These punishing tactics, I have to admit, are a little harsh. But the DM Guide suggested a house rule like a negative effect on a Critical Fail and a positive effect on a Critical Hit. I find these suggested rules ridiculous because a Crit is a punishment/reward in itself, and it's pure luck!trooper6 said:AnAngryMoose, I don't recommend the Boulder or the Dragon Karma. That is just you punishing them in game for out of game behavior. It is abuse of GM power and will lead to an antagonistic relationship between you and the players. That is never a good thing. The game will get worse if you do this. As a GM you have to be fair.
A DM decides how she bends the rules herself. If the players are tough and want a challenge, the DM can provide it. If they want to stroll in a park, the DM can provide that, too.
Keeping yourself inside the boundaries of rules isn't what the DM has to do. They have an equal amount of freedom of doing what the rules don't specify as much as a player has.
The DM doesn't need to be 'fair'. The DM needs to entertain. The DM decides what, period.
Also: punishing works on short terms, rewarding on long terms. I tried punishing and they don't listen. I tried rewarding and they didn't care. So I ended it. An entertainer is nothing without an audience. An entertainer with the wrong audience just needs to get off the stage and find a new one.