Help me explain how GameStop is screwing over gamers and developers alike

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duchaked

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Dec 25, 2008
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Rationalization said:
duchaked said:
Brand new game: $60 (also it's not sealed, FYI)
Same game used: $55 (wtf?)
To both, if someone buys a used game that was released recently for $5 off how is that screwing them over? They could just buy the new game for 60. I'm about to buy a $55 force unleased 2 used game because I know it could suck I may want my money back (7 day full price return if you don't like the game, 30 day return if it doesn't work.)

Edit: Also they institued a new points system where you get free shit just for shopping there.
pretty much don't buy it used at $5 less...
altho it's whatever, both are unsealed opened and probably already played by someone lol

FU2...I enjoyed it, but it was incredibly short (which is fine cuz I only rented it)
 

MrJoyless

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May 26, 2010
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Thunderhorse31 said:
You buy a new game for $60, then sell it to Gamestop for $25. They sell it to the next guy for $55, and then when he sells it back they give him $20. They re-sell it again for $50, and then buy it back from THAT guy for $15. A fourth guy buys the copy for $45, and when he sells it back Gamestop pays him $10.

- The gamers who sell their games to Gamestop could probably get 100% more than they offer (i.e. sell it on eBay for $50 instead of accept the crappy offer of $25).

- Net profit to Gamestop in this scenario: $150 + the game.

- Net profit to publishers/developers: < $60 (some of the cost goes to the original retailer).

Multiply this by thousands of games, and you have some idea of Gamestop's negative impact on the industry.
I dont know about you guys but.....i keep games that are good and trade in games that arent....maybe they should make fewer junk games, with more replay value instead of 5 hour long games that just scream TRADE ME IN AFTER A WEEK!!!