Help finding a fighting game

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TehCookie

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Sep 16, 2008
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As a person who's also new to fighting games and haven't tried that many BlazBlue has the best tutorial that helped out a total noob like me. But like I said, I haven't played that many. It also has an amusing story so if you get tired of having your ass handed to you online and no friends to play with single player is still enjoyable.
 

ultrabiome

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Sep 14, 2011
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StriderShinryu said:
ultrabiome said:
Somonah said:
Soul Calibur. Who needs to learn, just button mash your way to victory!
if you actually learn a character's 100 or so moves in any of the soul caliburs you can thrash button mashers. i haven't played V yet, but i have couple of friends that like it. the story mode is kinda short and crap, but the online is good. i have IV and the single player has more meat to it.
Actually, that's one of the fundamental flaws in how most people learn how to play fighting games and is only reinforced by combo challenge type "tutorial" modes that most fighting games have. Learning how to do all of the moves or how to do fancy combos won't win you matches. All you really need to beat a masher in any well crafted fighter is to just understand how to actually play the game. SC does, however, probably give a masher the biggest chance of success out of every fighting game and it does definitely have some of the most impressive looking stuff come out if you just mash. Of course, cool looking moves coming out has nothing to do with actually winning matches but at least it's eye candy for those who don't want to put any real time/effort into learning how ti play.

And SC also hasn't had anywhere near 100 moves per character since maybe SC2 (after which they gutted the movelist of every character).
i do agree SC is probably the coolest to button mash.

of course, out of the 100 or so moves, most of them are just variations on directional input and maybe length of attack button presses. i honestly don't remember them gutting moves in III or IV, they definitely returned to the older, harder parry system in III and IV, which then they removed in V to make online parries more likely. i know the moves for the characters i used weren't really changed much (nightmare and yoshimitsu).

another thing i really like about SC is that even a newbie should have an idea of what type of attack will come from almost any basic move. H is a horizontal strike, down+H is a low horizontal strike, V is a vertical strike, etc. the combo's in SC are how you mix the moves together and isn't a memorization of random button presses with insane timing.
 

Fappy

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Jan 4, 2010
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Dandark said:
Blazblue: Continuum shift. They just released the Extended version of it which i'd recommend for extra content.

The tutorial isn't too bad, they have a nice training mode that I found very useful as well as a challenge mode that teaches you each of the characters combos.
I love these threads. I always come in just to quote the first person to name-drop Blazblue. When I am done with ME3 multiplayer I am going to pick up the Extended Edition. I haven't played CS in months.
 

RaikuFA

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Jun 12, 2009
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Don't get Skullgirls, its AI is broken even on easy.

I have been ploaying Arcana Heart 3, get that one.
 

StriderShinryu

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Dec 8, 2009
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Fappy said:
Dandark said:
Blazblue: Continuum shift. They just released the Extended version of it which i'd recommend for extra content.

The tutorial isn't too bad, they have a nice training mode that I found very useful as well as a challenge mode that teaches you each of the characters combos.
I love these threads. I always come in just to quote the first person to name-drop Blazblue. When I am done with ME3 multiplayer I am going to pick up the Extended Edition. I haven't played CS in months.
Hehe It is a good point, and a sad one. I may not be a BlazBlue fan but regardless of my feelings on the game itself, it`s quite disappointing that there pretty much is one clear answer to the question. I mean, fighting games are at a point in their history where there are more solid quality titles being played concurrently than at any time in the past with new players joining the community with every new release. Why is it that we have to point at one or two (relatively niche, to be totally honest) titles supplemented with youtube videos for examples of solid tutorial systems.

Sure there`s always going to be a `best` but every single fighting game, especially the ones with the biggest budgets and prospective audiences should have at least serviceable tutorial modes.
 

Smertnik

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Apr 5, 2010
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The recent Skullgirls has a great tutorial for basics of fighter games. Helped me quite a lot to understand several techniques.
 

go-10

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Feb 3, 2010
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I'm gonna go with BlazBlue Continium Shift II Extend simply because the tutorial covers everything from what a life bar is to how to dash into a combo that cancel into an air throw that cancels into a super move that cancels into an ultra
it teaches you the ins and outs of combos and overall prepares you to understand fighters in general

if you can master that you'll be a beast in UMvC3 btw
 

Shoggoth2588

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Aug 31, 2009
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JohnDoey said:
Hello all, I have been on a recent fighting game kick problem is i'm horrible at them so I was wondering if anyone could suggest a fighting game with a good tutorial mode that could teach me some of the basics beyond just some character combos.
Marvel vs Capcom 3 had a really good tutorial section. I'm really bad with fighting games too but playing through the tutorial actually helped me! I assume Ultimate MvC3 has a similarly excellent tutorial mode.
 

RaikuFA

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Smertnik said:
The recent Skullgirls has a great tutorial for basics of fighter games. Helped me quite a lot to understand several techniques.
I couldn't understand it and the AI even on easy was cheap.
 

hermes

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JohnDoey said:
Hello all, I have been on a recent fighting game kick problem is i'm horrible at them so I was wondering if anyone could suggest a fighting game with a good tutorial mode that could teach me some of the basics beyond just some character combos.
Stick to Street Fighter. Its the template for most 2D fighting games.
For 3D, Tekken has a pretty decent tutorial.
 

RaikuFA

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krazykidd said:
RaikuFA said:
Don't get Skullgirls, its AI is broken even on easy.

I have been ploaying Arcana Heart 3, get that one.
How is the AI broken may i ask?
On easy, I couldn't even pull off a single move and got pummeled in seconds.
 

Fishyash

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Dec 27, 2010
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Just pick any FG.

Get a feel for the controls, learn the special moves (if applicable) for your favourite character, don't forget the normal moves too.

Look up online (shoryuken.com for example in SFIV) the bread and butter combos (BNBs). Find out what the functions of your normal moves are. What is good for poking, anti-airs (if applicable), anti airs are especially important because the best one to use is dependent on either the positioning of the opponent's jump to your standing position and what move the approaching opponent is doing.

Practice the BNBs in training mode.

Play online.

I personally stay away from tutorials and single player. A training mode with a record function is pretty much a way to make your own tutorial, and a great place to understand the inner workings of your character and its matchups by simulation strategies that beat you and overcoming them to improve.

I don't think there's a specific FG that will be easier to get into than another. Just pick the one that seems most appealing.
 

Terramax

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Jan 11, 2008
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Dead or Alive 2. Any version, although Ultimate is the best. It's the only fighter where button mashing can't really help you out, as the counter button sorts that problem out. Very easy to combo also.
 

Smertnik

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Apr 5, 2010
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RaikuFA said:
I couldn't understand it and the AI even on easy was cheap.
I wouldn't call anything the AI does cheap (apart from the boss, maybe), it just behaves more like a human and tries to punish you when possible. If you actually block and wait for openings it's not that hard, at least that's my impression as a casual fighter player. The only thing on the sleepwalk setting I had trouble with is Marie's last form.
 

yamy

Slayer of Hot Dogs
Aug 2, 2010
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I recommend Skullgirls as well. It has a pretty good tutorial.
If you're new to the genre then Capcom vs marvel 3 offers accessible fun for beginners.
 

natster43

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Jul 10, 2009
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If you want a fighter with a tutorial to help you, get Mortal Kombat, both a tutorial and the Mission tower help you get the hang of things.
Apparently Blazblue has a good one. I never used it so I don't know.
As much as I do not like it, MVC3 has a good tutorial to help you get into the game.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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Mortal Kombat 2011, its very pick up and play, and it I can't think of any other fighting game that has the same amount of modes/content, Honestly it takes a long while for it to get boring.

Tekken 6 is fun too.
 

RaikuFA

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Smertnik said:
RaikuFA said:
I couldn't understand it and the AI even on easy was cheap.
I wouldn't call anything the AI does cheap (apart from the boss, maybe), it just behaves more like a human and tries to punish you when possible. If you actually block and wait for openings it's not that hard, at least that's my impression as a casual fighter player. The only thing on the sleepwalk setting I had trouble with is Marie's last form.
I did block, the attacks still connect and the tutorials don't help.