you're just a cheeky lil' bugger.

With Heavy Rain, each action has a consequence, but they're not necessarily "good" or "bad". In one level, where you invade someone's home, you can choose to bring a gun, sneak around the house slowly or run around toppling everything, and when the home owner comes along you can hold them hostage, call the police, or try to sneak out (to name only a few actions). None of those choices are "right" or "wrong" and none of them have a foreseeable consequence, which is the main thing in choices.

Here's the thing. The gaming industry already understands how to implement choices and maturity within games. I can show you one example of a choice that provides you a choice that is neither baby eating or mother Teresa and actually causes you to think.
Towards the end of Fallout 3: The Pitt you are given a choice. You stand in the house of an oppressive king. In the house is the cure to a terrible disease, however, the cure is a small child(the oppressive kings daughter). The resistance wants you to kidnap the kid and bring it back to them where they will try to get the cure to spread to everyone. The choice seems pretty clear there doesn't it? Hold on though, because while talking to the king you get a different view of who he is. The king fully intends to use his daughter to create the cure and give it to everyone, however, he wants to do the tests himself(well, let his wife do it, but that's beside the point) to ensure the childs safety. The king tells you that after the people are cured and things start turning for the better he will stop oppressing and make all of the citizens of the Pitt equal in an attempt to try and make the Pitt back into the great city it once was.

So along comes the conundrum. Neither choice is morally wrong, and how you go about implementing the choice is completely up to you, you can even avoid the choice all together and just run away. The Fallout series has numerous instances of this kind of action(that's the entire fallout series, so we knew how to do this in 1997. I think what you should really be asking is why developers don't want to constantly do this, maybe it's too hard or daunting on the player.)
and of course, all of Fallout is practice in your choices either biting you in the ass or helping you, or simply providing a new dialogue tree.

I understand that all of these choices are measured and very "(A, B, or C) + after effects" styled, but that's all I can imagine Heavy Rain will do anyway.

To throw something out there, I'm likely going to buy this game(timing of it's release and exclusivity makes me want it) I'm just taking a look at the more boring aspects of the game so I'm ready for them when they hit.
Let me ask you, what karma bonus did you get in either situation? If you gave the child to the resistance/let the king experiment on her, did you get good or negative karma? That's a huge part that I think you're missing out, since regardless of what you do you will be judged positively or negatively, indicating that there is somehow a "right" answer when there really shouldn't be. And really, was it a tough moral choice because you cared what the resistance wanted? Or was it hard to choose because you didn't know exactly what you were getting at the end? I find that once you go on the fallout Wiki, those choices become so much easier :p

And for every example you give me, I can give 10 counter-examples (okay, exaggeration, but you get what I mean.) To be perfectly honest, that is a classic example of those cheap "save the girl, or DON'T!" situations that aren't good situations for "choices". InFamous has a Karma bar, touting choice to help morph the city into what you want, but it hardly did anything except add a red tone to the sky when you're bad (it was a great game overall, just commenting on the karma system). You never really connected with the citizens of Empire City as regardless you got experience for however you wanted to play.

Similarly, I was playing Far Cry 2, and I suddenly got a mission where I could go to Mike's Bar to save my friends in crime or go to the Pala church and save the minister. There was nothing to show that the event was leading up, just a badly voice-acted guy who talked too fast saying "The enemy is at Mike's Bar, lining your friends up to shoot them, but also at the church in Pala, I suppose it is your choice of what you want to do, good luck, I need to get the hell out of here, it is not safe here," in the most monotone voice ever...yeah, I really care what happens to anyone now...

Though I suppose I'm trailing off, what I'm mostly talking about now is poor implementation of characters and whatnot, though hopefully I'm getting my point across.